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diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
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--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenSim.Region.Framework.Interfaces;
29using OpenSim.Region.Framework.Scenes;
30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
32{
33 /// <summary>
34 /// Thermal Weathering Paint Brush
35 /// </summary>
36 public class WeatherSphere : ITerrainPaintableEffect
37 {
38 private const double talus = 0.2;
39 private const NeighbourSystem type = NeighbourSystem.Moore;
40
41 #region Supporting Functions
42
43 private static int[] Neighbours(NeighbourSystem neighbourType, int index)
44 {
45 int[] coord = new int[2];
46
47 index++;
48
49 switch (neighbourType)
50 {
51 case NeighbourSystem.Moore:
52 switch (index)
53 {
54 case 1:
55 coord[0] = -1;
56 coord[1] = -1;
57 break;
58
59 case 2:
60 coord[0] = -0;
61 coord[1] = -1;
62 break;
63
64 case 3:
65 coord[0] = +1;
66 coord[1] = -1;
67 break;
68
69 case 4:
70 coord[0] = -1;
71 coord[1] = -0;
72 break;
73
74 case 5:
75 coord[0] = -0;
76 coord[1] = -0;
77 break;
78
79 case 6:
80 coord[0] = +1;
81 coord[1] = -0;
82 break;
83
84 case 7:
85 coord[0] = -1;
86 coord[1] = +1;
87 break;
88
89 case 8:
90 coord[0] = -0;
91 coord[1] = +1;
92 break;
93
94 case 9:
95 coord[0] = +1;
96 coord[1] = +1;
97 break;
98
99 default:
100 break;
101 }
102 break;
103
104 case NeighbourSystem.VonNeumann:
105 switch (index)
106 {
107 case 1:
108 coord[0] = 0;
109 coord[1] = -1;
110 break;
111
112 case 2:
113 coord[0] = -1;
114 coord[1] = 0;
115 break;
116
117 case 3:
118 coord[0] = +1;
119 coord[1] = 0;
120 break;
121
122 case 4:
123 coord[0] = 0;
124 coord[1] = +1;
125 break;
126
127 case 5:
128 coord[0] = -0;
129 coord[1] = -0;
130 break;
131
132 default:
133 break;
134 }
135 break;
136 }
137
138 return coord;
139 }
140
141 private enum NeighbourSystem
142 {
143 Moore,
144 VonNeumann
145 } ;
146
147 #endregion
148
149 #region ITerrainPaintableEffect Members
150
151 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
152 {
153 strength = TerrainUtil.MetersToSphericalStrength(strength);
154
155 int x;
156
157 for (x = 0; x < map.Width; x++)
158 {
159 int y;
160 for (y = 0; y < map.Height; y++)
161 {
162 if (!mask[x,y])
163 continue;
164
165 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
166
167 if (z > 0) // add in non-zero amount
168 {
169 const int NEIGHBOUR_ME = 4;
170 const int NEIGHBOUR_MAX = 9;
171
172 for (int j = 0; j < NEIGHBOUR_MAX; j++)
173 {
174 if (j != NEIGHBOUR_ME)
175 {
176 int[] coords = Neighbours(type, j);
177
178 coords[0] += x;
179 coords[1] += y;
180
181 if (coords[0] > map.Width - 1)
182 continue;
183 if (coords[1] > map.Height - 1)
184 continue;
185 if (coords[0] < 0)
186 continue;
187 if (coords[1] < 0)
188 continue;
189
190 double heightF = map[x, y];
191 double target = map[coords[0], coords[1]];
192
193 if (target > heightF + talus)
194 {
195 double calc = duration * ((target - heightF) - talus) * z;
196 heightF += calc;
197 target -= calc;
198 }
199
200 map[x, y] = heightF;
201 map[coords[0], coords[1]] = target;
202 }
203 }
204 }
205 }
206 }
207 }
208
209 #endregion
210 }
211}