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diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.Inventory.cs
deleted file mode 100644
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--- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.Inventory.cs
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1/**
2 * Copyright (c) 2008, Contributors. All rights reserved.
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without modification,
6 * are permitted provided that the following conditions are met:
7 *
8 * * Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * * Neither the name of the Organizations nor the names of Individual
14 * Contributors may be used to endorse or promote products derived from
15 * this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
20 * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
22 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
23 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
24 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
25 * OF THE POSSIBILITY OF SUCH DAMAGE.
26 *
27 */
28
29using System;
30using System.Collections;
31using System.Collections.Generic;
32using System.Reflection;
33using System.Threading;
34
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38
39using OpenSim.Framework;
40using OpenSim.Framework.Communications;
41using OpenSim.Framework.Communications.Cache;
42using OpenSim.Framework.Servers;
43using OpenSim.Region.Environment;
44using OpenSim.Region.Environment.Scenes;
45
46namespace OpenSim.Region.Environment.Scenes.Hypergrid
47{
48 public partial class HGScene : Scene
49 {
50 #region Fields
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52
53 private HGAssetMapper m_assMapper;
54
55 #endregion
56
57 #region Constructors
58
59 public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
60 CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
61 AssetCache assetCach, StorageManager storeManager,
62 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
63 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
64 : base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, moduleLoader,
65 dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
66 {
67 m_log.Info("[HGScene]: Starting HGScene.");
68 m_assMapper = new HGAssetMapper(this);
69
70 EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
71 }
72
73 #endregion
74
75 #region Event handlers
76
77 public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
78 {
79 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(avatarID);
80 if (userInfo != null)
81 {
82 m_assMapper.Post(assetID, avatarID);
83 }
84 }
85
86 #endregion
87
88 #region Overrides of Scene.Inventory methods
89
90 ///
91 /// CapsUpdateInventoryItemAsset
92 ///
93 public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
94 {
95 UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
96
97 UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0);
98
99 return newAssetID;
100 }
101
102 ///
103 /// DeleteToInventory
104 ///
105 public override UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient)
106 {
107 UUID assetID = base.DeleteToInventory(action, folderID, objectGroup, remoteClient);
108
109 if (!assetID.Equals(UUID.Zero))
110 {
111 UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
112 }
113 else
114 m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
115
116 return assetID;
117 }
118
119 ///
120 /// RezObject
121 ///
122 public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
123 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
124 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
125 {
126 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
127 if (userInfo != null)
128 {
129 if (userInfo.RootFolder != null)
130 {
131 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
132
133 if (item != null)
134 {
135 m_assMapper.Get(item.AssetID, remoteClient.AgentId);
136
137 }
138 }
139 }
140
141 // OK, we're done fetching. Pass it up to the default RezObject
142 return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
143 RezSelected, RemoveItem, fromTaskID, attachment);
144
145 }
146
147
148 #endregion
149
150 }
151
152}