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Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs97
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diff --git a/OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs b/OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using Nini.Config;
31using log4net;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes;
36
37namespace OpenSim.Region.Environment.World.Sound
38{
39 public class SoundModule : IRegionModule, ISoundModule
40 {
41 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42
43 protected Scene m_scene;
44
45 public void Initialise(Scene scene, IConfigSource source)
46 {
47 m_scene = scene;
48
49 m_scene.EventManager.OnNewClient += OnNewClient;
50
51 m_scene.RegisterModuleInterface<ISoundModule>(this);
52 }
53
54 public void PostInitialise() {}
55 public void Close() {}
56 public string Name { get { return "Sound Module"; } }
57 public bool IsSharedModule { get { return false; } }
58
59 private void OnNewClient(IClientAPI client)
60 {
61 client.OnSoundTrigger += TriggerSound;
62 }
63
64 public virtual void PlayAttachedSound(
65 UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags)
66 {
67 foreach (ScenePresence p in m_scene.GetAvatars())
68 {
69 double dis = Util.GetDistanceTo(p.AbsolutePosition, position);
70 if (dis > 100.0) // Max audio distance
71 continue;
72
73 // Scale by distance
74 gain = (float)((double)gain*((100.0 - dis) / 100.0));
75
76 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
77 }
78 }
79
80 public virtual void TriggerSound(
81 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle)
82 {
83 foreach (ScenePresence p in m_scene.GetAvatars())
84 {
85 double dis = Util.GetDistanceTo(p.AbsolutePosition, position);
86 if (dis > 100.0) // Max audio distance
87 continue;
88
89 // Scale by distance
90 gain = (float)((double)gain*((100.0 - dis) / 100.0));
91
92 p.ControllingClient.SendTriggeredSound(
93 soundId, ownerID, objectID, parentID, handle, position, (float)gain);
94 }
95 }
96 }
97}