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-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureSender/J2KDecoderModule.cs27
1 files changed, 26 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/J2KDecoderModule.cs
index 518766e..2a565ee 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/J2KDecoderModule.cs
@@ -256,6 +256,10 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
256 private static readonly ILog m_log 256 private static readonly ILog m_log
257 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 257 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
258 258
259 /// <summary>
260 /// Creates a new instance of a file cache
261 /// </summary>
262 /// <param name="pFolder">base folder for the cache. Will be created if it doesn't exist</param>
259 public J2KDecodeFileCache(string pFolder) 263 public J2KDecodeFileCache(string pFolder)
260 { 264 {
261 m_cacheDecodeFolder = pFolder; 265 m_cacheDecodeFolder = pFolder;
@@ -266,6 +270,12 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
266 270
267 } 271 }
268 272
273 /// <summary>
274 /// Save Layers to Disk Cache
275 /// </summary>
276 /// <param name="AssetId">Asset to Save the layers. Used int he file name by default</param>
277 /// <param name="Layers">The Layer Data from OpenJpeg</param>
278 /// <returns></returns>
269 public bool SaveFileCacheForAsset(UUID AssetId, OpenJPEG.J2KLayerInfo[] Layers) 279 public bool SaveFileCacheForAsset(UUID AssetId, OpenJPEG.J2KLayerInfo[] Layers)
270 { 280 {
271 if (Layers.Length > 0 && enabled) 281 if (Layers.Length > 0 && enabled)
@@ -295,7 +305,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
295 } 305 }
296 306
297 307
298 308 /// <summary>
309 /// Loads the Layer data from the disk cache
310 /// Returns true if load succeeded
311 /// </summary>
312 /// <param name="AssetId">AssetId that we're checking the cache for</param>
313 /// <param name="Layers">out layers to save to</param>
314 /// <returns>true if load succeeded</returns>
299 public bool TryLoadCacheForAsset(UUID AssetId, out OpenJPEG.J2KLayerInfo[] Layers) 315 public bool TryLoadCacheForAsset(UUID AssetId, out OpenJPEG.J2KLayerInfo[] Layers)
300 { 316 {
301 string filename = String.Format("{0}/{1}", m_cacheDecodeFolder, FileNameFromAssetId(AssetId)); 317 string filename = String.Format("{0}/{1}", m_cacheDecodeFolder, FileNameFromAssetId(AssetId));
@@ -428,11 +444,20 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
428 return true; 444 return true;
429 } 445 }
430 446
447 /// <summary>
448 /// Routine which converts assetid to file name
449 /// </summary>
450 /// <param name="AssetId">asset id of the image</param>
451 /// <returns>string filename</returns>
431 public string FileNameFromAssetId(UUID AssetId) 452 public string FileNameFromAssetId(UUID AssetId)
432 { 453 {
433 return String.Format("j2kCache_{0}.cache", AssetId); 454 return String.Format("j2kCache_{0}.cache", AssetId);
434 } 455 }
435 456
457 /// <summary>
458 /// Creates the Cache Folder
459 /// </summary>
460 /// <param name="pFolder">Folder to Create</param>
436 public void Createj2KCacheFolder(string pFolder) 461 public void Createj2KCacheFolder(string pFolder)
437 { 462 {
438 try 463 try