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-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs226
1 files changed, 113 insertions, 113 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs
index bdd9f18..d17d9cb 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs
@@ -1,114 +1,114 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
31{ 31{
32 public class SmoothArea : ITerrainFloodEffect 32 public class SmoothArea : ITerrainFloodEffect
33 { 33 {
34 #region ITerrainFloodEffect Members 34 #region ITerrainFloodEffect Members
35 35
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
37 { 37 {
38 double area = strength; 38 double area = strength;
39 double step = strength / 4.0; 39 double step = strength / 4.0;
40 40
41 double[,] manipulate = new double[map.Width,map.Height]; 41 double[,] manipulate = new double[map.Width,map.Height];
42 int x, y; 42 int x, y;
43 for (x = 0; x < map.Width; x++) 43 for (x = 0; x < map.Width; x++)
44 { 44 {
45 for (y = 0; y < map.Height; y++) 45 for (y = 0; y < map.Height; y++)
46 { 46 {
47 if (!fillArea[x, y]) 47 if (!fillArea[x, y])
48 continue; 48 continue;
49 49
50 double average = 0.0; 50 double average = 0.0;
51 int avgsteps = 0; 51 int avgsteps = 0;
52 52
53 double n; 53 double n;
54 for (n = 0.0 - area; n < area; n += step) 54 for (n = 0.0 - area; n < area; n += step)
55 { 55 {
56 double l; 56 double l;
57 for (l = 0.0 - area; l < area; l += step) 57 for (l = 0.0 - area; l < area; l += step)
58 { 58 {
59 avgsteps++; 59 avgsteps++;
60 average += GetBilinearInterpolate(x + n, y + l, map); 60 average += GetBilinearInterpolate(x + n, y + l, map);
61 } 61 }
62 } 62 }
63 63
64 manipulate[x, y] = average / avgsteps; 64 manipulate[x, y] = average / avgsteps;
65 } 65 }
66 } 66 }
67 for (x = 0; x < map.Width; x++) 67 for (x = 0; x < map.Width; x++)
68 { 68 {
69 for (y = 0; y < map.Height; y++) 69 for (y = 0; y < map.Height; y++)
70 { 70 {
71 if (!fillArea[x, y]) 71 if (!fillArea[x, y])
72 continue; 72 continue;
73 73
74 map[x, y] = manipulate[x, y]; 74 map[x, y] = manipulate[x, y];
75 } 75 }
76 } 76 }
77 } 77 }
78 78
79 #endregion 79 #endregion
80 80
81 private static double GetBilinearInterpolate(double x, double y, ITerrainChannel map) 81 private static double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
82 { 82 {
83 int w = map.Width; 83 int w = map.Width;
84 int h = map.Height; 84 int h = map.Height;
85 85
86 if (x > w - 2.0) 86 if (x > w - 2.0)
87 x = w - 2.0; 87 x = w - 2.0;
88 if (y > h - 2.0) 88 if (y > h - 2.0)
89 y = h - 2.0; 89 y = h - 2.0;
90 if (x < 0.0) 90 if (x < 0.0)
91 x = 0.0; 91 x = 0.0;
92 if (y < 0.0) 92 if (y < 0.0)
93 y = 0.0; 93 y = 0.0;
94 94
95 int stepSize = 1; 95 int stepSize = 1;
96 double h00 = map[(int) x, (int) y]; 96 double h00 = map[(int) x, (int) y];
97 double h10 = map[(int) x + stepSize, (int) y]; 97 double h10 = map[(int) x + stepSize, (int) y];
98 double h01 = map[(int) x, (int) y + stepSize]; 98 double h01 = map[(int) x, (int) y + stepSize];
99 double h11 = map[(int) x + stepSize, (int) y + stepSize]; 99 double h11 = map[(int) x + stepSize, (int) y + stepSize];
100 double h1 = h00; 100 double h1 = h00;
101 double h2 = h10; 101 double h2 = h10;
102 double h3 = h01; 102 double h3 = h01;
103 double h4 = h11; 103 double h4 = h11;
104 double a00 = h1; 104 double a00 = h1;
105 double a10 = h2 - h1; 105 double a10 = h2 - h1;
106 double a01 = h3 - h1; 106 double a01 = h3 - h1;
107 double a11 = h1 - h2 - h3 + h4; 107 double a11 = h1 - h2 - h3 + h4;
108 double partialx = x - (int) x; 108 double partialx = x - (int) x;
109 double partialz = y - (int) y; 109 double partialz = y - (int) y;
110 double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz); 110 double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
111 return hi; 111 return hi;
112 } 112 }
113 } 113 }
114} \ No newline at end of file 114} \ No newline at end of file