diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
5 files changed, 55 insertions, 84 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index bec1300..3dddc2b 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |||
@@ -732,40 +732,40 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
732 | 732 | ||
733 | public uint GetRegionFlags() | 733 | public uint GetRegionFlags() |
734 | { | 734 | { |
735 | Simulator.RegionFlags flags = Simulator.RegionFlags.None; | 735 | RegionFlags flags = RegionFlags.None; |
736 | 736 | ||
737 | // Fully implemented | 737 | // Fully implemented |
738 | // | 738 | // |
739 | if (m_scene.RegionInfo.RegionSettings.AllowDamage) | 739 | if (m_scene.RegionInfo.RegionSettings.AllowDamage) |
740 | flags |= Simulator.RegionFlags.AllowDamage; | 740 | flags |= RegionFlags.AllowDamage; |
741 | if (m_scene.RegionInfo.RegionSettings.BlockTerraform) | 741 | if (m_scene.RegionInfo.RegionSettings.BlockTerraform) |
742 | flags |= Simulator.RegionFlags.BlockTerraform; | 742 | flags |= RegionFlags.BlockTerraform; |
743 | if (!m_scene.RegionInfo.RegionSettings.AllowLandResell) | 743 | if (!m_scene.RegionInfo.RegionSettings.AllowLandResell) |
744 | flags |= Simulator.RegionFlags.BlockLandResell; | 744 | flags |= RegionFlags.BlockLandResell; |
745 | if (m_scene.RegionInfo.RegionSettings.DisableCollisions) | 745 | if (m_scene.RegionInfo.RegionSettings.DisableCollisions) |
746 | flags |= Simulator.RegionFlags.SkipCollisions; | 746 | flags |= RegionFlags.SkipCollisions; |
747 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | 747 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) |
748 | flags |= Simulator.RegionFlags.SkipScripts; | 748 | flags |= RegionFlags.SkipScripts; |
749 | if (m_scene.RegionInfo.RegionSettings.DisablePhysics) | 749 | if (m_scene.RegionInfo.RegionSettings.DisablePhysics) |
750 | flags |= Simulator.RegionFlags.SkipPhysics; | 750 | flags |= RegionFlags.SkipPhysics; |
751 | if (m_scene.RegionInfo.RegionSettings.BlockFly) | 751 | if (m_scene.RegionInfo.RegionSettings.BlockFly) |
752 | flags |= Simulator.RegionFlags.NoFly; | 752 | flags |= RegionFlags.NoFly; |
753 | if (m_scene.RegionInfo.RegionSettings.RestrictPushing) | 753 | if (m_scene.RegionInfo.RegionSettings.RestrictPushing) |
754 | flags |= Simulator.RegionFlags.RestrictPushObject; | 754 | flags |= RegionFlags.RestrictPushObject; |
755 | if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide) | 755 | if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide) |
756 | flags |= Simulator.RegionFlags.AllowParcelChanges; | 756 | flags |= RegionFlags.AllowParcelChanges; |
757 | if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch) | 757 | if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch) |
758 | flags |= (Simulator.RegionFlags)(1 << 29); | 758 | flags |= (RegionFlags)(1 << 29); |
759 | 759 | ||
760 | if (m_scene.RegionInfo.RegionSettings.FixedSun) | 760 | if (m_scene.RegionInfo.RegionSettings.FixedSun) |
761 | flags |= Simulator.RegionFlags.SunFixed; | 761 | flags |= RegionFlags.SunFixed; |
762 | if (m_scene.RegionInfo.RegionSettings.Sandbox) | 762 | if (m_scene.RegionInfo.RegionSettings.Sandbox) |
763 | flags |= Simulator.RegionFlags.Sandbox; | 763 | flags |= RegionFlags.Sandbox; |
764 | 764 | ||
765 | // Fudge these to always on, so the menu options activate | 765 | // Fudge these to always on, so the menu options activate |
766 | // | 766 | // |
767 | flags |= Simulator.RegionFlags.AllowLandmark; | 767 | flags |= RegionFlags.AllowLandmark; |
768 | flags |= Simulator.RegionFlags.AllowSetHome; | 768 | flags |= RegionFlags.AllowSetHome; |
769 | 769 | ||
770 | // TODO: SkipUpdateInterestList | 770 | // TODO: SkipUpdateInterestList |
771 | 771 | ||
@@ -779,35 +779,35 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
