diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/Inventory')
3 files changed, 0 insertions, 915 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs deleted file mode 100644 index 3a58202..0000000 --- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ /dev/null | |||
@@ -1,279 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.IO.Compression; | ||
32 | using System.Reflection; | ||
33 | using System.Xml; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using OpenSim.Region.Environment.Modules.World.Archiver; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Communications; | ||
39 | using OpenSim.Framework.Communications.Cache; | ||
40 | using log4net; | ||
41 | using OpenSim.Region.Environment.Modules.World.Serialiser; | ||
42 | |||
43 | |||
44 | namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver | ||
45 | { | ||
46 | public class InventoryArchiveReadRequest | ||
47 | { | ||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | protected Scene scene; | ||
51 | protected TarArchiveReader archive; | ||
52 | private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); | ||
53 | |||
54 | CommunicationsManager commsManager; | ||
55 | |||
56 | public InventoryArchiveReadRequest(Scene currentScene, CommunicationsManager commsManager) | ||
57 | { | ||
58 | //List<string> serialisedObjects = new List<string>(); | ||
59 | scene = currentScene; | ||
60 | this.commsManager = commsManager; | ||
61 | } | ||
62 | |||
63 | protected InventoryItemBase loadInvItem(string path, string contents) | ||
64 | { | ||
65 | InventoryItemBase item = new InventoryItemBase(); | ||
66 | StringReader sr = new StringReader(contents); | ||
67 | XmlTextReader reader = new XmlTextReader(sr); | ||
68 | |||
69 | if (contents.Equals("")) return null; | ||
70 | |||
71 | reader.ReadStartElement("InventoryObject"); | ||
72 | reader.ReadStartElement("Name"); | ||
73 | item.Name = reader.ReadString(); | ||
74 | reader.ReadEndElement(); | ||
75 | reader.ReadStartElement("ID"); | ||
76 | item.ID = UUID.Parse(reader.ReadString()); | ||
77 | reader.ReadEndElement(); | ||
78 | reader.ReadStartElement("InvType"); | ||
79 | item.InvType = System.Convert.ToInt32(reader.ReadString()); | ||
80 | reader.ReadEndElement(); | ||
81 | reader.ReadStartElement("CreatorUUID"); | ||
82 | item.Creator = UUID.Parse(reader.ReadString()); | ||
83 | reader.ReadEndElement(); | ||
84 | reader.ReadStartElement("CreationDate"); | ||
85 | item.CreationDate = System.Convert.ToInt32(reader.ReadString()); | ||
86 | reader.ReadEndElement(); | ||
87 | reader.ReadStartElement("Owner"); | ||
88 | item.Owner = UUID.Parse(reader.ReadString()); | ||
89 | reader.ReadEndElement(); | ||
90 | //No description would kill it | ||
91 | if (reader.IsEmptyElement) | ||
92 | { | ||
93 | reader.ReadStartElement("Description"); | ||
94 | } | ||
95 | else | ||
96 | { | ||
97 | reader.ReadStartElement("Description"); | ||
98 | item.Description = reader.ReadString(); | ||
99 | reader.ReadEndElement(); | ||
100 | } | ||
101 | reader.ReadStartElement("AssetType"); | ||
102 | item.AssetType = System.Convert.ToInt32(reader.ReadString()); | ||
103 | reader.ReadEndElement(); | ||
104 | reader.ReadStartElement("AssetID"); | ||
105 | item.AssetID = UUID.Parse(reader.ReadString()); | ||
106 | reader.ReadEndElement(); | ||
107 | reader.ReadStartElement("SaleType"); | ||
108 | item.SaleType = System.Convert.ToByte(reader.ReadString()); | ||
109 | reader.ReadEndElement(); | ||
110 | reader.ReadStartElement("SalePrice"); | ||
111 | item.SalePrice = System.Convert.ToInt32(reader.ReadString()); | ||
112 | reader.ReadEndElement(); | ||
113 | reader.ReadStartElement("BasePermissions"); | ||
114 | item.BasePermissions = System.Convert.ToUInt32(reader.ReadString()); | ||
115 | reader.ReadEndElement(); | ||
116 | reader.ReadStartElement("CurrentPermissions"); | ||
117 | item.CurrentPermissions = System.Convert.ToUInt32(reader.ReadString()); | ||
118 | reader.ReadEndElement(); | ||
119 | reader.ReadStartElement("EveryOnePermssions"); | ||
120 | item.EveryOnePermissions = System.Convert.ToUInt32(reader.ReadString()); | ||
121 | reader.ReadEndElement(); | ||
122 | reader.ReadStartElement("NextPermissions"); | ||
123 | item.NextPermissions = System.Convert.ToUInt32(reader.ReadString()); | ||
124 | reader.ReadEndElement(); | ||
125 | reader.ReadStartElement("Flags"); | ||
126 | item.Flags = System.Convert.ToUInt32(reader.ReadString()); | ||
