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-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs30
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs30
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs14
-rw-r--r--OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs4
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs1
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs4
14 files changed, 55 insertions, 56 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
index 9ac3cc3..20d02c4 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
@@ -44,8 +44,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
44 //Land types set with flags in ParcelOverlay. 44 //Land types set with flags in ParcelOverlay.
45 //Only one of these can be used. 45 //Only one of these can be used.
46 public const float BAN_LINE_SAFETY_HIEGHT = 100; 46 public const float BAN_LINE_SAFETY_HIEGHT = 100;
47 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte) 128; //Equals 10000000 47 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 128; //Equals 10000000
48 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte) 64; //Equals 01000000 48 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 64; //Equals 01000000
49 49
50 //RequestResults (I think these are right, they seem to work): 50 //RequestResults (I think these are right, they seem to work):
51 public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land 51 public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
@@ -55,26 +55,26 @@ namespace OpenSim.Region.Environment.Modules.World.Land
55 public const int LAND_SELECT_OBJECTS_GROUP = 4; 55 public const int LAND_SELECT_OBJECTS_GROUP = 4;
56 public const int LAND_SELECT_OBJECTS_OTHER = 8; 56 public const int LAND_SELECT_OBJECTS_OTHER = 8;
57 public const int LAND_SELECT_OBJECTS_OWNER = 2; 57 public const int LAND_SELECT_OBJECTS_OWNER = 2;
58 public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte) 5; //Equals 00000101 58 public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101
59 public const byte LAND_TYPE_IS_FOR_SALE = (byte) 4; //Equals 00000100 59 public const byte LAND_TYPE_IS_FOR_SALE = 4; //Equals 00000100
60 public const byte LAND_TYPE_OWNED_BY_GROUP = (byte) 2; //Equals 00000010 60 public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010
61 public const byte LAND_TYPE_OWNED_BY_OTHER = (byte) 1; //Equals 00000001 61 public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001
62 public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte) 3; //Equals 00000011 62 public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011
63 public const byte LAND_TYPE_PUBLIC = (byte) 0; //Equals 00000000 63 public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000
64 64
65 //These are other constants. Yay! 65 //These are other constants. Yay!
66 public const int START_LAND_LOCAL_ID = 1; 66 public const int START_LAND_LOCAL_ID = 1;
67 67
68 #endregion 68 #endregion
69 69
70 private int[,] landIDList = new int[64,64]; 70 private readonly int[,] landIDList = new int[64,64];
71 private Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>(); 71 private readonly Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>();
72 private readonly Scene m_scene;
72 73
73 private bool landPrimCountTainted = false; 74 private bool landPrimCountTainted;
74 private int lastLandLocalID = START_LAND_LOCAL_ID - 1; 75 private int lastLandLocalID = START_LAND_LOCAL_ID - 1;
75 76
76 private bool m_allowedForcefulBans = true; 77 private bool m_allowedForcefulBans = true;
77 private Scene m_scene;
78 78
79 public LandChannel(Scene scene) 79 public LandChannel(Scene scene)
80 { 80 {
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
192 { 192 {
193 lastLandLocalID++; 193 lastLandLocalID++;
194 new_land.landData.localID = lastLandLocalID; 194 new_land.landData.localID = lastLandLocalID;
195 landList.Add(lastLandLocalID, (LandObject) new_land.Copy()); 195 landList.Add(lastLandLocalID, new_land.Copy());
196 196
197 197
198 bool[,] landBitmap = new_land.getLandBitmap(); 198 bool[,] landBitmap = new_land.getLandBitmap();
@@ -532,7 +532,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
532 { 532 {
533 for (x = 0; x < 64; x++) 533 for (x = 0; x < 64; x++)
534 { 534 {
535 byte tempByte = (byte) 0; //This represents the byte for the current 4x4 535 byte tempByte = 0; //This represents the byte for the current 4x4
536 ILandObject currentParcelBlock = null; 536 ILandObject currentParcelBlock = null;
537 537