779 | 779 | ||
780 | public uint GetEstateFlags() | 780 | public uint GetEstateFlags() |
781 | { | 781 | { |
782 | Simulator.RegionFlags flags = Simulator.RegionFlags.None; | 782 | RegionFlags flags = RegionFlags.None; |
783 | 783 | ||
784 | if (m_scene.RegionInfo.EstateSettings.FixedSun) | 784 | if (m_scene.RegionInfo.EstateSettings.FixedSun) |
785 | flags |= Simulator.RegionFlags.SunFixed; | 785 | flags |= RegionFlags.SunFixed; |
786 | if (m_scene.RegionInfo.EstateSettings.PublicAccess) | 786 | if (m_scene.RegionInfo.EstateSettings.PublicAccess) |
787 | flags |= (Simulator.RegionFlags.PublicAllowed | | 787 | flags |= (RegionFlags.PublicAllowed | |
788 | Simulator.RegionFlags.ExternallyVisible); | 788 | RegionFlags.ExternallyVisible); |
789 | if (m_scene.RegionInfo.EstateSettings.AllowVoice) | 789 | if (m_scene.RegionInfo.EstateSettings.AllowVoice) |
790 | flags |= Simulator.RegionFlags.AllowVoice; | 790 | flags |= RegionFlags.AllowVoice; |
791 | if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) | 791 | if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) |
792 | flags |= Simulator.RegionFlags.AllowDirectTeleport; | 792 | flags |= RegionFlags.AllowDirectTeleport; |
793 | if (m_scene.RegionInfo.EstateSettings.DenyAnonymous) | 793 | if (m_scene.RegionInfo.EstateSettings.DenyAnonymous) |
794 | flags |= Simulator.RegionFlags.DenyAnonymous; | 794 | flags |= RegionFlags.DenyAnonymous; |
795 | if (m_scene.RegionInfo.EstateSettings.DenyIdentified) | 795 | if (m_scene.RegionInfo.EstateSettings.DenyIdentified) |
796 | flags |= Simulator.RegionFlags.DenyIdentified; | 796 | flags |= RegionFlags.DenyIdentified; |
797 | if (m_scene.RegionInfo.EstateSettings.DenyTransacted) | 797 | if (m_scene.RegionInfo.EstateSettings.DenyTransacted) |
798 | flags |= Simulator.RegionFlags.DenyTransacted; | 798 | flags |= RegionFlags.DenyTransacted; |
799 | if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) | 799 | if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) |
800 | flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner; | 800 | flags |= RegionFlags.AbuseEmailToEstateOwner; |
801 | if (m_scene.RegionInfo.EstateSettings.BlockDwell) | 801 | if (m_scene.RegionInfo.EstateSettings.BlockDwell) |
802 | flags |= Simulator.RegionFlags.BlockDwell; | 802 | flags |= RegionFlags.BlockDwell; |
803 | if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts) | 803 | if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts) |
804 | flags |= Simulator.RegionFlags.EstateSkipScripts; | 804 | flags |= RegionFlags.EstateSkipScripts; |
805 | if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) | 805 | if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) |
806 | flags |= Simulator.RegionFlags.ResetHomeOnTeleport; | 806 | flags |= RegionFlags.ResetHomeOnTeleport; |
807 | if (m_scene.RegionInfo.EstateSettings.TaxFree) | 807 | if (m_scene.RegionInfo.EstateSettings.TaxFree) |
808 | flags |= Simulator.RegionFlags.TaxFree; | 808 | flags |= RegionFlags.TaxFree; |
809 | if (m_scene.RegionInfo.EstateSettings.DenyMinors) | 809 | if (m_scene.RegionInfo.EstateSettings.DenyMinors) |
810 | flags |= (Simulator.RegionFlags)(1 << 30); | 810 | flags |= (RegionFlags)(1 << 30); |
811 | 811 | ||
812 | return (uint)flags; | 812 | return (uint)flags; |
813 | } | 813 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs index bf51edb..6ab5a57 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs | |||
@@ -263,12 +263,12 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
263 | { | 263 | { |
264 | if (checkBan.isBannedFromLand(avatar.AgentId)) | 264 | if (checkBan.isBannedFromLand(avatar.AgentId)) |
265 | { | 265 | { |
266 | checkBan.sendLandProperties(-30000, false, (int)ParcelManager.ParcelResult.Single, avatar); | 266 | checkBan.sendLandProperties(-30000, false, (int)ParcelResult.Single, avatar); |
