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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs11
1 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 1a3971d..00e5548 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -2483,7 +2483,8 @@ namespace OpenSim.Region.Environment.Scenes
2483 if (m_scene.NeedSceneCacheClear(UUID)) 2483 if (m_scene.NeedSceneCacheClear(UUID))
2484 { 2484 {
2485 m_scene.CommsManager.UserProfileCacheService.RemoveUser(UUID); 2485 m_scene.CommsManager.UserProfileCacheService.RemoveUser(UUID);
2486 m_log.InfoFormat("[AVATAR]: User {0} is going to another region, profile cache removed", UUID); 2486 m_log.DebugFormat(
2487 "[SCENE PRESENCE]: User {0} is going to another region, profile cache removed", UUID);
2487 } 2488 }
2488 } 2489 }
2489 else 2490 else
@@ -2510,7 +2511,9 @@ namespace OpenSim.Region.Environment.Scenes
2510 public void CloseChildAgents(uint newRegionX, uint newRegionY) 2511 public void CloseChildAgents(uint newRegionX, uint newRegionY)
2511 { 2512 {
2512 List<ulong> byebyeRegions = new List<ulong>(); 2513 List<ulong> byebyeRegions = new List<ulong>();
2513 m_log.DebugFormat("[AVATAR]: Closing child agents. Checking {0} regions in {1}", m_knownChildRegions.Keys.Count, Scene.RegionInfo.RegionName); 2514 m_log.DebugFormat(
2515 "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}",
2516 m_knownChildRegions.Keys.Count, Scene.RegionInfo.RegionName);
2514 //DumpKnownRegions(); 2517 //DumpKnownRegions();
2515 2518
2516 lock (m_knownChildRegions) 2519 lock (m_knownChildRegions)
@@ -2534,11 +2537,13 @@ namespace OpenSim.Region.Environment.Scenes
2534 } 2537 }
2535 } 2538 }
2536 } 2539 }
2540
2537 if (byebyeRegions.Count > 0) 2541 if (byebyeRegions.Count > 0)
2538 { 2542 {
2539 m_log.Info("[AVATAR]: Closing " + byebyeRegions.Count + " child agents"); 2543 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents");
2540 m_scene.SceneGridService.SendCloseChildAgentConnections(m_controllingClient.AgentId, byebyeRegions); 2544 m_scene.SceneGridService.SendCloseChildAgentConnections(m_controllingClient.AgentId, byebyeRegions);
2541 } 2545 }
2546
2542 foreach (ulong handle in byebyeRegions) 2547 foreach (ulong handle in byebyeRegions)
2543 { 2548 {
2544 RemoveNeighbourRegion(handle); 2549 RemoveNeighbourRegion(handle);