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Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs56
1 files changed, 2 insertions, 54 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
index dc81f41..cff9235 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework.Communications.Cache;
28using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
29using OpenSim.Region.Environment.Modules.World.Serialiser; 30using OpenSim.Region.Environment.Modules.World.Serialiser;
30using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
@@ -71,65 +72,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
71 72
72 public void ArchiveRegion(string savePath) 73 public void ArchiveRegion(string savePath)
73 { 74 {
74 m_log.Warn("[ARCHIVER]: Archive region not yet implemented"); 75 new ArchiveRequest(m_scene, savePath);
75
76 Dictionary<LLUUID, int> textureUuids = new Dictionary<LLUUID, int>();
77
78 List<EntityBase> entities = m_scene.GetEntities();
79
80 foreach (EntityBase entity in entities)
81 {
82 if (entity is SceneObjectGroup)
83 {
84 SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
85
86 foreach (SceneObjectPart part in sceneObject.GetParts())
87 {
88 LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0);
89 textureUuids[texture] = 1;
90 }
91 }
92 }
93
94 string serEntities = SerializeObjects(entities);
95
96 if (serEntities != null && serEntities.Length > 0)
97 {
98 m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count);
99 m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count);
100 }
101 } 76 }
102 77
103 public void DearchiveRegion(string loadPath) 78 public void DearchiveRegion(string loadPath)
104 { 79 {
105 m_log.Warn("[ARCHIVER]: Dearchive region not yet implemented"); 80 m_log.Warn("[ARCHIVER]: Dearchive region not yet implemented");
106 } 81 }
107
108 /// <summary>
109 /// Get an xml representation of the given scene objects.
110 /// </summary>
111 /// <param name="scene"></param>
112 /// <returns></returns>
113 private static string SerializeObjects(List<EntityBase> entities)
114 {
115 string serialization = "<scene>";
116
117 List<string> serObjects = new List<string>();
118
119 foreach (EntityBase ent in entities)
120 {
121 if (ent is SceneObjectGroup)
122 {
123 serObjects.Add(((SceneObjectGroup) ent).ToXmlString2());
124 }
125 }
126
127 foreach (string serObject in serObjects)
128 serialization += serObject;
129
130 serialization += "</scene>";
131
132 return serialization;
133 }
134 } 82 }
135} \ No newline at end of file 83} \ No newline at end of file