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path: root/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
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Diffstat (limited to 'OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index a3452ab..15ce584 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
208 SceneObjectPart part = scene.GetSceneObjectPart(PrimID); 208 SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
209 byte[] assetData; 209 byte[] assetData;
210 AssetBase oldAsset = null; 210 AssetBase oldAsset = null;
211 211
212 if (BlendWithOldTexture) 212 if (BlendWithOldTexture)
213 { 213 {
214 LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; 214 LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID;
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
228 assetData = new byte[data.Length]; 228 assetData = new byte[data.Length];
229 Array.Copy(data, assetData, data.Length); 229 Array.Copy(data, assetData, data.Length);
230 } 230 }
231 231
232 // Create a new asset for user 232 // Create a new asset for user
233 AssetBase asset = new AssetBase(); 233 AssetBase asset = new AssetBase();
234 asset.FullID = LLUUID.Random(); 234 asset.FullID = LLUUID.Random();
@@ -244,7 +244,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
244 244
245 // mostly keep the values from before 245 // mostly keep the values from before
246 LLObject.TextureEntry tmptex = part.Shape.Textures; 246 LLObject.TextureEntry tmptex = part.Shape.Textures;
247 247
248 // remove the old asset from the cache 248 // remove the old asset from the cache
249 LLUUID oldID = tmptex.DefaultTexture.TextureID; 249 LLUUID oldID = tmptex.DefaultTexture.TextureID;
250 scene.AssetCache.ExpireAsset(oldID); 250 scene.AssetCache.ExpireAsset(oldID);
@@ -298,4 +298,4 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
298 298
299 #endregion 299 #endregion
300 } 300 }
301} \ No newline at end of file 301}