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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs13
1 files changed, 10 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index c0cfe9f..051884d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -60,14 +60,21 @@ namespace OpenSim.Region.Environment.Scenes
60 60
61 [XmlIgnore] public PhysicsActor PhysActor = null; 61 [XmlIgnore] public PhysicsActor PhysActor = null;
62 62
63 // Holds in memory prim inventory 63 /// <summary>
64 protected Dictionary<LLUUID, TaskInventoryItem> m_taskInventory 64 /// Holds in memory prim inventory
65 /// </summary>
66 protected IDictionary<LLUUID, TaskInventoryItem> m_taskInventory
65 = new Dictionary<LLUUID, TaskInventoryItem>(); 67 = new Dictionary<LLUUID, TaskInventoryItem>();
66 68
67 [XmlIgnore] 69 [XmlIgnore]
68 public Dictionary<LLUUID, TaskInventoryItem> TaskInventory 70 /// <summary>
71 /// Not really ideal to allow this to be set, but currently expedient for inserting a prim inventory
72 /// from persistence.
73 /// </summary>
74 public IDictionary<LLUUID, TaskInventoryItem> TaskInventory
69 { 75 {
70 get { return m_taskInventory; } 76 get { return m_taskInventory; }
77 set { m_taskInventory = value; }
71 } 78 }
72 79
73 public LLUUID LastOwnerID; 80 public LLUUID LastOwnerID;