538 try 538 try
@@ -611,7 +611,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
611 packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay); 611 packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay);
612 packet.ParcelData.Data = byteArray; 612 packet.ParcelData.Data = byteArray;
613 packet.ParcelData.SequenceID = sequenceID; 613 packet.ParcelData.SequenceID = sequenceID;
614 remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task); 614 remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
615 sequenceID++; 615 sequenceID++;
616 byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 616 byteArray = new byte[LAND_BLOCKS_PER_PACKET];
617 } 617 }
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index 877bed5..e6e1ae4 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -45,14 +45,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land
45 45
46 m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts; 46 m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts;
47 m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts; 47 m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
48 m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel); 48 m_scene.EventManager.OnAvatarEnteringNewParcel += landChannel.handleAvatarChangingParcel;
49 m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement); 49 m_scene.EventManager.OnClientMovement += landChannel.handleAnyClientMovement;
50 m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest; 50 m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest;
51 m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest; 51 m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest;
52 52
53 lock (m_scene) 53 lock (m_scene)
54 { 54 {
55 m_scene.LandChannel = (ILandChannel) landChannel; 55 m_scene.LandChannel = landChannel;
56 } 56 }
57 } 57 }
58 58
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index e297b10..54fe9ae 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -73,6 +73,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
73 get { return m_scene.RegionInfo.RegionID; } 73 get { return m_scene.RegionInfo.RegionID; }
74 } 74 }
75 75
76 #endregion
77
76 #region Constructors 78 #region Constructors
77 79
78 public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene) 80 public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene)
@@ -98,7 +100,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
98 { 100 {
99 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize) 101 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize)
100 { 102 {
101 return (landBitmap[x / 4, y / 4] == true); 103 return landBitmap[x / 4, y / 4];
102 } 104 }
103 else 105 else
104 { 106 {
@@ -148,7 +150,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
148 updatePacket.ParcelData.GroupID = landData.groupID; 150 updatePacket.ParcelData.GroupID = landData.groupID;
149 updatePacket.ParcelData.GroupPrims = landData.groupPrims; 151 updatePacket.ParcelData.GroupPrims = landData.groupPrims;
150 updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned; 152 updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned;
151 updatePacket.ParcelData.LandingType = (byte) landData.landingType; 153 updatePacket.ParcelData.LandingType = landData.landingType;
152 updatePacket.ParcelData.LocalID = landData.localID; 154 updatePacket.ParcelData.LocalID = landData.localID;
153 if (landData.area > 0) 155 if (landData.area > 0)
154 { 156 {
@@ -212,7 +214,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
212 landData.selectedPrims; 214 landData.selectedPrims;
213 updatePacket.ParcelData.UserLocation = landData.userLocation; 215 updatePacket.ParcelData.UserLocation = landData.userLocation;
214 updatePacket.ParcelData.UserLookAt = landData.userLookAt; 216 updatePacket.ParcelData.UserLookAt = landData.userLookAt;
215 remote_client.OutPacket((Packet) updatePacket, ThrottleOutPacketType.Task); 217 remote_client.OutPacket(updatePacket, ThrottleOutPacketType.Task);
216 } 218 }
217 219
218 public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) 220 public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
@@ -355,7 +357,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
355 { 357 {
356 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock(); 358 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock();
357 359
358 listBlock.Flags = (uint) 0; 360 listBlock.Flags = 0;
359 listBlock.ID = entry.AgentID; 361 listBlock.ID = entry.AgentID;
360 listBlock.Time = 0; 362 listBlock.Time = 0;
