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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.Physics.Manager;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36
37namespace OpenSim.Region.Environment.Scenes
38{
39 partial class ScenePresence
40 {
41 public class Avatar : IScenePresenceBody
42 {
43 public Avatar()
44 {
45
46 }
47
48 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
49 {
50 }
51
52 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
53 {
54 }
55
56 public void SendOurAppearance(IClientAPI OurClient)
57 {
58 }
59
60 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
61 {
62 }
63 }
64
65 public class ChildAgent : IScenePresenceBody //is a ghost
66 {
67 public ChildAgent()
68 {
69
70 }
71
72 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
73 {
74 }
75
76 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
77 {
78 }
79
80 public void SendOurAppearance(IClientAPI OurClient)
81 {
82 }
83
84 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
85 {
86 }
87 }
88 }
89
90}