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Diffstat (limited to 'OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | 250 |
1 files changed, 0 insertions, 250 deletions
diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs deleted file mode 100644 index e46bf6d..0000000 --- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs +++ /dev/null | |||
@@ -1,250 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using libsecondlife; | ||
31 | using log4net; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Communications.Limit; | ||
34 | using OpenSim.Region.Environment.Interfaces; | ||
35 | using OpenSim.Region.Environment.Scenes; | ||
36 | |||
37 | namespace OpenSim.Region.Environment.Modules | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// This module sets up texture senders in response to client texture requests, and places them on a | ||
41 | /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the | ||
42 | /// asset cache). | ||
43 | /// </summary> | ||
44 | public class UserTextureDownloadService | ||
45 | { | ||
46 | private static readonly ILog m_log | ||
47 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
49 | /// <summary> | ||
50 | /// We will allow the client to request the same texture n times before dropping further requests | ||
51 | /// | ||
52 | /// This number includes repeated requests for the same texture at different resolutions (which we don't | ||
53 | /// currently handle properly as far as I know). However, this situation should be handled in a more | ||
54 | /// sophisticated way. | ||
55 | /// </summary> | ||
56 | private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; | ||
57 | |||
58 | /// <summary> | ||
59 | /// We're going to limit requests for the same missing texture. | ||
60 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests | ||
61 | /// the same missing textures | ||
62 | /// </summary> | ||
63 | private readonly IRequestLimitStrategy<LLUUID> missingTextureLimitStrategy | ||
64 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | ||
65 | |||
66 | /// <summary> | ||
67 | /// XXX Also going to limit requests for found textures. | ||
68 | /// </summary> | ||
69 | private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy | ||
70 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | ||
71 | |||
72 | /// <summary> | ||
73 | /// Holds texture senders before they have received the appropriate texture from the asset cache. | ||
74 | /// </summary> | ||
75 | private readonly Dictionary<LLUUID, TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender>(); | ||
76 | |||
77 | /// <summary> | ||
78 | /// Texture Senders are placed in this queue once they have received their texture from the asset | ||
79 | /// cache. Another module actually invokes the send. | ||
80 | /// </summary> | ||
81 | private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue; | ||
82 | |||
83 | private readonly Scene m_scene; | ||
84 | |||
85 | private readonly IClientAPI m_client; | ||
86 | |||
87 | public UserTextureDownloadService( | ||
88 | IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue) | ||
89 | { | ||
90 | m_client = client; | ||
91 | m_scene = scene; | ||
92 | m_sharedSendersQueue = sharedQueue; | ||
93 | } | ||
94 | |||
95 | /// <summary> | ||
96 | /// Handle a texture request. This involves creating a texture sender and placing it on the | ||
97 | /// previously passed in shared queue. | ||
98 | /// </summary> | ||
99 | /// <param name="e"></param> | ||
100 | public void HandleTextureRequest(TextureRequestArgs e) | ||
101 | { | ||
102 | TextureSender textureSender; | ||
103 | |||
104 | //TODO: should be working out the data size/ number of packets to be sent for each discard level | ||
105 | if ((e.DiscardLevel >= 0) || (e.Priority != 0)) | ||
106 | { | ||
107 | lock (m_textureSenders) | ||
108 | { | ||
109 | if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) | ||
110 | { | ||
111 | // If we've received new non UUID information for this request and it hasn't dispatched | ||
112 | // yet, then update the request accordingly. | ||
113 | textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); | ||
114 | } | ||
115 | else | ||
116 | { | ||
117 | if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) | ||
118 | { | ||
119 | // m_log.DebugFormat( | ||
120 | // "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}", | ||
