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-rw-r--r--OpenSim/Region/Environment/Modules/ContentManagementSystem/GitDatabase.cs167
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diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/GitDatabase.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/GitDatabase.cs
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--- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/GitDatabase.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28#region Header
29
30// GitDatabase.cs
31//
32//
33//
34
35#endregion Header
36
37using System;
38using System.Collections.Generic;
39using System.IO;
40using Slash = System.IO.Path;
41using System.Reflection;
42using System.Xml;
43
44using OpenMetaverse;
45
46using Nini.Config;
47
48using OpenSim.Framework;
49using OpenSim.Region.Framework.Interfaces;
50using OpenSim.Region.Framework.Scenes;
51using OpenSim.Region.Environment.Modules.World.Serialiser;
52using OpenSim.Region.Environment.Modules.World.Terrain;
53using OpenSim.Region.Physics.Manager;
54
55using log4net;
56
57namespace OpenSim.Region.Environment.Modules.ContentManagement
58{
59 /// <summary>
60 /// Just a stub :-(
61 /// </summary>
62 public class GitDatabase : IContentDatabase
63 {
64 #region Constructors
65
66 public GitDatabase()
67 {
68 }
69
70 #endregion Constructors
71
72 #region Public Methods
73
74 public SceneObjectGroup GetMostRecentObjectRevision(UUID id)
75 {
76 return null;
77 }
78
79 public int GetMostRecentRevision(UUID regionid)
80 {
81 return 0;
82 }
83
84 public SceneObjectGroup GetObjectRevision(UUID id, int revision)
85 {
86 return null;
87 }
88
89 public System.Collections.ArrayList GetObjectsFromRegion(UUID regionid, int revision)
90 {
91 return null;
92 }
93
94 public string GetRegionObjectHeightMap(UUID regionid)
95 {
96 return null;
97 }
98
99 public string GetRegionObjectHeightMap(UUID regionid, int revision)
100 {
101 return null;
102 }
103
104 public string GetRegionObjectXML(UUID regionid)
105 {
106 return null;
107 }
108
109 public string GetRegionObjectXML(UUID regionid, int revision)
110 {
111 return null;
112 }
113
114 public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid)
115 {
116 return null;
117 }
118
119 public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision)
120 {
121 return null;
122 }
123
124 public bool InRepository(UUID id)
125 {
126 return false;
127 }
128
129 public void Initialise(Scene scene, String dir)
130 {
131 }
132
133 public System.Collections.Generic.SortedDictionary<string, string> ListOfObjectRevisions(UUID id)
134 {
135 return null;
136 }
137
138 public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID id)
139 {
140 return null;
141 }
142
143 public int NumOfObjectRev(UUID id)
144 {
145 return 0;
146 }
147
148 public int NumOfRegionRev(UUID regionid)
149 {
150 return 0;
151 }
152
153 public void PostInitialise()
154 {
155 }
156
157 public void SaveObject(SceneObjectGroup entity)
158 {
159 }
160
161 public void SaveRegion(UUID regionid, string regionName, string logMessage)
162 {
163 }
164
165 #endregion Public Methods
166 }
167}