127 | reader.ReadEndElement(); | ||
128 | reader.ReadStartElement("GroupID"); | ||
129 | item.GroupID = UUID.Parse(reader.ReadString()); | ||
130 | reader.ReadEndElement(); | ||
131 | reader.ReadStartElement("GroupOwned"); | ||
132 | item.GroupOwned = System.Convert.ToBoolean(reader.ReadString()); | ||
133 | reader.ReadEndElement(); | ||
134 | //reader.ReadStartElement("ParentFolderID"); | ||
135 | //item.Folder = UUID.Parse(reader.ReadString()); | ||
136 | //reader.ReadEndElement(); | ||
137 | //reader.ReadEndElement(); | ||
138 | |||
139 | return item; | ||
140 | } | ||
141 | |||
142 | public void execute(string firstName, string lastName, string invPath, string loadPath) | ||
143 | { | ||
144 | string filePath = "ERROR"; | ||
145 | int successfulAssetRestores = 0; | ||
146 | int failedAssetRestores = 0; | ||
147 | int successfulItemRestores = 0; | ||
148 | |||
149 | UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName); | ||
150 | if (null == userProfile) | ||
151 | { | ||
152 | m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName); | ||
153 | return; | ||
154 | } | ||
155 | |||
156 | CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID); | ||
157 | if (null == userInfo) | ||
158 | { | ||
159 | m_log.ErrorFormat( | ||
160 | "[CONSOLE]: Failed to find user info for {0} {1} {2}", | ||
161 | firstName, lastName, userProfile.ID); | ||
162 | |||
163 | return; | ||
164 | } | ||
165 | |||
166 | if (!userInfo.HasReceivedInventory) | ||
167 | { | ||
168 | m_log.ErrorFormat( | ||
169 | "[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}", | ||
170 | firstName, lastName, userProfile.ID); | ||
171 | |||
172 | return; | ||
173 | } | ||
174 | |||
175 | InventoryFolderImpl inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath); | ||
176 | |||
177 | if (null == inventoryFolder) | ||
178 | { | ||
179 | // TODO: Later on, automatically create this folder if it does not exist | ||
180 | m_log.ErrorFormat("[ARCHIVER]: Inventory path {0} does not exist", invPath); | ||
181 | |||
182 | return; | ||
183 | } | ||
184 | |||
185 | archive | ||
186 | = new TarArchiveReader(new GZipStream( | ||
187 | new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress)); | ||
188 | |||
189 | byte[] data; | ||
190 | TarArchiveReader.TarEntryType entryType; | ||
191 | while ((data = archive.ReadEntry(out filePath, out entryType)) != null) | ||
192 | { | ||
193 | if (entryType == TarArchiveReader.TarEntryType.TYPE_DIRECTORY) { | ||
194 | m_log.WarnFormat("[ARCHIVER]: Ignoring directory entry {0}", filePath); | ||
195 | } else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) | ||
196 | { | ||
197 | if (LoadAsset(filePath, data)) | ||
198 | successfulAssetRestores++; | ||
199 | else | ||
200 | failedAssetRestores++; | ||
201 | } | ||
202 | else | ||
203 | { | ||
204 | InventoryItemBase item = loadInvItem(filePath, m_asciiEncoding.GetString(data)); | ||
205 | |||
206 | if (item != null) | ||
207 | { | ||
208 | item.Creator = userProfile.ID; | ||
209 | item.Owner = userProfile.ID; | ||
210 | |||
211 | // Reset folder ID to the one in which we want to load it | ||
212 | // TODO: Properly restore entire folder structure. At the moment all items are dumped in this | ||
213 | // single folder no matter where in the saved folder structure they are. | ||
214 | item.Folder = inventoryFolder.ID; | ||
215 | |||
216 | userInfo.AddItem(item); | ||
217 | successfulItemRestores++; | ||
218 | } | ||
219 | } | ||
220 | } | ||
221 | |||
222 | archive.Close(); | ||
223 | |||
224 | m_log.DebugFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); | ||
225 | m_log.InfoFormat("[ARCHIVER]: Restored {0} items", successfulItemRestores); | ||
226 | } | ||
227 | |||
228 | /// <summary> | ||
229 | /// Load an asset | ||
230 | /// </summary> | ||
231 | /// <param name="assetFilename"></param> | ||
232 | /// <param name="data"></param> | ||
233 | /// <returns>true if asset was successfully loaded, false otherwise</returns> | ||
234 | private bool LoadAsset(string assetPath, byte[] data) | ||
235 | { | ||
236 | //IRegionSerialiser serialiser = scene.RequestModuleInterface<IRegionSerialiser>(); | ||
237 | // Right now we're nastily obtaining the UUID from the filename | ||
238 | string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); | ||
239 | int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR); | ||
240 | |||
241 | if (i == -1) | ||
242 | { | ||
243 | m_log.ErrorFormat( | ||
