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Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
index b181fe8..c7c8e39 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
@@ -86,42 +86,42 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
86 #endregion 86 #endregion
87 87
88 #region IRegionSerialiser Members 88 #region IRegionSerialiser Members
89 89
90 public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) 90 public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
91 { 91 {
92 SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset); 92 SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset);
93 } 93 }
94 94
95 public void SavePrimsToXml(Scene scene, string fileName) 95 public void SavePrimsToXml(Scene scene, string fileName)
96 { 96 {
97 SceneXmlLoader.SavePrimsToXml(scene, fileName); 97 SceneXmlLoader.SavePrimsToXml(scene, fileName);
98 } 98 }
99 99
100 public void LoadPrimsFromXml2(Scene scene, string fileName) 100 public void LoadPrimsFromXml2(Scene scene, string fileName)
101 { 101 {
102 SceneXmlLoader.LoadPrimsFromXml2(scene, fileName); 102 SceneXmlLoader.LoadPrimsFromXml2(scene, fileName);
103 } 103 }
104 104
105 public void LoadPrimsFromXml2(Scene scene, TextReader reader) 105 public void LoadPrimsFromXml2(Scene scene, TextReader reader)
106 { 106 {
107 SceneXmlLoader.LoadPrimsFromXml2(scene, reader); 107 SceneXmlLoader.LoadPrimsFromXml2(scene, reader);
108 } 108 }
109 109
110 public void SavePrimsToXml2(Scene scene, string fileName) 110 public void SavePrimsToXml2(Scene scene, string fileName)
111 { 111 {
112 SceneXmlLoader.SavePrimsToXml2(scene, fileName); 112 SceneXmlLoader.SavePrimsToXml2(scene, fileName);
113 } 113 }
114 114
115 public void LoadGroupFromXml2String(Scene scene, string xmlString) 115 public void LoadGroupFromXml2String(Scene scene, string xmlString)
116 { 116 {
117 SceneXmlLoader.LoadGroupFromXml2String(scene, xmlString); 117 SceneXmlLoader.LoadGroupFromXml2String(scene, xmlString);
118 } 118 }
119 119
120 public string SavePrimGroupToXML2String(SceneObjectGroup grp) 120 public string SavePrimGroupToXML2String(SceneObjectGroup grp)
121 { 121 {
122 return SceneXmlLoader.SavePrimGroupToXML2String(grp); 122 return SceneXmlLoader.SavePrimGroupToXML2String(grp);
123 } 123 }
124 124
125 public List<string> SerialiseRegion(Scene scene, string saveDir) 125 public List<string> SerialiseRegion(Scene scene, string saveDir)
126 { 126 {
127 List<string> results = new List<string>(); 127 List<string> results = new List<string>();