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-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
index 24a76f7..0a16341 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
@@ -129,6 +129,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
129 get { return map[x, y]; } 129 get { return map[x, y]; }
130 set 130 set
131 { 131 {
132 // Will "fix" terrain hole problems. Although not fantastically.
133 if(Double.IsNaN(value) || Double.IsInfinity(value))
134 return;
135
132 if (map[x, y] != value) 136 if (map[x, y] != value)
133 { 137 {
134 taint[x / 16, y / 16] = true; 138 taint[x / 16, y / 16] = true;