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Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 153ecca..a0a579c 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -135,14 +135,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
135 if (null != scriptAsset) 135 if (null != scriptAsset)
136 { 136 {
137 string script = Helpers.FieldToUTF8String(scriptAsset.Data); 137 string script = Helpers.FieldToUTF8String(scriptAsset.Data);
138 m_log.DebugFormat("[ARCHIVER]: Script {0}", script); 138 //m_log.DebugFormat("[ARCHIVER]: Script {0}", script);
139 MatchCollection uuidMatches = m_uuidRegex.Matches(script); 139 MatchCollection uuidMatches = m_uuidRegex.Matches(script);
140 m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count); 140 //m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count);
141 141
142 foreach (Match uuidMatch in uuidMatches) 142 foreach (Match uuidMatch in uuidMatches)
143 { 143 {
144 LLUUID uuid = new LLUUID(uuidMatch.Value); 144 LLUUID uuid = new LLUUID(uuidMatch.Value);
145 m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid); 145 //m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid);
146 assetUuids[uuid] = 1; 146 assetUuids[uuid] = 1;
147 } 147 }
148 } 148 }
@@ -160,8 +160,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
160 AssetWearable wearableAsset = new AssetBodypart(assetBase.Data); 160 AssetWearable wearableAsset = new AssetBodypart(assetBase.Data);
161 wearableAsset.Decode(); 161 wearableAsset.Decode();
162 162
163 m_log.DebugFormat( 163 //m_log.DebugFormat(
164 "[ARCHIVER]: Wearable asset {0} references {1} assets", wearableAssetUuid, wearableAsset.Textures.Count); 164 // "[ARCHIVER]: Wearable asset {0} references {1} assets", wearableAssetUuid, wearableAsset.Textures.Count);
165 165
166 foreach (LLUUID uuid in wearableAsset.Textures.Values) 166 foreach (LLUUID uuid in wearableAsset.Textures.Values)
167 { 167 {
@@ -203,8 +203,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
203 203
204 foreach (SceneObjectPart part in sceneObject.GetParts()) 204 foreach (SceneObjectPart part in sceneObject.GetParts())
205 { 205 {
206 m_log.DebugFormat( 206 //m_log.DebugFormat(
207 "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID); 207 // "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID);
208 208
209 try 209 try
210 { 210 {
@@ -220,14 +220,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
220 { 220 {
221 if (texture != null) 221 if (texture != null)
222 { 222 {
223 m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++); 223 //m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++);
224 assetUuids[texture.TextureID] = 1; 224 assetUuids[texture.TextureID] = 1;
225 } 225 }
226 } 226 }
227 227
228 foreach (TaskInventoryItem tii in part.TaskInventory.Values) 228 foreach (TaskInventoryItem tii in part.TaskInventory.Values)
229 { 229 {
230 m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type); 230 //m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type);
231 231
232 if (!assetUuids.ContainsKey(tii.AssetID)) 232 if (!assetUuids.ContainsKey(tii.AssetID))
233 { 233 {
@@ -247,7 +247,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
247 } 247 }
248 else 248 else
249 { 249 {
250 m_log.DebugFormat("[ARCHIVER]: Recording asset {0} in object {1}", tii.AssetID, part.UUID); 250 //m_log.DebugFormat("[ARCHIVER]: Recording asset {0} in object {1}", tii.AssetID, part.UUID);
251 } 251 }
252 } 252 }
253 } 253 }