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-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs312
1 files changed, 156 insertions, 156 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
index e2df885..4f7d20c 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
@@ -1,157 +1,157 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework; 28using OpenSim.Framework;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain 31namespace OpenSim.Region.Environment.Modules.World.Terrain
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// A new version of the old Channel class, simplified 34 /// A new version of the old Channel class, simplified
35 /// </summary> 35 /// </summary>
36 public class TerrainChannel : ITerrainChannel 36 public class TerrainChannel : ITerrainChannel
37 { 37 {
38 private readonly bool[,] taint; 38 private readonly bool[,] taint;
39 private double[,] map; 39 private double[,] map;
40 40
41 public TerrainChannel() 41 public TerrainChannel()
42 { 42 {
43 map = new double[Constants.RegionSize,Constants.RegionSize]; 43 map = new double[Constants.RegionSize,Constants.RegionSize];
44 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; 44 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
45 45
46 int x; 46 int x;
47 for (x = 0; x < Constants.RegionSize; x++) 47 for (x = 0; x < Constants.RegionSize; x++)
48 { 48 {
49 int y; 49 int y;
50 for (y = 0; y < Constants.RegionSize; y++) 50 for (y = 0; y < Constants.RegionSize; y++)
51 { 51 {
52 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; 52 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
53 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; 53 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01;
54 if (map[x, y] < spherFac) 54 if (map[x, y] < spherFac)
55 { 55 {
56 map[x, y] = spherFac; 56 map[x, y] = spherFac;
57 } 57 }
58 } 58 }
59 } 59 }
60 } 60 }
61 61
62 public TerrainChannel(double[,] import) 62 public TerrainChannel(double[,] import)
63 { 63 {
64 map = import; 64 map = import;
65 taint = new bool[import.GetLength(0),import.GetLength(1)]; 65 taint = new bool[import.GetLength(0),import.GetLength(1)];
66 } 66 }
67 67
68 public TerrainChannel(bool createMap) 68 public TerrainChannel(bool createMap)
69 { 69 {
70 if (createMap) 70 if (createMap)
71 { 71 {
72 map = new double[Constants.RegionSize,Constants.RegionSize]; 72 map = new double[Constants.RegionSize,Constants.RegionSize];
73 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; 73 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
74 } 74 }
75 } 75 }
76 76
77 public TerrainChannel(int w, int h) 77 public TerrainChannel(int w, int h)
78 { 78 {
79 map = new double[w,h]; 79 map = new double[w,h];
80 taint = new bool[w / 16,h / 16]; 80 taint = new bool[w / 16,h / 16];
81 } 81 }
82 82
83 #region ITerrainChannel Members 83 #region ITerrainChannel Members
84 84
85 public int Width 85 public int Width
86 { 86 {
87 get { return map.GetLength(0); } 87 get { return map.GetLength(0); }
88 } 88 }
89 89
90 public int Height 90 public int Height
91 { 91 {
92 get { return map.GetLength(1); } 92 get { return map.GetLength(1); }
93 } 93 }
94 94
95 public ITerrainChannel MakeCopy() 95 public ITerrainChannel MakeCopy()
96 { 96 {
97 TerrainChannel copy = new TerrainChannel(false); 97 TerrainChannel copy = new TerrainChannel(false);
98 copy.map = (double[,]) map.Clone(); 98 copy.map = (double[,]) map.Clone();
99 99
100 return copy; 100 return copy;
101 } 101 }
102 102
103 public float[] GetFloatsSerialised() 103 public float[] GetFloatsSerialised()
104 { 104 {
105 float[] heights = new float[Width * Height]; 105 float[] heights = new float[Width * Height];
106 int i; 106 int i;
107 107
108 for (i = 0; i < Width * Height; i++) 108 for (i = 0; i < Width * Height; i++)
109 { 109 {
110 heights[i] = (float) map[i % Width, i / Width]; 110 heights[i] = (float) map[i % Width, i / Width];
111 } 111 }
112 112
113 return heights; 113 return heights;
114 } 114 }
115 115
116 public double[,] GetDoubles() 116 public double[,] GetDoubles()
117 { 117 {
118 return map; 118 return map;
119 } 119 }
120 120
121 public double this[int x, int y] 121 public double this[int x, int y]
122 { 122 {
123 get { return map[x, y]; } 123 get { return map[x, y]; }
124 set 124 set
125 { 125 {
126 if (map[x, y] != value) 126 if (map[x, y] != value)
127 { 127 {
128 taint[x / 16, y / 16] = true; 128 taint[x / 16, y / 16] = true;
129 map[x, y] = value; 129 map[x, y] = value;
130 } 130 }
131 } 131 }
132 } 132 }
133 133
134 public bool Tainted(int x, int y) 134 public bool Tainted(int x, int y)
135 { 135 {
136 if (taint[x / 16, y / 16]) 136 if (taint[x / 16, y / 16])
137 { 137 {
138 taint[x / 16, y / 16] = false; 138 taint[x / 16, y / 16] = false;
139 return true; 139 return true;
140 } 140 }
141 else 141 else
142 { 142 {
143 return false; 143 return false;
144 } 144 }
145 } 145 }
146 146
147 #endregion 147 #endregion
148 148
149 public TerrainChannel Copy() 149 public TerrainChannel Copy()
150 { 150 {
151 TerrainChannel copy = new TerrainChannel(false); 151 TerrainChannel copy = new TerrainChannel(false);
152 copy.map = (double[,]) map.Clone(); 152 copy.map = (double[,]) map.Clone();
153 153
154 return copy; 154 return copy;
155 } 155 }
156 } 156 }
157} \ No newline at end of file 157} \ No newline at end of file