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Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs238
1 files changed, 119 insertions, 119 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs
index 59937d1..64e8668 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs
@@ -1,119 +1,119 @@
1 1
2using OpenSim.Framework; 2using OpenSim.Framework;
3using OpenSim.Region.Environment.Interfaces; 3using OpenSim.Region.Environment.Interfaces;
4 4
5namespace OpenSim.Region.Environment.Modules.Terrain 5namespace OpenSim.Region.Environment.Modules.Terrain
6{ 6{
7 7
8 /// <summary> 8 /// <summary>
9 /// A new version of the old Channel class, simplified 9 /// A new version of the old Channel class, simplified
10 /// </summary> 10 /// </summary>
11 public class TerrainChannel : ITerrainChannel 11 public class TerrainChannel : ITerrainChannel
12 { 12 {
13 private double[,] map; 13 private double[,] map;
14 private bool[,] taint; 14 private bool[,] taint;
15 15
16 public int Width 16 public int Width
17 { 17 {
18 get { return map.GetLength(0); } 18 get { return map.GetLength(0); }
19 } 19 }
20 20
21 public int Height 21 public int Height
22 { 22 {
23 get { return map.GetLength(1); } 23 get { return map.GetLength(1); }
24 } 24 }
25 25
26 public TerrainChannel Copy() 26 public TerrainChannel Copy()
27 { 27 {
28 TerrainChannel copy = new TerrainChannel(false); 28 TerrainChannel copy = new TerrainChannel(false);
29 copy.map = (double[,])this.map.Clone(); 29 copy.map = (double[,])this.map.Clone();
30 30
31 return copy; 31 return copy;
32 } 32 }
33 33
34 public float[] GetFloatsSerialised() 34 public float[] GetFloatsSerialised()
35 { 35 {
36 float[] heights = new float[Width * Height]; 36 float[] heights = new float[Width * Height];
37 int i; 37 int i;
38 38
39 for (i = 0; i < Width * Height; i++) 39 for (i = 0; i < Width * Height; i++)
40 { 40 {
41 heights[i] = (float)map[i % Width, i / Width]; 41 heights[i] = (float)map[i % Width, i / Width];
42 } 42 }
43 43
44 return heights; 44 return heights;
45 } 45 }
46 46
47 public double[,] GetDoubles() 47 public double[,] GetDoubles()
48 { 48 {
49 return map; 49 return map;
50 } 50 }
51 51
52 public double this[int x, int y] 52 public double this[int x, int y]
53 { 53 {
54 get 54 get
55 { 55 {
56 return map[x, y]; 56 return map[x, y];
57 } 57 }
58 set 58 set
59 { 59 {
60 if (map[x, y] != value) 60 if (map[x, y] != value)
61 { 61 {
62 taint[x / 16, y / 16] = true; 62 taint[x / 16, y / 16] = true;
63 map[x, y] = value; 63 map[x, y] = value;
64 } 64 }
65 } 65 }
66 } 66 }
67 67
68 public bool Tainted(int x, int y) 68 public bool Tainted(int x, int y)
69 { 69 {
70 if (taint[x / 16, y / 16] != false) 70 if (taint[x / 16, y / 16] != false)
71 { 71 {
72 taint[x / 16, y / 16] = false; 72 taint[x / 16, y / 16] = false;
73 return true; 73 return true;
74 } 74 }
75 else 75 else
76 { 76 {
77 return false; 77 return false;
78 } 78 }
79 } 79 }
80 80
81 public TerrainChannel() 81 public TerrainChannel()
82 { 82 {
83 map = new double[Constants.RegionSize, Constants.RegionSize]; 83 map = new double[Constants.RegionSize, Constants.RegionSize];
84 taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; 84 taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
85 85
86 int x, y; 86 int x, y;
87 for (x = 0; x < Constants.RegionSize; x++) 87 for (x = 0; x < Constants.RegionSize; x++)
88 { 88 {
89 for (y = 0; y < Constants.RegionSize; y++) 89 for (y = 0; y < Constants.RegionSize; y++)
90 { 90 {
91 map[x, y] = 60.0 - // 60 = Sphere Radius 91 map[x, y] = 60.0 - // 60 = Sphere Radius
92 ((x - (Constants.RegionSize / 2)) * (x - (Constants.RegionSize / 2)) + 92 ((x - (Constants.RegionSize / 2)) * (x - (Constants.RegionSize / 2)) +
93 (y - (Constants.RegionSize / 2)) * (y - (Constants.RegionSize / 2))); 93 (y - (Constants.RegionSize / 2)) * (y - (Constants.RegionSize / 2)));
94 } 94 }
95 } 95 }
96 } 96 }
97 97
98 public TerrainChannel(double[,] import) 98 public TerrainChannel(double[,] import)
99 { 99 {
100 map = import; 100 map = import;
101 taint = new bool[import.GetLength(0), import.GetLength(1)]; 101 taint = new bool[import.GetLength(0), import.GetLength(1)];
102 } 102 }
103 103
104 public TerrainChannel(bool createMap) 104 public TerrainChannel(bool createMap)
105 { 105 {
106 if (createMap) 106 if (createMap)
107 { 107 {
108 map = new double[Constants.RegionSize, Constants.RegionSize]; 108 map = new double[Constants.RegionSize, Constants.RegionSize];
109 taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; 109 taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
110 } 110 }
111 } 111 }
112 112
113 public TerrainChannel(int w, int h) 113 public TerrainChannel(int w, int h)
114 { 114 {
115 map = new double[w, h]; 115 map = new double[w, h];
116 taint = new bool[w / 16, h / 16]; 116 taint = new bool[w / 16, h / 16];
117 } 117 }
118 } 118 }
119} 119}