121 | // e.RequestedAssetID, m_client.AgentId); | ||
122 | |||
123 | return; | ||
124 | } | ||
125 | else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) | ||
126 | { | ||
127 | if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID)) | ||
128 | { | ||
129 | // Commenting out this message for now as it causes too much noise with other | ||
130 | // debug messages. | ||
131 | // TODO: possibly record this as a statistic in the future | ||
132 | // | ||
133 | // m_log.DebugFormat( | ||
134 | // "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests", | ||
135 | // e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); | ||
136 | } | ||
137 | |||
138 | return; | ||
139 | } | ||
140 | |||
141 | m_scene.AddPendingDownloads(1); | ||
142 | |||
143 | TextureSender requestHandler = new TextureSender(m_client, e.DiscardLevel, e.PacketNumber); | ||
144 | m_textureSenders.Add(e.RequestedAssetID, requestHandler); | ||
145 | |||
146 | m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true); | ||
147 | } | ||
148 | } | ||
149 | } | ||
150 | else | ||
151 | { | ||
152 | lock (m_textureSenders) | ||
153 | { | ||
154 | if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) | ||
155 | { | ||
156 | textureSender.Cancel = true; | ||
157 | } | ||
158 | } | ||
159 | } | ||
160 | } | ||
161 | |||
162 | /// <summary> | ||
163 | /// The callback for the asset cache when a texture has been retrieved. This method queues the | ||
164 | /// texture sender for processing. | ||
165 | /// </summary> | ||
166 | /// <param name="textureID"></param> | ||
167 | /// <param name="texture"></param> | ||
168 | public void TextureCallback(LLUUID textureID, AssetBase texture) | ||
169 | { | ||
170 | //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); | ||
171 | |||
172 | lock (m_textureSenders) | ||
173 | { | ||
174 | TextureSender textureSender; | ||
175 | |||
176 | if (m_textureSenders.TryGetValue(textureID, out textureSender)) | ||
177 | { | ||
178 | // XXX It may be perfectly valid for a texture to have no data... but if we pass | ||
179 | // this on to the TextureSender it will blow up, so just discard for now. | ||
180 | // Needs investigation. | ||
181 | if (texture == null || texture.Data == null) | ||
182 | { | ||
183 | if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID)) | ||
184 | { | ||
185 | missingTextureLimitStrategy.MonitorRequests(textureID); | ||
186 | |||
187 | m_log.DebugFormat( | ||
188 | "[USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender for {0}, client {1}", | ||
189 | textureID, m_client.AgentId); | ||
190 | } | ||
191 | |||
192 | ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID); | ||
193 | EnqueueTextureSender(textureNotFoundSender); | ||
194 | } | ||
195 | else | ||
196 | { | ||
197 | if (!textureSender.ImageLoaded) | ||
198 | { | ||
199 | textureSender.TextureReceived(texture); | ||
200 | EnqueueTextureSender(textureSender); | ||
201 | |||
202 | foundTextureLimitStrategy.MonitorRequests(textureID); | ||
203 | } | ||
204 | } | ||
205 | |||
206 | //m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID); | ||
207 | m_textureSenders.Remove(textureID); | ||
208 | //m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count); | ||
209 | } | ||
210 | else | ||
211 | { | ||
212 | m_log.WarnFormat( | ||
213 | "Got a texture uuid {0} with no sender object to handle it, this shouldn't happen", | ||
214 | textureID); | ||
215 | } | ||
216 | } | ||
217 | } | ||
218 | |||
219 | /// <summary> | ||
220 | /// Place a ready texture sender on the processing queue. | ||
221 | /// </summary> | ||
222 | /// <param name="textureSender"></param> | ||
223 | private void EnqueueTextureSender(ITextureSender textureSender) | ||
224 | { | ||
225 | textureSender.Cancel = false; | ||
226 | textureSender.Sending = true; | ||
227 | |||
228 | if (!m_sharedSendersQueue.Contains(textureSender)) | ||
229 | { | ||
230 | m_sharedSendersQueue.Enqueue(textureSender); | ||
231 | } | ||
232 | } | ||
233 | |||
234 | /// <summary> | ||
235 | /// Close this module. | ||
236 | /// </summary> | ||
237 | internal void Close() | ||
238 | { | ||
239 | lock (m_textureSenders) | ||
240 | { | ||
241 | foreach( TextureSender textureSender in m_textureSenders.Values ) | ||
242 | { | ||
243 | textureSender.Cancel = true; | ||
244 | } | ||
245 | |||
246 | m_textureSenders.Clear(); | ||
247 | } | ||
248 | } | ||
249 | } | ||
250 | } | ||