244 | "[ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping", | ||
245 | assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR); | ||
246 | |||
247 | return false; | ||
248 | } | ||
249 | |||
250 | string extension = filename.Substring(i); | ||
251 | string uuid = filename.Remove(filename.Length - extension.Length); | ||
252 | |||
253 | if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) | ||
254 | { | ||
255 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; | ||
256 | |||
257 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | ||
258 | |||
259 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName"); | ||
260 | |||
261 | asset.Metadata.Type = assetType; | ||
262 | asset.Data = data; | ||
263 | |||
264 | scene.AssetCache.AddAsset(asset); | ||
265 | |||
266 | |||
267 | return true; | ||
268 | } | ||
269 | else | ||
270 | { | ||
271 | m_log.ErrorFormat( | ||
272 | "[ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}", | ||
273 | assetPath, extension); | ||
274 | |||
275 | return false; | ||
276 | } | ||
277 | } | ||
278 | } | ||
279 | } | ||
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs deleted file mode 100644 index e23f2a8..0000000 --- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ /dev/null | |||
@@ -1,247 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.IO.Compression; | ||
32 | using System.Reflection; | ||
33 | using System.Xml; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using OpenSim.Region.Environment.Modules.World.Archiver; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Communications; | ||
39 | using OpenSim.Framework.Communications.Cache; | ||
40 | using log4net; | ||
41 | |||
42 | |||
43 | namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver | ||
44 | { | ||
45 | public class InventoryArchiveWriteRequest | ||
46 | { | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
49 | protected Scene scene; | ||
50 | protected TarArchiveWriter archive; | ||
51 | protected CommunicationsManager commsManager; | ||
52 | Dictionary<UUID, int> assetUuids; | ||
53 | |||
54 | /// <value> | ||
55 | /// The path to which the inventory archive will be saved. | ||
56 | /// </value> | ||
57 | private string m_savePath; | ||
58 | |||
59 | public InventoryArchiveWriteRequest(Scene currentScene, CommunicationsManager commsManager) | ||
60 | { | ||
61 | scene = currentScene; | ||
62 | archive = new TarArchiveWriter(); | ||
63 | this.commsManager = commsManager; | ||
64 | assetUuids = new Dictionary<UUID, int>(); | ||
65 | } | ||
66 | |||
67 | protected void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids) | ||
68 | { | ||
69 | AssetsArchiver assetsArchiver = new AssetsArchiver(assetsFound); | ||
70 | assetsArchiver.Archive(archive); | ||
71 | archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress)); | ||
72 | } | ||
73 | |||
74 | protected void saveInvItem(InventoryItemBase inventoryItem, string path) | ||
75 | { | ||
76 | string filename | ||
77 | = string.Format("{0}{1}_{2}.xml", | ||
78 | path, inventoryItem.Name, inventoryItem.ID); | ||
79 | StringWriter sw = new StringWriter(); | ||
80 | XmlTextWriter writer = new XmlTextWriter(sw); | ||
81 | writer.WriteStartElement("InventoryObject"); | ||
82 | writer.WriteStartElement("Name"); | ||
83 | writer.WriteString(inventoryItem.Name); | ||
84 | writer.WriteEndElement(); | ||
85 | writer.WriteStartElement("ID"); | ||
86 | writer.WriteString(inventoryItem.ID.ToString()); | ||
87 | writer.WriteEndElement(); | ||
88 | writer.WriteStartElement("InvType"); | ||
89 | writer.WriteString(inventoryItem.InvType.ToString()); | ||
90 | writer.WriteEndElement(); | ||
91 | writer.WriteStartElement("CreatorUUID"); | ||
92 | writer.WriteString(inventoryItem.Creator.ToString()); | ||
93 | writer.WriteEndElement(); | ||
94 | writer.WriteStartElement("CreationDate"); | ||
95 | writer.WriteString(inventoryItem.CreationDate.ToString()); | ||
96 | writer.WriteEndElement(); | ||
97 | writer.WriteStartElement("Owner"); | ||
98 | writer.WriteString(inventoryItem.Owner.ToString()); | ||
99 | writer.WriteEndElement(); | ||
100 | writer.WriteStartElement("Description"); | ||
101 | if (inventoryItem.Description.Length > 0) | ||
102 | writer.WriteString(inventoryItem.Description); | ||
103 | else writer.WriteString("No Description"); | ||
104 | writer.WriteEndElement(); | ||
105 | writer.WriteStartElement("AssetType"); | ||
106 | writer.WriteString(inventoryItem.AssetType.ToString()); | ||
