diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs index e036988..dae4cf8 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs | |||
@@ -35,20 +35,20 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
35 | /// </summary> | 35 | /// </summary> |
36 | public class ErodeSphere : ITerrainPaintableEffect | 36 | public class ErodeSphere : ITerrainPaintableEffect |
37 | { | 37 | { |
38 | private double rainHeight = 0.2; | 38 | private const double rainHeight = 0.2; |
39 | private int rounds = 10; | 39 | private const int rounds = 10; |
40 | private NeighbourSystem type = NeighbourSystem.Moore; // Parameter | 40 | private const NeighbourSystem type = NeighbourSystem.Moore; |
41 | private double waterSaturation = 0.30; // Can carry 1% of water in height | 41 | private const double waterSaturation = 0.30; |
42 | 42 | ||
43 | #region Supporting Functions | 43 | #region Supporting Functions |
44 | 44 | ||
45 | private int[] Neighbours(NeighbourSystem type, int index) | 45 | private static int[] Neighbours(NeighbourSystem neighbourType, int index) |
46 | { | 46 | { |
47 | int[] coord = new int[2]; | 47 | int[] coord = new int[2]; |
48 | 48 | ||
49 | index++; | 49 | index++; |
50 | 50 | ||
51 | switch (type) | 51 | switch (neighbourType) |
52 | { | 52 | { |
53 | case NeighbourSystem.Moore: | 53 | case NeighbourSystem.Moore: |
54 | switch (index) | 54 | switch (index) |
@@ -173,7 +173,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
173 | { | 173 | { |
174 | for (y = 0; y < water.Height; y++) | 174 | for (y = 0; y < water.Height; y++) |
175 | { | 175 | { |
176 | double solConst = (1.0 / rounds); | 176 | const double solConst = (1.0 / rounds); |
177 | double sedDelta = water[x, y] * solConst; | 177 | double sedDelta = water[x, y] * solConst; |
178 | map[x, y] -= sedDelta; | 178 | map[x, y] -= sedDelta; |
179 | sediment[x, y] += sedDelta; | 179 | sediment[x, y] += sedDelta; |
@@ -194,9 +194,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
194 | double altitudeTotal = 0.0; | 194 | double altitudeTotal = 0.0; |
195 | double altitudeMe = map[x, y] + water[x, y]; | 195 | double altitudeMe = map[x, y] + water[x, y]; |
196 | 196 | ||
197 | int NEIGHBOUR_ME = 4; | 197 | const int NEIGHBOUR_ME = 4; |
198 | 198 | const int NEIGHBOUR_MAX = 9; | |
199 | int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; | ||
200 | 199 | ||
201 | for (int j = 0; j < NEIGHBOUR_MAX; j++) | 200 | for (int j = 0; j < NEIGHBOUR_MAX; j++) |
202 | { | 201 | { |