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-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs142
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diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
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1using System.Collections.Generic;
2using Axiom.Math;
3using libsecondlife;
4
5namespace OpenSim.Region.Environment.Scenes
6{
7 public abstract class EntityBase
8 {
9 public LLUUID uuid;
10
11 protected List<EntityBase> children;
12
13 protected Scene m_world;
14 protected string m_name;
15
16 /// <summary>
17 ///
18 /// </summary>
19 public virtual string Name
20 {
21 get { return m_name; }
22 set { m_name = value; }
23 }
24
25 protected LLVector3 m_pos;
26 /// <summary>
27 ///
28 /// </summary>
29 public virtual LLVector3 Pos
30 {
31 get
32 {
33 return m_pos;
34 }
35 set
36 {
37 m_pos = value;
38 }
39 }
40
41 public LLVector3 m_velocity;
42
43 /// <summary>
44 ///
45 /// </summary>
46 public virtual LLVector3 Velocity
47 {
48 get
49 {
50 return m_velocity;
51 }
52 set
53 {
54 m_velocity = value;
55 }
56 }
57
58 protected Quaternion m_rotation = new Quaternion(0,0,1,0);
59
60 public virtual Quaternion Rotation
61 {
62 get
63 {
64 return m_rotation;
65 }
66 set
67 {
68 m_rotation = value;
69 }
70 }
71
72 protected uint m_localId;
73
74 public uint LocalId
75 {
76 get { return m_localId; }
77 set { m_localId = value; }
78 }
79
80 /// <summary>
81 /// Creates a new Entity (should not occur on it's own)
82 /// </summary>
83 public EntityBase()
84 {
85 uuid = new LLUUID();
86
87 m_pos = new LLVector3();
88 m_velocity = new LLVector3();
89 Rotation = new Quaternion();
90 m_name = "(basic entity)";
91 children = new List<EntityBase>();
92 }
93
94 /// <summary>
95 ///
96 /// </summary>
97 public virtual void updateMovement()
98 {
99 foreach (EntityBase child in children)
100 {
101 child.updateMovement();
102 }
103 }
104
105 /// <summary>
106 /// Performs any updates that need to be done at each frame. This function is overridable from it's children.
107 /// </summary>
108 public virtual void update()
109 {
110 // Do any per-frame updates needed that are applicable to every type of entity
111 foreach (EntityBase child in children)
112 {
113 child.update();
114 }
115 }
116
117 /// <summary>
118 /// Called at a set interval to inform entities that they should back themsleves up to the DB
119 /// </summary>
120 public virtual void BackUp()
121 {
122
123 }
124
125 /// <summary>
126 /// Copies the entity
127 /// </summary>
128 /// <returns></returns>
129 public virtual EntityBase Copy()
130 {
131 return (EntityBase)this.MemberwiseClone();
132 }
133
134 /// <summary>
135 /// Infoms the entity that the land (heightmap) has changed
136 /// </summary>
137 public virtual void LandRenegerated()
138 {
139
140 }
141 }
142}