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-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs3
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs13
2 files changed, 9 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
index bc5dc72..91bc31f 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
@@ -28,6 +28,7 @@
28 28
29using System.IO; 29using System.IO;
30using OpenMetaverse; 30using OpenMetaverse;
31using OpenSim.Framework;
31 32
32namespace OpenSim.Region.Environment.Modules.World.Terrain 33namespace OpenSim.Region.Environment.Modules.World.Terrain
33{ 34{
@@ -35,7 +36,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
35 { 36 {
36 void LoadFromFile(string filename); 37 void LoadFromFile(string filename);
37 void SaveToFile(string filename); 38 void SaveToFile(string filename);
38 void ModifyTerrain(Vector3 pos, byte size, byte action, UUID agentId); 39 void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId);
39 40
40 /// <summary> 41 /// <summary>
41 /// Load a terrain from a stream. 42 /// Load a terrain from a stream.
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
index c49b0b9..3170724 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
@@ -279,9 +279,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
279 /// <param name="size">The size of the brush (0=small, 1=medium, 2=large)</param> 279 /// <param name="size">The size of the brush (0=small, 1=medium, 2=large)</param>
280 /// <param name="action">0=LAND_LEVEL, 1=LAND_RAISE, 2=LAND_LOWER, 3=LAND_SMOOTH, 4=LAND_NOISE, 5=LAND_REVERT</param> 280 /// <param name="action">0=LAND_LEVEL, 1=LAND_RAISE, 2=LAND_LOWER, 3=LAND_SMOOTH, 4=LAND_NOISE, 5=LAND_REVERT</param>
281 /// <param name="agentId">UUID of script-owner</param> 281 /// <param name="agentId">UUID of script-owner</param>
282 public void ModifyTerrain(Vector3 pos, byte size, byte action, UUID agentId) 282 public void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId)
283 { 283 {
284 client_OnModifyTerrain((float)pos.Z, (float)0.25, size, action, pos.Y, pos.X, pos.Y, pos.X, agentId); 284 client_OnModifyTerrain(user, (float)pos.Z, (float)0.25, size, action, pos.Y, pos.X, pos.Y, pos.X, agentId);
285 } 285 }
286 286
287 /// <summary> 287 /// <summary>
@@ -613,9 +613,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
613 ); 613 );
614 } 614 }
615 615
616 private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, 616 private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action,
617 float north, float west, float south, float east, UUID agentId) 617 float north, float west, float south, float east, UUID agentId)
618 { 618 {
619 bool god = m_scene.ExternalChecks.ExternalChecksCanBeGodLike(user);
619 bool allowed = false; 620 bool allowed = false;
620 if (north == south && east == west) 621 if (north == south && east == west)
621 { 622 {
@@ -653,7 +654,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
653 m_painteffects[(StandardTerrainEffects) action].PaintEffect( 654 m_painteffects[(StandardTerrainEffects) action].PaintEffect(
654 m_channel, allowMask, west, south, height, size, seconds); 655 m_channel, allowMask, west, south, height, size, seconds);
655 656
656 CheckForTerrainUpdates(true); //revert changes outside estate limits 657 CheckForTerrainUpdates(!god); //revert changes outside estate limits
657 } 658 }
658 } 659 }
659 else 660 else
@@ -693,7 +694,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
693 m_floodeffects[(StandardTerrainEffects) action].FloodEffect( 694 m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
694 m_channel, fillArea, size); 695 m_channel, fillArea, size);
695 696
696 CheckForTerrainUpdates(true); //revert changes outside estate limits 697 CheckForTerrainUpdates(!god); //revert changes outside estate limits
697 } 698 }
698 } 699 }
699 else 700 else
@@ -708,7 +709,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
708 // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area. 709 // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area.
709 // for now check a point in the centre of the region 710 // for now check a point in the centre of the region
710 711
711 if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new Vector3(127, 127, 0))) 712 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remoteClient.AgentId, true))
712 { 713 {
713 InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter 714 InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter
714 } 715 }