361 363
@@ -367,7 +369,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
367 { 369 {
368 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock(); 370 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock();
369 371
370 listBlock.Flags = (uint) 0; 372 listBlock.Flags = 0;
371 listBlock.ID = LLUUID.Zero; 373 listBlock.ID = LLUUID.Zero;
372 listBlock.Time = 0; 374 listBlock.Time = 0;
373 375
@@ -390,7 +392,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
390 replyPacket.Data.SequenceID = 0; 392 replyPacket.Data.SequenceID = 0;
391 393
392 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Access); 394 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
393 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task); 395 remote_client.OutPacket(replyPacket, ThrottleOutPacketType.Task);
394 } 396 }
395 397
396 if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both) 398 if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
@@ -402,7 +404,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
402 replyPacket.Data.SequenceID = 0; 404 replyPacket.Data.SequenceID = 0;
403 405
404 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Ban); 406 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
405 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task); 407 remote_client.OutPacket(replyPacket, ThrottleOutPacketType.Task);
406 } 408 }
407 } 409 }
408 410
@@ -482,7 +484,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
482 { 484 {
483 for (y = 0; y < 64; y++) 485 for (y = 0; y < 64; y++)
484 { 486 {
485 if (landBitmap[x, y] == true) 487 if (landBitmap[x, y])
486 { 488 {
487 if (min_x > x) min_x = x; 489 if (min_x > x) min_x = x;
488 if (min_y > y) min_y = y; 490 if (min_y > y) min_y = y;
@@ -499,7 +501,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
499 if (ty > 255) 501 if (ty > 255)
500 ty = 255; 502 ty = 255;
501 landData.AABBMin = 503 landData.AABBMin =
502 new LLVector3((float) (min_x * 4), (float) (min_y * 4), 504 new LLVector3((min_x * 4), (min_y * 4),
503 (float) m_scene.Heightmap[tx, ty]); 505 (float) m_scene.Heightmap[tx, ty]);
504 506
505 tx = max_x * 4; 507 tx = max_x * 4;
@@ -509,7 +511,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
509 if (ty > 255) 511 if (ty > 255)
510 ty = 255; 512 ty = 255;
511 landData.AABBMax = 513 landData.AABBMax =
512 new LLVector3((float) (max_x * 4), (float) (max_y * 4), 514 new LLVector3((max_x * 4), (max_y * 4),
513 (float) m_scene.Heightmap[tx, ty]); 515 (float) m_scene.Heightmap[tx, ty]);
514 landData.area = tempArea; 516 landData.area = tempArea;
515 } 517 }
@@ -657,7 +659,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
657 if (i % 8 == 0) 659 if (i % 8 == 0)
658 { 660 {
659 tempConvertArr[byteNum] = tempByte; 661 tempConvertArr[byteNum] = tempByte;
660 tempByte = (byte) 0; 662 tempByte = 0;
661 i = 0; 663 i = 0;
662 byteNum++; 664 byteNum++;
663 } 665 }
@@ -677,7 +679,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
677 tempByte = landData.landBitmapByteArray[i]; 679 tempByte = landData.landBitmapByteArray[i];
678 for (bitNum = 0; bitNum < 8; bitNum++) 680 for (bitNum = 0; bitNum < 8; bitNum++)
679 { 681 {
680 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); 682 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & 1);
681 tempConvertMap[x, y] = bit; 683 tempConvertMap[x, y] = bit;
682 x++; 684 x++;
683 if (x > 63) 685 if (x > 63)
@@ -751,7 +753,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
751 resultLocalIDs.RemoveAt(0); 753 resultLocalIDs.RemoveAt(0);
752 } 754 }
753 pack.Data = data; 755 pack.Data = data;
754 remote_client.OutPacket((Packet) pack, ThrottleOutPacketType.Task); 756 remote_client.OutPacket(pack, ThrottleOutPacketType.Task);
755 } 757 }
756 } 758 }
757 759
@@ -922,7 +924,5 @@ namespace OpenSim.Region.Environment.Modules.World.Land
922 #endregion 924 #endregion
923 925
924 #endregion 926 #endregion
925
926 #endregion
927 } 927 }
928} \ No newline at end of file 928} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
index 4406e17..854d2ee 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
@@ -37,10 +37,10 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
37{ 37{
38 public class SerialiserModule : IRegionModule, IRegionSerialiser 38 public class SerialiserModule : IRegionModule, IRegionSerialiser
39 { 39 {
40 private Commander m_commander = new Commander("Export"); 40 private readonly Commander m_commander = new Commander("Export");
