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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 74392cc..86349cb 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1256,14 +1256,14 @@ namespace OpenSim.Region.Environment.Scenes
1256 { 1256 {
1257 TaskInventoryItem currentItem = part.GetInventoryItem(itemID); 1257 TaskInventoryItem currentItem = part.GetInventoryItem(itemID);
1258 bool allowInventoryDrop = (part.GetEffectiveObjectFlags() 1258 bool allowInventoryDrop = (part.GetEffectiveObjectFlags()
1259 & (uint)PrimFlags.AllowInventoryDrop) != 0; 1259 & (uint)PrimFlags.AllowInventoryDrop) != 0;
1260 1260
1261 // Explicity allow anyone to add to the inventory if the 1261 // Explicity allow anyone to add to the inventory if the
1262 // AllowInventoryDrop flag has been set. Don't however let 1262 // AllowInventoryDrop flag has been set. Don't however let
1263 // them update an item unless they pass the external checks 1263 // them update an item unless they pass the external checks
1264 // 1264 //
1265 if (!ExternalChecks.ExternalChecksCanEditObjectInventory(part.UUID, remoteClient.AgentId) 1265 if (!ExternalChecks.ExternalChecksCanEditObjectInventory(part.UUID, remoteClient.AgentId)
1266 && (currentItem != null || !allowInventoryDrop )) 1266 && (currentItem != null || !allowInventoryDrop))
1267 return; 1267 return;
1268 1268
1269 if (currentItem == null) 1269 if (currentItem == null)