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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index ea3283d..7bcd7bd 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -257,6 +257,7 @@ namespace OpenSim.Region.Environment.Scenes
257 { 257 {
258 ForEachScenePresence(delegate(ScenePresence avatar) 258 ForEachScenePresence(delegate(ScenePresence avatar)
259 { 259 {
260 avatar.Kick("The region is going down.");
260 avatar.ControllingClient.Stop(); 261 avatar.ControllingClient.Stop();
261 }); 262 });
262 263
@@ -638,7 +639,7 @@ namespace OpenSim.Region.Environment.Scenes
638 { 639 {
639 640
640 // What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision 641 // What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision
641 // in the direction the client supplies (the ground level that we clicked) 642 // in the direction the client supplies (the ground level that we clicked)
642 // This function is pretty crappy right now.. so we're not affecting where the newly rezzed objects go 643 // This function is pretty crappy right now.. so we're not affecting where the newly rezzed objects go
643 // Test it if you like. The console will write where it guesses a collision took place. if it thinks one did. 644 // Test it if you like. The console will write where it guesses a collision took place. if it thinks one did.
644 // It's wrong many times though. 645 // It's wrong many times though.