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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 1beea2b..1bcd3fd 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -3065,7 +3065,8 @@ namespace OpenSim.Region.Environment.Scenes
3065 // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. 3065 // ie it could be all m_scenePresences within a certain range of the calling prim/avatar.
3066 3066
3067 /// <summary> 3067 /// <summary>
3068 /// 3068 /// Return a list of all avatars in this region.
3069 /// This list is a new object, so it can be iterated over without locking.
3069 /// </summary> 3070 /// </summary>
3070 /// <returns></returns> 3071 /// <returns></returns>
3071 public List<ScenePresence> GetAvatars() 3072 public List<ScenePresence> GetAvatars()
@@ -3074,7 +3075,8 @@ namespace OpenSim.Region.Environment.Scenes
3074 } 3075 }
3075 3076
3076 /// <summary> 3077 /// <summary>
3077 /// Request a List of all ScenePresences in this region. This returns child agents as well as root agents. 3078 /// Return a list of all ScenePresences in this region. This returns child agents as well as root agents.
3079 /// This list is a new object, so it can be iterated over without locking.
3078 /// </summary> 3080 /// </summary>
3079 /// <returns></returns> 3081 /// <returns></returns>
3080 public List<ScenePresence> GetScenePresences() 3082 public List<ScenePresence> GetScenePresences()
@@ -3083,7 +3085,8 @@ namespace OpenSim.Region.Environment.Scenes
3083 } 3085 }
3084 3086
3085 /// <summary> 3087 /// <summary>
3086 /// Request a filtered list of ScenePresences in this region 3088 /// Request a filtered list of ScenePresences in this region.
3089 /// This list is a new object, so it can be iterated over without locking.
3087 /// </summary> 3090 /// </summary>
3088 /// <param name="filter"></param> 3091 /// <param name="filter"></param>
3089 /// <returns></returns> 3092 /// <returns></returns>