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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 7381930..8ad8147 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -354,7 +354,7 @@ namespace OpenSim.Region.Environment.Scenes
354 354
355 private void UpdateTerrain() 355 private void UpdateTerrain()
356 { 356 {
357 if (Terrain.Tainted()) 357 if (Terrain.Tainted() && !Terrain.StillEditing())
358 { 358 {
359 CreateTerrainTexture(); 359 CreateTerrainTexture();
360 360
@@ -466,7 +466,7 @@ namespace OpenSim.Region.Environment.Scenes
466 { 466 {
467 if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile)) 467 if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile))
468 { 468 {
469 Console.WriteLine("No default terrain, procedurally generating..."); 469 MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain.");
470 Terrain.HillsGenerator(); 470 Terrain.HillsGenerator();
471 471
472 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); 472 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
@@ -480,7 +480,7 @@ namespace OpenSim.Region.Environment.Scenes
480 } 480 }
481 catch 481 catch
482 { 482 {
483 Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); 483 MainLog.Instance.Verbose("TERRAIN","No terrain found in database or default. Generating a new terrain.");
484 Terrain.HillsGenerator(); 484 Terrain.HillsGenerator();
485 } 485 }
486 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); 486 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());