diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs | 228 |
1 files changed, 114 insertions, 114 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs index f41be49..ebcbcc7 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs | |||
@@ -1,114 +1,114 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | 28 | using OpenSim.Framework; |
29 | using OpenSim.Framework.Communications.Cache; | 29 | using OpenSim.Framework.Communications.Cache; |
30 | using OpenSim.Region.Environment.Interfaces; | 30 | using OpenSim.Region.Environment.Interfaces; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using libsecondlife; | 34 | using libsecondlife; |
35 | 35 | ||
36 | namespace OpenSim.Region.Environment.Modules.World.Archiver | 36 | namespace OpenSim.Region.Environment.Modules.World.Archiver |
37 | { | 37 | { |
38 | /// <summary> | 38 | /// <summary> |
39 | /// Encapsulate the asynchronous requests for the assets required for an archive operation | 39 | /// Encapsulate the asynchronous requests for the assets required for an archive operation |
40 | /// </summary> | 40 | /// </summary> |
41 | class AssetsRequest | 41 | class AssetsRequest |
42 | { | 42 | { |
43 | /// <summary> | 43 | /// <summary> |
44 | /// uuids to request | 44 | /// uuids to request |
45 | /// </summary> | 45 | /// </summary> |
46 | protected ICollection<LLUUID> m_uuids; | 46 | protected ICollection<LLUUID> m_uuids; |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Callback used when all the assets requested have been received. | 49 | /// Callback used when all the assets requested have been received. |
50 | /// </summary> | 50 | /// </summary> |
51 | protected AssetsRequestCallback m_assetsRequestCallback; | 51 | protected AssetsRequestCallback m_assetsRequestCallback; |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
54 | /// Assets retrieved in this request | 54 | /// Assets retrieved in this request |
55 | /// </summary> | 55 | /// </summary> |
56 | protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>(); | 56 | protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>(); |
57 | 57 | ||
58 | /// <summary> | 58 | /// <summary> |
59 | /// Record the number of asset replies required so we know when we've finished | 59 | /// Record the number of asset replies required so we know when we've finished |
60 | /// </summary> | 60 | /// </summary> |
61 | private int m_repliesRequired; | 61 | private int m_repliesRequired; |
62 | 62 | ||
63 | /// <summary> | 63 | /// <summary> |
64 | /// Asset cache used to request the assets | 64 | /// Asset cache used to request the assets |
65 | /// </summary> | 65 | /// </summary> |
66 | protected AssetCache m_assetCache; | 66 | protected AssetCache m_assetCache; |
67 | 67 | ||
68 | protected internal AssetsRequest(ICollection<LLUUID> uuids, AssetCache assetCache, AssetsRequestCallback assetsRequestCallback) | 68 | protected internal AssetsRequest(ICollection<LLUUID> uuids, AssetCache assetCache, AssetsRequestCallback assetsRequestCallback) |
69 | { | 69 | { |
70 | m_uuids = uuids; | 70 | m_uuids = uuids; |
71 | m_assetsRequestCallback = assetsRequestCallback; | 71 | m_assetsRequestCallback = assetsRequestCallback; |
72 | m_assetCache = assetCache; | 72 | m_assetCache = assetCache; |
73 | m_repliesRequired = uuids.Count; | 73 | m_repliesRequired = uuids.Count; |
74 | } | 74 | } |
75 | 75 | ||
76 | protected internal void Execute() | 76 | protected internal void Execute() |
77 | { | 77 | { |
78 | // We can stop here if there are no assets to fetch | 78 | // We can stop here if there are no assets to fetch |
79 | if (m_repliesRequired == 0) | 79 | if (m_repliesRequired == 0) |
80 | m_assetsRequestCallback(m_assets); | 80 | m_assetsRequestCallback(m_assets); |
81 | 81 | ||
82 | foreach (LLUUID uuid in m_uuids) | 82 | foreach (LLUUID uuid in m_uuids) |
83 | { | 83 | { |
84 | m_assetCache.GetAsset(uuid, AssetRequestCallback, true); | 84 | m_assetCache.GetAsset(uuid, AssetRequestCallback, true); |
85 | } | 85 | } |
86 | } | 86 | } |
87 | 87 | ||
88 | /// <summary> | 88 | /// <summary> |
89 | /// Called back by the asset cache when it has the asset | 89 | /// Called back by the asset cache when it has the asset |
90 | /// </summary> | 90 | /// </summary> |
91 | /// <param name="assetID"></param> | 91 | /// <param name="assetID"></param> |
92 | /// <param name="asset"></param> | 92 | /// <param name="asset"></param> |
93 | public void AssetRequestCallback(LLUUID assetID, AssetBase asset) | 93 | public void AssetRequestCallback(LLUUID assetID, AssetBase asset) |
94 | { | 94 | { |
95 | m_assets[assetID] = asset; | 95 | m_assets[assetID] = asset; |
96 | 96 | ||
97 | if (m_assets.Count == m_repliesRequired) | 97 | if (m_assets.Count == m_repliesRequired) |
98 | { | 98 | { |
99 | // We want to stop using the asset cache thread asap as we now need to do the actual work of producing the archive | 99 | // We want to stop using the asset cache thread asap as we now need to do the actual work of producing the archive |
100 | Thread newThread = new Thread(PerformAssetsRequestCallback); | 100 | Thread newThread = new Thread(PerformAssetsRequestCallback); |
101 | newThread.Name = "OpenSimulator archiving thread post assets receipt"; | 101 | newThread.Name = "OpenSimulator archiving thread post assets receipt"; |
102 | newThread.Start(); | 102 | newThread.Start(); |
103 | } | 103 | } |
104 | } | 104 | } |
105 | 105 | ||
106 | /// <summary> | 106 | /// <summary> |
107 | /// Perform the callback on the original requester of the assets | 107 | /// Perform the callback on the original requester of the assets |
108 | /// </summary> | 108 | /// </summary> |
109 | protected void PerformAssetsRequestCallback() | 109 | protected void PerformAssetsRequestCallback() |
110 | { | 110 | { |
111 | m_assetsRequestCallback(m_assets); | 111 | m_assetsRequestCallback(m_assets); |
112 | } | 112 | } |
113 | } | 113 | } |
114 | } | 114 | } |