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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs35
1 files changed, 30 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 32a2deb..fd729d6 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2771,13 +2771,11 @@ namespace OpenSim.Region.Environment.Scenes
2771 m_eventManager.TriggerOnScriptChangedEvent(localID, change); 2771 m_eventManager.TriggerOnScriptChangedEvent(localID, change);
2772 } 2772 }
2773 2773
2774 public bool pipeEventsForScript(uint localID) 2774 private bool scriptDanger(SceneObjectPart part,LLVector3 pos)
2775 { 2775 {
2776 SceneObjectPart part = GetSceneObjectPart(localID); 2776 ILandObject parcel = LandChannel.getLandObject(pos.X, pos.Y);
2777 if (part != null) 2777 if (part != null)
2778 { 2778 {
2779 LLVector3 pos = part.GetWorldPosition();
2780 ILandObject parcel = LandChannel.getLandObject(pos.X, pos.Y);
2781 if (parcel != null) 2779 if (parcel != null)
2782 { 2780 {
2783 if ((parcel.landData.landFlags & (uint)Parcel.ParcelFlags.AllowOtherScripts) != 0) 2781 if ((parcel.landData.landFlags & (uint)Parcel.ParcelFlags.AllowOtherScripts) != 0)
@@ -2809,7 +2807,7 @@ namespace OpenSim.Region.Environment.Scenes
2809 } 2807 }
2810 else 2808 else
2811 { 2809 {
2812 2810
2813 if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) 2811 if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize)
2814 { 2812 {
2815 // The only time parcel != null when an object is inside a region is when 2813 // The only time parcel != null when an object is inside a region is when
@@ -2822,6 +2820,33 @@ namespace OpenSim.Region.Environment.Scenes
2822 return false; 2820 return false;
2823 } 2821 }
2824 } 2822 }
2823 }
2824 else
2825 {
2826 return false;
2827 }
2828 }
2829 public bool scriptDanger(uint localID, LLVector3 pos)
2830 {
2831 SceneObjectPart part = GetSceneObjectPart(localID);
2832 if (part != null)
2833 {
2834 return scriptDanger(part, pos);
2835 }
2836 else
2837 {
2838 return false;
2839 }
2840 }
2841
2842 public bool pipeEventsForScript(uint localID)
2843 {
2844
2845 SceneObjectPart part = GetSceneObjectPart(localID);
2846 if (part != null)
2847 {
2848 LLVector3 pos = part.GetWorldPosition();
2849 return scriptDanger(part, pos);
2825 2850
2826 } 2851 }
2827 else 2852 else