267 | return; //Only send one | 267 | return; //Only send one |
268 | } | 268 | } |
269 | if (checkBan.isRestrictedFromLand(avatar.AgentId)) | 269 | if (checkBan.isRestrictedFromLand(avatar.AgentId)) |
270 | { | 270 | { |
271 | checkBan.sendLandProperties(-40000, false, (int)ParcelManager.ParcelResult.Single, avatar); | 271 | checkBan.sendLandProperties(-40000, false, (int)ParcelResult.Single, avatar); |
272 | return; //Only send one | 272 | return; //Only send one |
273 | } | 273 | } |
274 | } | 274 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs index 640b665..89d7b69 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs | |||
@@ -162,16 +162,16 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
162 | public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | 162 | public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) |
163 | { | 163 | { |
164 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 164 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
165 | uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome)); | 165 | uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); |
166 | if (estateModule != null) | 166 | if (estateModule != null) |
167 | regionFlags = estateModule.GetRegionFlags(); | 167 | regionFlags = estateModule.GetRegionFlags(); |
168 | 168 | ||
169 | // In a perfect world, this would have worked. | 169 | // In a perfect world, this would have worked. |
170 | // | 170 | // |
171 | // if ((landData.Flags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0) | 171 | // if ((landData.Flags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0) |
172 | // regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark; | 172 | // regionFlags |= (uint)RegionFlags.AllowLandmark; |
173 | // if (landData.OwnerID == remote_client.AgentId) | 173 | // if (landData.OwnerID == remote_client.AgentId) |
174 | // regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome; | 174 | // regionFlags |= (uint)RegionFlags.AllowSetHome; |
175 | remote_client.SendLandProperties(remote_client, sequence_id, | 175 | remote_client.SendLandProperties(remote_client, sequence_id, |
176 | snap_selection, request_result, landData, | 176 | snap_selection, request_result, landData, |
177 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, | 177 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, |
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
252 | { | 252 | { |
253 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | 253 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); |
254 | entry.AgentID = avatar; | 254 | entry.AgentID = avatar; |
255 | entry.Flags = ParcelManager.AccessList.Ban; | 255 | entry.Flags = AccessList.Ban; |
256 | entry.Time = new DateTime(); | 256 | entry.Time = new DateTime(); |
257 | if (landData.ParcelAccessList.Contains(entry)) | 257 | if (landData.ParcelAccessList.Contains(entry)) |
258 | { | 258 | { |
@@ -269,7 +269,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
269 | { | 269 | { |
270 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | 270 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); |
271 | entry.AgentID = avatar; | 271 | entry.AgentID = avatar; |
272 | entry.Flags = ParcelManager.AccessList.Access; | 272 | entry.Flags = AccessList.Access; |
273 | entry.Time = new DateTime(); | 273 | entry.Time = new DateTime(); |
274 | if (!landData.ParcelAccessList.Contains(entry)) | 274 | if (!landData.ParcelAccessList.Contains(entry)) |
275 | { | 275 | { |
@@ -322,7 +322,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
322 | 322 | ||
323 | #region AccessList Functions | 323 | #region AccessList Functions |
324 | 324 | ||
325 | public List<UUID> createAccessListArrayByFlag(ParcelManager.AccessList flag) | 325 | public List<UUID> createAccessListArrayByFlag(AccessList flag) |
