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-rw-r--r--OpenSim/Region/Environment/Scenes/Entity.cs113
1 files changed, 0 insertions, 113 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs
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--- a/OpenSim/Region/Environment/Scenes/Entity.cs
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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30using OpenSim.Region.Physics.Manager;
31
32namespace OpenSim.Region.Environment.Scenes
33{
34 public abstract class Entity : EntityBase //this class (Entity) will be phased out
35 {
36 protected PhysicsActor m_physicsActor;
37
38 /// <summary>
39 ///
40 /// </summary>
41 public override LLVector3 AbsolutePosition
42 {
43 get
44 {
45 if (m_physicsActor != null)
46 {
47 m_pos.X = m_physicsActor.Position.X;
48 m_pos.Y = m_physicsActor.Position.Y;
49 m_pos.Z = m_physicsActor.Position.Z;
50 }
51
52 return m_pos;
53 }
54 set
55 {
56 if (m_physicsActor != null)
57 {
58 try
59 {
60 lock (m_scene.SyncRoot)
61 {
62 m_physicsActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
63 }
64 }
65 catch (Exception e)
66 {
67 Console.WriteLine(e.Message);
68 }
69 }
70
71 m_pos = value;
72 }
73 }
74
75
76 /// <summary>
77 ///
78 /// </summary>
79 public override LLVector3 Velocity
80 {
81 get
82 {
83 if (m_physicsActor != null)
84 {
85 m_velocity.X = m_physicsActor.Velocity.X;
86 m_velocity.Y = m_physicsActor.Velocity.Y;
87 m_velocity.Z = m_physicsActor.Velocity.Z;
88 }
89
90 return m_velocity;
91 }
92 set
93 {
94 if (m_physicsActor != null)
95 {
96 try
97 {
98 lock (m_scene.SyncRoot)
99 {
100 m_physicsActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
101 }
102 }
103 catch (Exception e)
104 {
105 Console.WriteLine(e.Message);
106 }
107 }
108
109 m_velocity = value;
110 }
111 }
112 }
113} \ No newline at end of file