41 private List<Scene> m_regions = new List<Scene>(); 41 private readonly List<Scene> m_regions = new List<Scene>();
42 private readonly List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
42 private string m_savedir = "exports" + "/"; 43 private string m_savedir = "exports" + "/";
43 private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
44 44
45 #region IRegionModule Members 45 #region IRegionModule Members
46 46
@@ -105,8 +105,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
105 105
106 TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT"); 106 TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT");
107 regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName); 107 regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName);
108 regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString()); 108 regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID);
109 regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString()); 109 regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow);
110 regionInfoWriter.WriteLine("Serialise Version: 0.1"); 110 regionInfoWriter.WriteLine("Serialise Version: 0.1");
111 regionInfoWriter.Close(); 111 regionInfoWriter.Close();
112 112
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
141 { 141 {
142 if (region.RegionInfo.RegionName == (string) args[0]) 142 if (region.RegionInfo.RegionName == (string) args[0])
143 { 143 {
144 List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); 144 List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID + "/");
145 } 145 }
146 } 146 }
147 } 147 }
@@ -150,7 +150,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
150 { 150 {
151 foreach (Scene region in m_regions) 151 foreach (Scene region in m_regions)
152 { 152 {
153 List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); 153 List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID + "/");
154 } 154 }
155 } 155 }
156 156
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
index 47ce258..05fae22 100644
--- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Environment.Modules.World.Sun
127 { 127 {
128 long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation; 128 long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation;
129 DateTime dt = new DateTime(m_start + m_addticks); 129 DateTime dt = new DateTime(m_start + m_addticks);
130 return (double) dt.Hour + ((double) dt.Minute / 60.0); 130 return dt.Hour + (dt.Minute / 60.0);
131 } 131 }
132 132
133 private LLVector3 SunPos(double hour) 133 private LLVector3 SunPos(double hour)
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs
index a2e0c40..331c49d 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects
78 { 78 {
79 for (y = 0; y < map.Height; y++) 79 for (y = 0; y < map.Height; y++)
80 { 80 {
81 if (cliffMask[x, y] == true) 81 if (cliffMask[x, y])
82 eroder.PaintEffect(map, x, y, 4, 0.1); 82 eroder.PaintEffect(map, x, y, 4, 0.1);
83 } 83 }
84 } 84 }
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
index 5d6723f..90728da 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
47 { 47 {
48 for (x = 0; x < retval.Width; x++) 48 for (x = 0; x < retval.Width; x++)
49 { 49 {
50 retval[x, y] = (double) bs.ReadByte() * ((double) bs.ReadByte() / 127.0); 50 retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 127.0);
51 bs.ReadBytes(11); // Advance the stream to next bytes. 51 bs.ReadBytes(11); // Advance the stream to next bytes.
52 } 52 }
53 } 53 }
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
76 { 76 {
77 for (j = 0; j < 256; j++) 77 for (j = 0; j < 256; j++)
78 { 78 {
79 lookupHeightTable[i + (j * 256)] = ((double) i * ((double) j / 127.0)); 79 lookupHeightTable[i + (j * 256)] = (i * (j / 127.0));
80 } 80 }
81 } 81 }
82 82
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
index 7cb4b00..04c3f1a 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
@@ -50,14 +50,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
50 BinaryReader bs = new BinaryReader(s); 50 BinaryReader bs = new BinaryReader(s);
51 51
52 bool eof = false; 52 bool eof = false;
53 if (ASCIIEncoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") 53 if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
54 { 54 {
55 // Terragen file 55 // Terragen file
56 while (eof == false) 56 while (eof == false)
57 { 57 {
58 int w = 256; 58 int w = 256;
59 int h = 256; 59 int h = 256;
60 string tmp = ASCIIEncoding.ASCII.GetString(bs.ReadBytes(4)); 60 string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4));