326 | { | 326 | { |
327 | List<UUID> list = new List<UUID>(); | 327 | List<UUID> list = new List<UUID>(); |
328 | foreach (ParcelManager.ParcelAccessEntry entry in landData.ParcelAccessList) | 328 | foreach (ParcelManager.ParcelAccessEntry entry in landData.ParcelAccessList) |
@@ -344,16 +344,16 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
344 | IClientAPI remote_client) | 344 | IClientAPI remote_client) |
345 | { | 345 | { |
346 | 346 | ||
347 | if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both) | 347 | if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both) |
348 | { | 348 | { |
349 | List<UUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Access); | 349 | List<UUID> avatars = createAccessListArrayByFlag(AccessList.Access); |
350 | remote_client.SendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.LocalID); | 350 | remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,landData.LocalID); |
351 | } | 351 | } |
352 | 352 | ||
353 | if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both) | 353 | if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both) |
354 | { | 354 | { |
355 | List<UUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Ban); | 355 | List<UUID> avatars = createAccessListArrayByFlag(AccessList.Ban); |
356 | remote_client.SendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.LocalID); | 356 | remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, landData.LocalID); |
357 | } | 357 | } |
358 | } | 358 | } |
359 | 359 | ||
@@ -369,7 +369,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
369 | List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>(); | 369 | List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>(); |
370 | foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList) | 370 | foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList) |
371 | { | 371 | { |
372 | if (entry.Flags == (ParcelManager.AccessList) flags) | 372 | if (entry.Flags == (AccessList) flags) |
373 | { | 373 | { |
374 | toRemove.Add(entry); | 374 | toRemove.Add(entry); |
375 | } | 375 | } |
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
384 | ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); | 384 | ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); |
385 | temp.AgentID = entry.AgentID; | 385 | temp.AgentID = entry.AgentID; |
386 | temp.Time = new DateTime(); //Pointless? Yes. | 386 | temp.Time = new DateTime(); //Pointless? Yes. |
387 | temp.Flags = (ParcelManager.AccessList) flags; | 387 | temp.Flags = (AccessList) flags; |
388 | 388 | ||
389 | if (!newData.ParcelAccessList.Contains(temp)) | 389 | if (!newData.ParcelAccessList.Contains(temp)) |
390 | { | 390 | { |
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs index a8ed498..92214b9 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | |||
@@ -482,8 +482,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
482 | { | 482 | { |
483 | } | 483 | } |
484 | 484 | ||
485 | public virtual void SendWindData(float[] map) { } | 485 | public virtual void SendWindData(Vector2[] windSpeeds) { } |
486 | public virtual void SendWindData(int p1x, int p1y, int p2x, int p2y, float[] map) { } | ||
487 | 486 | ||
488 | public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 487 | public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
489 | { | 488 | { |
diff --git a/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs b/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs index fced389..5495c1d 100644 --- a/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Environment.Modules | |||
45 | private Random rndnums = new Random(System.Environment.TickCount); | 45 | private Random rndnums = new Random(System.Environment.TickCount); |
