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Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
index 15c6dcf..491d2e0 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
@@ -190,6 +190,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
190 private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); 190 private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
191 Scene m_scene; 191 Scene m_scene;
192 ITerrainChannel m_channel; 192 ITerrainChannel m_channel;
193 ITerrainChannel m_revert;
193 bool m_tainted = false; 194 bool m_tainted = false;
194 private IConfigSource m_gConfig; 195 private IConfigSource m_gConfig;
195 196
@@ -201,6 +202,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
201 m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.SmoothSphere(); 202 m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.SmoothSphere();
202 m_painteffects[StandardTerrainEffects.Noise] = new PaintBrushes.NoiseSphere(); 203 m_painteffects[StandardTerrainEffects.Noise] = new PaintBrushes.NoiseSphere();
203 m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.FlattenSphere(); 204 m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.FlattenSphere();
205 m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.RevertSphere(m_revert);
204 206
205 // Area of effect selection effects 207 // Area of effect selection effects
206 m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea(); 208 m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
@@ -208,6 +210,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
208 m_floodeffects[StandardTerrainEffects.Smooth] = new FloodBrushes.SmoothArea(); 210 m_floodeffects[StandardTerrainEffects.Smooth] = new FloodBrushes.SmoothArea();
209 m_floodeffects[StandardTerrainEffects.Noise] = new FloodBrushes.NoiseArea(); 211 m_floodeffects[StandardTerrainEffects.Noise] = new FloodBrushes.NoiseArea();
210 m_floodeffects[StandardTerrainEffects.Flatten] = new FloodBrushes.FlattenArea(); 212 m_floodeffects[StandardTerrainEffects.Flatten] = new FloodBrushes.FlattenArea();
213 m_floodeffects[StandardTerrainEffects.Revert] = new FloodBrushes.RevertArea(m_revert);
211 214
212 // Filesystem load/save loaders 215 // Filesystem load/save loaders
213 m_loaders[".r32"] = new FileLoaders.RAW32(); 216 m_loaders[".r32"] = new FileLoaders.RAW32();
@@ -218,6 +221,18 @@ namespace OpenSim.Region.Environment.Modules.Terrain
218 m_loaders[".jpeg"] = m_loaders[".jpg"]; 221 m_loaders[".jpeg"] = m_loaders[".jpg"];
219 } 222 }
220 223
224 public void UpdateRevertMap()
225 {
226 int x, y;
227 for (x = 0; x < m_channel.Width; x++)
228 {
229 for (y = 0; y < m_channel.Height; y++)
230 {
231 m_revert[x, y] = m_channel[x, y];
232 }
233 }
234 }
235
221 public void LoadFromFile(string filename) 236 public void LoadFromFile(string filename)
222 { 237 {
223 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) 238 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
@@ -229,6 +244,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
229 ITerrainChannel channel = loader.Value.LoadFile(filename); 244 ITerrainChannel channel = loader.Value.LoadFile(filename);
230 m_scene.Heightmap = channel; 245 m_scene.Heightmap = channel;
231 m_channel = channel; 246 m_channel = channel;
247 UpdateRevertMap();
232 } 248 }
233 return; 249 return;
234 } 250 }
@@ -266,11 +282,15 @@ namespace OpenSim.Region.Environment.Modules.Terrain
266 { 282 {
267 m_channel = new TerrainChannel(); 283 m_channel = new TerrainChannel();
268 m_scene.Heightmap = m_channel; 284 m_scene.Heightmap = m_channel;
285 m_revert = new TerrainChannel();
286 UpdateRevertMap();
269 } 287 }
270 } 288 }
271 else 289 else
272 { 290 {
273 m_channel = m_scene.Heightmap; 291 m_channel = m_scene.Heightmap;
292 m_revert = new TerrainChannel();
293 UpdateRevertMap();
274 } 294 }
275 295
276 m_scene.EventManager.OnNewClient += EventManager_OnNewClient; 296 m_scene.EventManager.OnNewClient += EventManager_OnNewClient;