61 switch (tmp) 61 switch (tmp)
62 { 62 {
63 case "SIZE": 63 case "SIZE":
@@ -84,7 +84,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
84 { 84 {
85 for (y = 0; y < h; y++) 85 for (y = 0; y < h; y++)
86 { 86 {
87 retval[x, y] = (double) baseHeight + (double) bs.ReadInt16() * (double) heightScale / 65536.0; 87 retval[x, y] = baseHeight + bs.ReadInt16() * (double) heightScale / 65536.0;
88 } 88 }
89 } 89 }
90 break; 90 break;
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
index dee455f..fa52a00 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
@@ -31,7 +31,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
31{ 31{
32 public class FlattenSphere : ITerrainPaintableEffect 32 public class FlattenSphere : ITerrainPaintableEffect
33 { 33 {
34
35 #region ITerrainPaintableEffect Members 34 #region ITerrainPaintableEffect Members
36 35
37 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 36 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs
index 8ae583e..5037533 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
57 z *= z; 57 z *= z;
58 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); 58 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
59 59
60 double noise = TerrainUtil.PerlinNoise2D((double) x / (double) Constants.RegionSize, (double) y / (double) Constants.RegionSize, 8, 1.0); 60 double noise = TerrainUtil.PerlinNoise2D(x / (double) Constants.RegionSize, y / (double) Constants.RegionSize, 8, 1.0);
61 61
62 if (z > 0.0) 62 if (z > 0.0)
63 map[x, y] += noise * z * duration; 63 map[x, y] += noise * z * duration;
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs
index b47e041..acce32e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs
@@ -32,7 +32,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
32{ 32{
33 public class RevertSphere : ITerrainPaintableEffect 33 public class RevertSphere : ITerrainPaintableEffect
34 { 34 {
35 private ITerrainChannel m_revertmap; 35 private readonly ITerrainChannel m_revertmap;
36 36
37 public RevertSphere(ITerrainChannel revertmap) 37 public RevertSphere(ITerrainChannel revertmap)
38 { 38 {
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs
index f5c0fe4..2411de0 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs
@@ -31,7 +31,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
31{ 31{
32 public class TerrainException : Exception 32 public class TerrainException : Exception
33 { 33 {
34 public TerrainException() : base() 34 public TerrainException()
35 { 35 {
36 } 36 }
37 37
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
index eff6159..c105620 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
83 private Dictionary<string, ITerrainEffect> m_plugineffects; 83 private Dictionary<string, ITerrainEffect> m_plugineffects;
84 private ITerrainChannel m_revert; 84 private ITerrainChannel m_revert;
85 private Scene m_scene; 85 private Scene m_scene;
86 private bool m_tainted = false; 86 private bool m_tainted;
87 87
88 #region ICommandableModule Members 88 #region ICommandableModule Members
89 89
@@ -223,6 +223,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
223 } 223 }
224 } 224 }
225 225
226 #endregion
227
226 #region Plugin Loading Methods 228 #region Plugin Loading Methods
227 229
228 private void LoadPlugins() 230 private void LoadPlugins()
@@ -276,8 +278,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
276 278
277 #endregion 279 #endregion
278 280
279 #endregion
280
281 /// <summary> 281 /// <summary>
282 /// Installs into terrain module the standard suite of brushes 282 /// Installs into terrain module the standard suite of brushes
283 /// </summary> 283 /// </summary>
diff --git a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
index 4b22700..d964fe4 100644
--- a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
@@ -66,10 +66,10 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
66 m_trees = new List<LLUUID>(); 66 m_trees = new List<LLUUID>();
67 m_scene = scene; 67 m_scene = scene;
68 68
69 m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole); 69 m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
70 70
71 Timer CalculateTrees = new Timer(m_tree_updates); 71 Timer CalculateTrees = new Timer(m_tree_updates);
72 CalculateTrees.Elapsed += new ElapsedEventHandler(CalculateTrees_Elapsed); 72 CalculateTrees.Elapsed += CalculateTrees_Elapsed;
73 CalculateTrees.Start(); 73 CalculateTrees.Start();
74 m_log.Debug("[TREES]: Initialised tree module"); 74 m_log.Debug("[TREES]: Initialised tree module");
75 } 75 }