46 | private Scene m_scene = null; | 46 | private Scene m_scene = null; |
47 | private bool ready = false; | 47 | private bool ready = false; |
48 | private float[] windarr = new float[256*256]; | 48 | private Vector2[] windSpeeds = new Vector2[16 * 16]; |
49 | 49 | ||
50 | private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>(); | 50 | private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>(); |
51 | 51 | ||
@@ -54,7 +54,6 @@ namespace OpenSim.Region.Environment.Modules | |||
54 | 54 | ||
55 | public void Initialise(Scene scene, IConfigSource config) | 55 | public void Initialise(Scene scene, IConfigSource config) |
56 | { | 56 | { |
57 | |||
58 | m_log.Debug("[WIND] Initializing"); | 57 | m_log.Debug("[WIND] Initializing"); |
59 | 58 | ||
60 | m_scene = scene; | 59 | m_scene = scene; |
@@ -120,15 +119,13 @@ namespace OpenSim.Region.Environment.Modules | |||
120 | 119 | ||
121 | public void WindToClient(IClientAPI client) | 120 | public void WindToClient(IClientAPI client) |
122 | { | 121 | { |
123 | |||
124 | if (ready) | 122 | if (ready) |
125 | { | 123 | { |
126 | //if (!sunFixed) | 124 | //if (!sunFixed) |
127 | //GenWindPos(); // Generate shared values once | 125 | //GenWindPos(); // Generate shared values once |
128 | client.SendWindData(windarr); | 126 | client.SendWindData(windSpeeds); |
129 | m_log.Debug("[WIND] Initial update for new client"); | 127 | m_log.Debug("[WIND] Initial update for new client"); |
130 | } | 128 | } |
131 | |||
132 | } | 129 | } |
133 | 130 | ||
134 | public void WindUpdate() | 131 | public void WindUpdate() |
@@ -149,11 +146,7 @@ namespace OpenSim.Region.Environment.Modules | |||
149 | { | 146 | { |
150 | if (!avatar.IsChildAgent) | 147 | if (!avatar.IsChildAgent) |
151 | { | 148 | { |
152 | 149 | avatar.ControllingClient.SendWindData(windSpeeds); | |
153 | avatar.ControllingClient.SendWindData( | ||
154 | 0, | ||
155 | 0,0,1, | ||
156 | windarr); | ||
157 | } | 150 | } |
158 | } | 151 | } |
159 | 152 | ||
@@ -169,7 +162,7 @@ namespace OpenSim.Region.Environment.Modules | |||
169 | foreach (ScenePresence avatar in avatars) | 162 | foreach (ScenePresence avatar in avatars) |
170 | { | 163 | { |
171 | if (!avatar.IsChildAgent) | 164 | if (!avatar.IsChildAgent) |
172 | avatar.ControllingClient.SendWindData(windarr); | 165 | avatar.ControllingClient.SendWindData(windSpeeds); |
173 | } | 166 | } |
174 | 167 | ||
175 | // set estate settings for region access to sun position | 168 | // set estate settings for region access to sun position |
@@ -182,35 +175,14 @@ namespace OpenSim.Region.Environment.Modules | |||
182 | 175 | ||
183 | private void GenWindPos() | 176 | private void GenWindPos() |
184 | { | 177 | { |
185 | //windarr = new float[256*256]; | 178 | for (int y = 0; y < 16; y++) |
186 | |||
187 | Array.Clear(windarr, 0, 256 * 256); | ||
188 | //float i = 0f; | ||
189 | //float i2 = 2f; | ||
190 | |||
191 | for (int x = 0; x < 16; x++) | ||
192 | { | 179 | { |
193 | for (int y = 0; y < 16; y++) | 180 | for (int x = 0; x < 16; x++) |
194 | { | 181 | { |
195 | 182 | windSpeeds[y * 16 + x].X = (float)(rndnums.NextDouble() * 2d - 1d); | |
196 | windarr[x * 256 + y] = (float)(rndnums.NextDouble() * 2d - 1d); | 183 | windSpeeds[y * 16 + x].Y = (float)(rndnums.NextDouble() * 2d - 1d); |
197 | |||
198 | } | 184 | } |
199 | |||
200 | } | 185 | } |
201 | for (int x = 16; x < 32; x++) | ||
202 | { | ||
203 | for (int y = 0; y < 16; y++) | ||
204 | { | ||
205 | |||
206 | windarr[x * 256 + y] = (float)(rndnums.NextDouble() * 2d - 1d); | ||
207 | |||
208 | } | ||
209 | |||
210 | } | ||
211 | |||
212 | |||
213 | // m_log.Debug("[SUN] Velocity("+Velocity.X+","+Velocity.Y+","+Velocity.Z+")"); | ||
214 | } | 186 | } |
215 | 187 | ||
216 | private void ClientLoggedOut(UUID AgentId) | 188 | private void ClientLoggedOut(UUID AgentId) |