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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs43
1 files changed, 17 insertions, 26 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index efd96d2..2d0ffd8 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -429,16 +429,15 @@ namespace OpenSim.Region.Environment.Scenes
429 //group.AddInventoryItem(rmoteClient, primLocalID, null); 429 //group.AddInventoryItem(rmoteClient, primLocalID, null);
430 MainLog.Instance.Verbose( 430 MainLog.Instance.Verbose(
431 "PRIMINVENTORY", 431 "PRIMINVENTORY",
432 "UpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}", 432 "UpdateTaskInventory called with script {0}, folder {1}, primLocalID {2}, user {3}",
433 itemID, folderID, primLocalID); 433 itemID, folderID, primLocalID, remoteClient.Name);
434 } 434 }
435 else 435 else
436 { 436 {
437 MainLog.Instance.Warn( 437 MainLog.Instance.Warn(
438 "PRIMINVENTORY", 438 "PRIMINVENTORY",
439 "Update with item {0} requested of prim {1} but this prim does not exist", 439 "Update with script {0} requested of prim {1} for {2} but this prim does not exist",
440 itemID, 440 itemID, primLocalID, remoteClient.Name);
441 primLocalID);
442 } 441 }
443 } 442 }
444 443
@@ -465,14 +464,9 @@ namespace OpenSim.Region.Environment.Scenes
465 { 464 {
466 isTexture = true; 465 isTexture = true;
467 } 466 }
467
468 AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture); 468 AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture);
469 469
470 if (rezAsset == null)
471 {
472 // lets try once more in case the asset cache is being slow getting the asset from server
473 rezAsset = AssetCache.GetAsset(item.assetID, isTexture);
474 }
475
476 if (rezAsset != null) 470 if (rezAsset != null)
477 { 471 {
478 string script = Util.FieldToString(rezAsset.Data); 472 string script = Util.FieldToString(rezAsset.Data);
@@ -489,32 +483,35 @@ namespace OpenSim.Region.Environment.Scenes
489 // TODO: do we care about the value of this bool? 483 // TODO: do we care about the value of this bool?
490 group.AddInventoryItem(remoteClient, localID, item, copyID); 484 group.AddInventoryItem(remoteClient, localID, item, copyID);
491 group.GetProperites(remoteClient); 485 group.GetProperites(remoteClient);
486
487 MainLog.Instance.Verbose(
488 "PRIMINVENTORY",
489 "Rezzed script {0} (asset {1}) into prim {2} for user {3}",
490 item.inventoryName, rezAsset.FullID, localID, remoteClient.Name);
492 } 491 }
493 else 492 else
494 { 493 {
495 MainLog.Instance.Warn( 494 MainLog.Instance.Warn(
496 "PRIMINVENTORY", 495 "PRIMINVENTORY",
497 "Could not rez item {0} into prim {1}" 496 "Could not rez script {0} into prim {1} for user {2}"
498 + " because the prim could not be found in the region!", 497 + " because the prim could not be found in the region!",
499 item.inventoryName, 498 item.inventoryName, localID, remoteClient.Name);
500 localID);
501 } 499 }
502 } 500 }
503 else 501 else
504 { 502 {
505 MainLog.Instance.Warn( 503 MainLog.Instance.Warn(
506 "PRIMINVENTORY", 504 "PRIMINVENTORY",
507 "Could not rez item {0} into prim {1}" 505 "Could not rez script {0} into prim {1} for user {2}"
508 + " because the item asset {2} could not be found!", 506 + " because the item asset {3} could not be found!",
509 item.inventoryName, 507 item.inventoryName, localID, item.assetID, remoteClient.Name);
510 localID,
511 item.assetID);
512 } 508 }
513 } 509 }
514 else 510 else
515 { 511 {
516 MainLog.Instance.Warn( 512 MainLog.Instance.Warn(
517 "PRIMINVENTORY", "Could not find script inventory item {0} to rez!", itemID); 513 "PRIMINVENTORY", "Could not find script inventory item {0} to rez for {1}!",
514 itemID, remoteClient.Name);
518 } 515 }
519 } 516 }
520 } 517 }
@@ -625,12 +622,6 @@ namespace OpenSim.Region.Environment.Scenes
625 { 622 {
626 AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false); 623 AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false);
627 624
628 if (rezAsset == null)
629 {
630 // lets try once more in case the asset cache is being slow getting the asset from server
631 rezAsset = AssetCache.GetAsset(item.assetID, false);
632 }
633
634 if (rezAsset != null) 625 if (rezAsset != null)
635 { 626 {
636 AddRezObject(Util.FieldToString(rezAsset.Data), pos); 627 AddRezObject(Util.FieldToString(rezAsset.Data), pos);