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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e84a24e..f3564d1 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -900,19 +900,23 @@ namespace OpenSim.Region.Environment.Scenes
900 public void loadAllLandObjectsFromStorage() 900 public void loadAllLandObjectsFromStorage()
901 { 901 {
902 MainLog.Instance.Verbose("SCENE", "Loading land objects from storage"); 902 MainLog.Instance.Verbose("SCENE", "Loading land objects from storage");
903 // TODO: REMOVE (TEDD)
903 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: DataStore.LoadLandObjects"); 904 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: DataStore.LoadLandObjects");
904 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID); 905 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
905 906
906 if (landData.Count == 0) 907 if (landData.Count == 0)
907 { 908 {
909 // TODO: REMOVE (TEDD)
908 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: NoLandDataFromStorage()"); 910 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: NoLandDataFromStorage()");
909 m_LandManager.NoLandDataFromStorage(); 911 m_LandManager.NoLandDataFromStorage();
910 } 912 }
911 else 913 else
912 { 914 {
915 // TODO: REMOVE (TEDD)
913 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: IncomingLandObjectsFromStorage(landData)"); 916 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: IncomingLandObjectsFromStorage(landData)");
914 m_LandManager.IncomingLandObjectsFromStorage(landData); 917 m_LandManager.IncomingLandObjectsFromStorage(landData);
915 } 918 }
919 // TODO: REMOVE (TEDD)
916 MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage"); 920 MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage");
917 } 921 }
918 922