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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs51
1 files changed, 21 insertions, 30 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index be37352..9577bf6 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -216,9 +216,9 @@ namespace OpenSim.Region.Environment.Scenes
216 Rezzed = DateTime.Now; 216 Rezzed = DateTime.Now;
217 } 217 }
218 218
219 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID, 219 public SceneObjectPart(SceneObjectGroup parent, UUID ownerID, uint localID,
220 PrimitiveBaseShape shape, Vector3 groupPosition, Vector3 offsetPosition) 220 PrimitiveBaseShape shape, Vector3 groupPosition, Vector3 offsetPosition)
221 : this(regionHandle, parent, ownerID, localID, shape, groupPosition, Quaternion.Identity, offsetPosition) 221 : this(parent, ownerID, localID, shape, groupPosition, Quaternion.Identity, offsetPosition)
222 { 222 {
223 } 223 }
224 224
@@ -231,12 +231,13 @@ namespace OpenSim.Region.Environment.Scenes
231 /// <param name="localID"></param> 231 /// <param name="localID"></param>
232 /// <param name="shape"></param> 232 /// <param name="shape"></param>
233 /// <param name="position"></param> 233 /// <param name="position"></param>
234 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID, 234 /// <param name="rotationOffset"></param>
235 /// <param name="offsetPosition"></param>
236 public SceneObjectPart(SceneObjectGroup parent, UUID ownerID, uint localID,
235 PrimitiveBaseShape shape, Vector3 groupPosition, Quaternion rotationOffset, 237 PrimitiveBaseShape shape, Vector3 groupPosition, Quaternion rotationOffset,
236 Vector3 offsetPosition) 238 Vector3 offsetPosition)
237 { 239 {
238 m_name = "Primitive"; 240 m_name = "Primitive";
239 m_regionHandle = regionHandle;
240 m_parentGroup = parent; 241 m_parentGroup = parent;
241 242
242 Rezzed = DateTime.Now; 243 Rezzed = DateTime.Now;
@@ -259,14 +260,9 @@ namespace OpenSim.Region.Environment.Scenes
259 RotationOffset = rotationOffset; 260 RotationOffset = rotationOffset;
260 Velocity = new Vector3(0, 0, 0); 261 Velocity = new Vector3(0, 0, 0);
261 AngularVelocity = new Vector3(0, 0, 0); 262 AngularVelocity = new Vector3(0, 0, 0);
262 Acceleration = new Vector3(0, 0, 0); 263 Acceleration = new Vector3(0, 0, 0);
263
264
265
266 m_TextureAnimation = new byte[0]; 264 m_TextureAnimation = new byte[0];
267 m_particleSystem = new byte[0]; 265 m_particleSystem = new byte[0];
268
269
270 266
271 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, 267 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
272 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 268 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
@@ -277,8 +273,6 @@ namespace OpenSim.Region.Environment.Scenes
277 273
278 TrimPermissions(); 274 TrimPermissions();
279 //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); 275 //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo());
280
281 ScheduleFullUpdate();
282 } 276 }
283 277
284 /// <summary> 278 /// <summary>
@@ -291,11 +285,10 @@ namespace OpenSim.Region.Environment.Scenes
291 /// <param name="localID"></param> 285 /// <param name="localID"></param>
292 /// <param name="shape"></param> 286 /// <param name="shape"></param>
293 /// <param name="position"></param> 287 /// <param name="position"></param>
294 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, UUID ownerID, 288 public SceneObjectPart(SceneObjectGroup parent, int creationDate, UUID ownerID,
295 UUID creatorID, UUID lastOwnerID, uint localID, PrimitiveBaseShape shape, 289 UUID creatorID, UUID lastOwnerID, uint localID, PrimitiveBaseShape shape,
296 Vector3 position, Quaternion rotation, uint flags) 290 Vector3 position, Quaternion rotation, uint flags)
297 { 291 {
298 m_regionHandle = regionHandle;
299 m_parentGroup = parent; 292 m_parentGroup = parent;
300 TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); 293 TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
301 _creationDate = creationDate; 294 _creationDate = creationDate;
@@ -324,8 +317,6 @@ namespace OpenSim.Region.Environment.Scenes
324 317
325 TrimPermissions(); 318 TrimPermissions();
326 // ApplyPhysics(); 319 // ApplyPhysics();
327
328 ScheduleFullUpdate();
329 } 320 }
330 321
331 protected SceneObjectPart(SerializationInfo info, StreamingContext context) 322 protected SceneObjectPart(SerializationInfo info, StreamingContext context)
@@ -370,7 +361,8 @@ namespace OpenSim.Region.Environment.Scenes
370 private DateTime m_expires; 361 private DateTime m_expires;
371 private DateTime m_rezzed; 362 private DateTime m_rezzed;
372 363
373 public UUID CreatorID { 364 public UUID CreatorID
365 {
374 get 366 get
375 { 367 {
376 return _creatorID; 368 return _creatorID;
@@ -553,17 +545,6 @@ namespace OpenSim.Region.Environment.Scenes
553 { 545 {
554 StoreUndoState(); 546 StoreUndoState();
555 m_offsetPosition = value; 547 m_offsetPosition = value;
556 //try
557 //{
558 // Hack to get the child prim to update world positions in the physics engine
559 // ParentGroup.ResetChildPrimPhysicsPositions();
560
561 //}
562 //catch (NullReferenceException)
563 //{
564 // Ignore, and skip over.
565 //}
566 //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString());
567 548
568 if (ParentGroup != null && ParentGroup.RootPart != null) 549 if (ParentGroup != null && ParentGroup.RootPart != null)
569 { 550 {
@@ -778,6 +759,7 @@ namespace OpenSim.Region.Environment.Scenes
778 TriggerScriptChangedEvent(Changed.SHAPE); 759 TriggerScriptChangedEvent(Changed.SHAPE);
779 } 760 }
780 } 761 }
762
781 public Vector3 Scale 763 public Vector3 Scale
782 { 764 {
783 get { return m_shape.Scale; } 765 get { return m_shape.Scale; }
@@ -813,7 +795,6 @@ if (m_shape != null) {
813//--------------- 795//---------------
814#region Public Properties with only Get 796#region Public Properties with only Get
815 797
816
817 public Vector3 AbsolutePosition 798 public Vector3 AbsolutePosition
818 { 799 {
819 get { 800 get {
@@ -3418,6 +3399,16 @@ if (m_shape != null) {
3418 } 3399 }
3419 3400
3420 #endregion Public Methods 3401 #endregion Public Methods
3402
3403 /// <summary>
3404 /// Attach this part to a scene such that it appears to avatars
3405 /// </summary>
3406 protected internal void AttachToScene(ulong regionHandle)
3407 {
3408 m_regionHandle = regionHandle;
3409
3410 ScheduleFullUpdate();
3411 }
3421 3412
3422 private byte GetAttachPointEncoded() 3413 private byte GetAttachPointEncoded()
3423 { 3414 {