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-rw-r--r--OpenSim/Region/Environment/Scenes/Entity.cs115
1 files changed, 115 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30using OpenSim.Physics.Manager;
31
32namespace OpenSim.Region.Environment.Scenes
33{
34 public abstract class Entity :EntityBase //this class (Entity) will be phased out
35 {
36 protected PhysicsActor _physActor;
37
38 /// <summary>
39 ///
40 /// </summary>
41 public override LLVector3 Pos
42 {
43 get
44 {
45 if (this._physActor != null)
46 {
47 m_pos.X = _physActor.Position.X;
48 m_pos.Y = _physActor.Position.Y;
49 m_pos.Z = _physActor.Position.Z;
50 }
51
52 return m_pos;
53 }
54 set
55 {
56 if (this._physActor != null)
57 {
58 try
59 {
60 lock (this.m_world.SyncRoot)
61 {
62
63 this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
64 }
65 }
66 catch (Exception e)
67 {
68 Console.WriteLine(e.Message);
69 }
70 }
71
72 m_pos = value;
73 }
74 }
75
76
77 /// <summary>
78 ///
79 /// </summary>
80 public override LLVector3 Velocity
81 {
82 get
83 {
84 if (this._physActor != null)
85 {
86 m_velocity.X = _physActor.Velocity.X;
87 m_velocity.Y = _physActor.Velocity.Y;
88 m_velocity.Z = _physActor.Velocity.Z;
89 }
90
91 return m_velocity;
92 }
93 set
94 {
95 if (this._physActor != null)
96 {
97 try
98 {
99 lock (this.m_world.SyncRoot)
100 {
101
102 this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
103 }
104 }
105 catch (Exception e)
106 {
107 Console.WriteLine(e.Message);
108 }
109 }
110
111 m_velocity = value;
112 }
113 }
114 }
115}