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Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index 1e622be..28347d0 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -223,7 +223,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
223 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, false) || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) 223 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, false) || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
224 { 224 {
225 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; 225 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
226 226
227 bool alreadyInList = false; 227 bool alreadyInList = false;
228 228
229 for (int i = 0; i < banlistcheck.Length; i++) 229 for (int i = 0; i < banlistcheck.Length; i++)
@@ -407,8 +407,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
407 args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun; 407 args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun;
408 args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; 408 args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
409 args.simName = m_scene.RegionInfo.RegionName; 409 args.simName = m_scene.RegionInfo.RegionName;
410 410
411
412 remote_client.SendRegionInfoToEstateMenu(args); 411 remote_client.SendRegionInfoToEstateMenu(args);
413 } 412 }
414 413
@@ -416,6 +415,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
416 { 415 {
417 remote_client.SendEstateCovenantInformation(m_scene.RegionInfo.RegionSettings.Covenant); 416 remote_client.SendEstateCovenantInformation(m_scene.RegionInfo.RegionSettings.Covenant);
418 } 417 }
418
419 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) 419 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
420 { 420 {
421 Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); 421 Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
@@ -472,7 +472,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
472 continue; 472 continue;
473 } 473 }
474 } 474 }
475 475
476 SceneReport.Add(lsri); 476 SceneReport.Add(lsri);
477 } 477 }
478 } 478 }
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
481 } 481 }
482 } 482 }
483 remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray()); 483 remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
484 484
485 if (uuidNameLookupList.Count > 0) 485 if (uuidNameLookupList.Count > 0)
486 LookupUUID(uuidNameLookupList); 486 LookupUUID(uuidNameLookupList);
487 } 487 }
@@ -502,7 +502,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
502 private void LookupUUIDsAsync(List<LLUUID> uuidLst) 502 private void LookupUUIDsAsync(List<LLUUID> uuidLst)
503 { 503 {
504 LLUUID[] uuidarr = new LLUUID[0]; 504 LLUUID[] uuidarr = new LLUUID[0];
505 505
506 lock (uuidLst) 506 lock (uuidLst)
507 { 507 {
508 uuidarr = uuidLst.ToArray(); 508 uuidarr = uuidLst.ToArray();
@@ -539,7 +539,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
539 if (EstateManagers[i] == remoteClient.AgentId) 539 if (EstateManagers[i] == remoteClient.AgentId)
540 estatemanager = true; 540 estatemanager = true;
541 } 541 }
542 542
543 args.isEstateManager = estatemanager; 543 args.isEstateManager = estatemanager;
544 544
545 args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor; 545 args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor;
@@ -729,11 +729,11 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
729 client.OnLandStatRequest += HandleLandStatRequest; 729 client.OnLandStatRequest += HandleLandStatRequest;
730 sendRegionHandshake(client); 730 sendRegionHandshake(client);
731 } 731 }
732 732
733 public uint GetRegionFlags() 733 public uint GetRegionFlags()
734 { 734 {
735 Simulator.RegionFlags flags = Simulator.RegionFlags.None; 735 Simulator.RegionFlags flags = Simulator.RegionFlags.None;
736 736
737 // Fully implemented 737 // Fully implemented
738 // 738 //
739 if (m_scene.RegionInfo.RegionSettings.AllowDamage) 739 if (m_scene.RegionInfo.RegionSettings.AllowDamage)