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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 17b01d5..1af41be 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -251,7 +251,7 @@ namespace OpenSim.Region.Environment.Scenes
251 { 251 {
252 if (phyScene.IsThreaded) 252 if (phyScene.IsThreaded)
253 { 253 {
254 phyScene.GetResults(); 254 phyScene.GetResults(); /// no engines implement this, and what does it have to do with threading? possible DEAD CODE
255 } 255 }
256 256
257 List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values); 257 List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values);