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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs26
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index cd4be99..2ad01f9 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -271,11 +271,11 @@ namespace OpenSim.Region.Environment.Scenes
271 get { return m_rootPart.Text; } 271 get { return m_rootPart.Text; }
272 set { m_rootPart.Text = value; } 272 set { m_rootPart.Text = value; }
273 } 273 }
274 274
275 protected virtual bool InSceneBackup 275 protected virtual bool InSceneBackup
276 { 276 {
277 get { return true; } 277 get { return true; }
278 } 278 }
279 279
280 public bool IsSelected 280 public bool IsSelected
281 { 281 {
@@ -523,11 +523,11 @@ namespace OpenSim.Region.Environment.Scenes
523 { 523 {
524// m_log.DebugFormat( 524// m_log.DebugFormat(
525// "[SCENE OBJECT GROUP]: Attaching object {0} to scene presistence sweep", UUID); 525// "[SCENE OBJECT GROUP]: Attaching object {0} to scene presistence sweep", UUID);
526 526
527 m_scene.EventManager.OnBackup += ProcessBackup; 527 m_scene.EventManager.OnBackup += ProcessBackup;
528 } 528 }
529 } 529 }
530 530
531 public LLVector3 GroupScale() 531 public LLVector3 GroupScale()
532 { 532 {
533 LLVector3 minScale = new LLVector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize); 533 LLVector3 minScale = new LLVector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize);
@@ -1079,21 +1079,21 @@ namespace OpenSim.Region.Environment.Scenes
1079 /// </summary> 1079 /// </summary>
1080 /// <param name="datastore"></param> 1080 /// <param name="datastore"></param>
1081 public void ProcessBackup(IRegionDataStore datastore) 1081 public void ProcessBackup(IRegionDataStore datastore)
1082 { 1082 {
1083 // don't backup while it's selected or you're asking for changes mid stream. 1083 // don't backup while it's selected or you're asking for changes mid stream.
1084 if (HasGroupChanged) 1084 if (HasGroupChanged)
1085 { 1085 {
1086 if ((!IsSelected) && (RootPart != null)) 1086 if ((!IsSelected) && (RootPart != null))
1087 { 1087 {
1088 m_log.InfoFormat("[SCENE OBJECT GROUP]: Storing object {0}", UUID); 1088 m_log.InfoFormat("[SCENE OBJECT GROUP]: Storing object {0}", UUID);
1089 1089
1090 SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); 1090 SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);
1091 1091
1092 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); 1092 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
1093 HasGroupChanged = false; 1093 HasGroupChanged = false;
1094 1094
1095 backup_group.ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); }); 1095 backup_group.ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); });
1096 1096
1097 backup_group = null; 1097 backup_group = null;
1098 } 1098 }
1099// else 1099// else
@@ -1102,10 +1102,10 @@ namespace OpenSim.Region.Environment.Scenes
1102// "[SCENE OBJECT GROUP]: Did not update persistence of object {0} since it was still selected by an avatar during the backup sweep", UUID); 1102// "[SCENE OBJECT GROUP]: Did not update persistence of object {0} since it was still selected by an avatar during the backup sweep", UUID);
1103// } 1103// }
1104 } 1104 }
1105 1105
1106 // Why is storing the inventory outside of HasGroupChanged? 1106 // Why is storing the inventory outside of HasGroupChanged?
1107 1107
1108 1108
1109 //ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); }); 1109 //ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); });
1110 } 1110 }
1111 1111
@@ -1192,7 +1192,7 @@ namespace OpenSim.Region.Environment.Scenes
1192 dupe.m_regionHandle = m_regionHandle; 1192 dupe.m_regionHandle = m_regionHandle;
1193 1193
1194 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 1194 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1195 1195
1196 if (userExposed) 1196 if (userExposed)
1197 dupe.m_rootPart.TrimPermissions(); 1197 dupe.m_rootPart.TrimPermissions();
1198 1198
@@ -1223,7 +1223,7 @@ namespace OpenSim.Region.Environment.Scenes
1223 { 1223 {
1224 SetRootPartOwner(m_rootPart, cAgentID, cGroupID); 1224 SetRootPartOwner(m_rootPart, cAgentID, cGroupID);
1225 m_rootPart.ScheduleFullUpdate(); 1225 m_rootPart.ScheduleFullUpdate();
1226 } 1226 }
1227 1227
1228 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values); 1228 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values);
1229 foreach (SceneObjectPart part in partList) 1229 foreach (SceneObjectPart part in partList)
@@ -1231,7 +1231,7 @@ namespace OpenSim.Region.Environment.Scenes
1231 if (part.UUID != m_rootPart.UUID) 1231 if (part.UUID != m_rootPart.UUID)
1232 { 1232 {
1233 dupe.CopyPart(part, OwnerID, GroupID, userExposed); 1233 dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1234 1234
1235 if (userExposed) 1235 if (userExposed)
1236 { 1236 {
1237 SetPartOwner(part, cAgentID, cGroupID); 1237 SetPartOwner(part, cAgentID, cGroupID);