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-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs294
1 files changed, 147 insertions, 147 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
index 468ecc9..5d6723f 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
@@ -1,148 +1,148 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.IO; 29using System.IO;
30using OpenSim.Region.Environment.Interfaces; 30using OpenSim.Region.Environment.Interfaces;
31 31
32namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 32namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
33{ 33{
34 public class LLRAW : ITerrainLoader 34 public class LLRAW : ITerrainLoader
35 { 35 {
36 #region ITerrainLoader Members 36 #region ITerrainLoader Members
37 37
38 public ITerrainChannel LoadFile(string filename) 38 public ITerrainChannel LoadFile(string filename)
39 { 39 {
40 TerrainChannel retval = new TerrainChannel(); 40 TerrainChannel retval = new TerrainChannel();
41 41
42 FileInfo file = new FileInfo(filename); 42 FileInfo file = new FileInfo(filename);
43 FileStream s = file.Open(FileMode.Open, FileAccess.Read); 43 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
44 BinaryReader bs = new BinaryReader(s); 44 BinaryReader bs = new BinaryReader(s);
45 int x, y; 45 int x, y;
46 for (y = 0; y < retval.Height; y++) 46 for (y = 0; y < retval.Height; y++)
47 { 47 {
48 for (x = 0; x < retval.Width; x++) 48 for (x = 0; x < retval.Width; x++)
49 { 49 {
50 retval[x, y] = (double) bs.ReadByte() * ((double) bs.ReadByte() / 127.0); 50 retval[x, y] = (double) bs.ReadByte() * ((double) bs.ReadByte() / 127.0);
51 bs.ReadBytes(11); // Advance the stream to next bytes. 51 bs.ReadBytes(11); // Advance the stream to next bytes.
52 } 52 }
53 } 53 }
54 54
55 bs.Close(); 55 bs.Close();
56 s.Close(); 56 s.Close();
57 57
58 return retval; 58 return retval;
59 } 59 }
60 60
61 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) 61 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
62 { 62 {
63 throw new NotImplementedException(); 63 throw new NotImplementedException();
64 } 64 }
65 65
66 public void SaveFile(string filename, ITerrainChannel map) 66 public void SaveFile(string filename, ITerrainChannel map)
67 { 67 {
68 FileInfo file = new FileInfo(filename); 68 FileInfo file = new FileInfo(filename);
69 FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); 69 FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write);
70 BinaryWriter binStream = new BinaryWriter(s); 70 BinaryWriter binStream = new BinaryWriter(s);
71 71
72 // Generate a smegging big lookup table to speed the operation up (it needs it) 72 // Generate a smegging big lookup table to speed the operation up (it needs it)
73 double[] lookupHeightTable = new double[65536]; 73 double[] lookupHeightTable = new double[65536];
74 int i, j, x, y; 74 int i, j, x, y;
75 for (i = 0; i < 256; i++) 75 for (i = 0; i < 256; i++)
76 { 76 {
77 for (j = 0; j < 256; j++) 77 for (j = 0; j < 256; j++)
78 { 78 {
79 lookupHeightTable[i + (j * 256)] = ((double) i * ((double) j / 127.0)); 79 lookupHeightTable[i + (j * 256)] = ((double) i * ((double) j / 127.0));
80 } 80 }
81 } 81 }
82 82
83 // Output the calculated raw 83 // Output the calculated raw
84 for (y = 0; y < map.Height; y++) 84 for (y = 0; y < map.Height; y++)
85 { 85 {
86 for (x = 0; x < map.Width; x++) 86 for (x = 0; x < map.Width; x++)
87 { 87 {
88 double t = map[x, y]; 88 double t = map[x, y];
89 double min = double.MaxValue; 89 double min = double.MaxValue;
90 int index = 0; 90 int index = 0;
91 91
92 for (i = 0; i < 65536; i++) 92 for (i = 0; i < 65536; i++)
93 { 93 {
94 if (Math.Abs(t - lookupHeightTable[i]) < min) 94 if (Math.Abs(t - lookupHeightTable[i]) < min)
95 { 95 {
96 min = Math.Abs(t - lookupHeightTable[i]); 96 min = Math.Abs(t - lookupHeightTable[i]);
97 index = i; 97 index = i;
98 } 98 }
99 } 99 }
100 100
101 byte red = (byte) (index & 0xFF); 101 byte red = (byte) (index & 0xFF);
102 byte green = (byte) ((index >> 8) & 0xFF); 102 byte green = (byte) ((index >> 8) & 0xFF);
103 byte blue = 20; 103 byte blue = 20;
104 byte alpha1 = 0; // Land Parcels 104 byte alpha1 = 0; // Land Parcels
105 byte alpha2 = 0; // For Sale Land 105 byte alpha2 = 0; // For Sale Land
106 byte alpha3 = 0; // Public Edit Object 106 byte alpha3 = 0; // Public Edit Object
107 byte alpha4 = 0; // Public Edit Land 107 byte alpha4 = 0; // Public Edit Land
108 byte alpha5 = 255; // Safe Land 108 byte alpha5 = 255; // Safe Land
109 byte alpha6 = 255; // Flying Allowed 109 byte alpha6 = 255; // Flying Allowed
110 byte alpha7 = 255; // Create Landmark 110 byte alpha7 = 255; // Create Landmark
111 byte alpha8 = 255; // Outside Scripts 111 byte alpha8 = 255; // Outside Scripts
112 byte alpha9 = red; 112 byte alpha9 = red;
113 byte alpha10 = green; 113 byte alpha10 = green;
114 114
115 binStream.Write(red); 115 binStream.Write(red);
116 binStream.Write(green); 116 binStream.Write(green);
117 binStream.Write(blue); 117 binStream.Write(blue);
118 binStream.Write(alpha1); 118 binStream.Write(alpha1);
119 binStream.Write(alpha2); 119 binStream.Write(alpha2);
120 binStream.Write(alpha3); 120 binStream.Write(alpha3);
121 binStream.Write(alpha4); 121 binStream.Write(alpha4);
122 binStream.Write(alpha5); 122 binStream.Write(alpha5);
123 binStream.Write(alpha6); 123 binStream.Write(alpha6);
124 binStream.Write(alpha7); 124 binStream.Write(alpha7);
125 binStream.Write(alpha8); 125 binStream.Write(alpha8);
126 binStream.Write(alpha9); 126 binStream.Write(alpha9);
127 binStream.Write(alpha10); 127 binStream.Write(alpha10);
128 } 128 }
129 } 129 }
130 130
131 binStream.Close(); 131 binStream.Close();
132 s.Close(); 132 s.Close();
133 } 133 }
134 134
135 135
136 public string FileExtension 136 public string FileExtension
137 { 137 {
138 get { return ".raw"; } 138 get { return ".raw"; }
139 } 139 }
140 140
141 #endregion 141 #endregion
142 142
143 public override string ToString() 143 public override string ToString()
144 { 144 {
145 return "LL/SL RAW"; 145 return "LL/SL RAW";
146 } 146 }
147 } 147 }
148} \ No newline at end of file 148} \ No newline at end of file