107 | writer.WriteEndElement(); | ||
108 | writer.WriteStartElement("AssetID"); | ||
109 | writer.WriteString(inventoryItem.AssetID.ToString()); | ||
110 | writer.WriteEndElement(); | ||
111 | writer.WriteStartElement("SaleType"); | ||
112 | writer.WriteString(inventoryItem.SaleType.ToString()); | ||
113 | writer.WriteEndElement(); | ||
114 | writer.WriteStartElement("SalePrice"); | ||
115 | writer.WriteString(inventoryItem.SalePrice.ToString()); | ||
116 | writer.WriteEndElement(); | ||
117 | writer.WriteStartElement("BasePermissions"); | ||
118 | writer.WriteString(inventoryItem.BasePermissions.ToString()); | ||
119 | writer.WriteEndElement(); | ||
120 | writer.WriteStartElement("CurrentPermissions"); | ||
121 | writer.WriteString(inventoryItem.CurrentPermissions.ToString()); | ||
122 | writer.WriteEndElement(); | ||
123 | writer.WriteStartElement("EveryOnePermssions"); | ||
124 | writer.WriteString(inventoryItem.EveryOnePermissions.ToString()); | ||
125 | writer.WriteEndElement(); | ||
126 | writer.WriteStartElement("NextPermissions"); | ||
127 | writer.WriteString(inventoryItem.NextPermissions.ToString()); | ||
128 | writer.WriteEndElement(); | ||
129 | writer.WriteStartElement("Flags"); | ||
130 | writer.WriteString(inventoryItem.Flags.ToString()); | ||
131 | writer.WriteEndElement(); | ||
132 | writer.WriteStartElement("GroupID"); | ||
133 | writer.WriteString(inventoryItem.GroupID.ToString()); | ||
134 | writer.WriteEndElement(); | ||
135 | writer.WriteStartElement("GroupOwned"); | ||
136 | writer.WriteString(inventoryItem.GroupOwned.ToString()); | ||
137 | writer.WriteEndElement(); | ||
138 | writer.WriteStartElement("ParentFolderID"); | ||
139 | writer.WriteString(inventoryItem.Folder.ToString()); | ||
140 | writer.WriteEndElement(); | ||
141 | writer.WriteEndElement(); | ||
142 | |||
143 | archive.AddFile(filename, sw.ToString()); | ||
144 | |||
145 | assetUuids[inventoryItem.AssetID] = 1; | ||
146 | } | ||
147 | |||
148 | protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path) | ||
149 | { | ||
150 | List<InventoryFolderImpl> inventories = inventoryFolder.RequestListOfFolderImpls(); | ||
151 | List<InventoryItemBase> items = inventoryFolder.RequestListOfItems(); | ||
152 | string newPath = path + inventoryFolder.Name + InventoryFolderImpl.PATH_DELIMITER; | ||
153 | archive.AddDir(newPath); | ||
154 | foreach (InventoryFolderImpl folder in inventories) | ||
155 | { | ||
156 | saveInvDir(folder, newPath); | ||
157 | } | ||
158 | foreach (InventoryItemBase item in items) | ||
159 | { | ||
160 | saveInvItem(item, newPath); | ||
161 | } | ||
162 | } | ||
163 | |||
164 | public void execute(string firstName, string lastName, string invPath, string savePath) | ||
165 | { | ||
166 | m_savePath = savePath; | ||
167 | |||
168 | UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName); | ||
169 | if (null == userProfile) | ||
170 | { | ||
171 | m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName); | ||
172 | return; | ||
173 | } | ||
174 | |||
175 | CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID); | ||
176 | if (null == userInfo) | ||
177 | { | ||
178 | m_log.ErrorFormat("[CONSOLE]: Failed to find user info for {0} {1} {2}", firstName, lastName, userProfile.ID); | ||
179 | return; | ||
180 | } | ||
181 | |||
182 | InventoryFolderImpl inventoryFolder = null; | ||
183 | InventoryItemBase inventoryItem = null; | ||
184 | |||
185 | if (userInfo.HasReceivedInventory) | ||
186 | { | ||
187 | // Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl | ||
188 | // itself (possibly at a small loss in efficiency). | ||
189 | string[] components | ||
190 | = invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); | ||
191 | invPath = String.Empty; | ||
192 | foreach (string c in components) | ||
193 | { | ||
194 | invPath += c + InventoryFolderImpl.PATH_DELIMITER; | ||
195 | } | ||
196 | |||
197 | // Annoyingly Split actually returns the original string if the input string consists only of delimiters | ||
198 | // Therefore if we still start with a / after the split, then we need the root folder | ||
199 | if (invPath.Length == 0) | ||
200 | { | ||
201 | inventoryFolder = userInfo.RootFolder; | ||
202 | } | ||
203 | else | ||
204 | { | ||
205 | invPath = invPath.Remove(invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); | ||
206 | inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath); | ||
207 | } | ||
208 | |||
209 | // The path may point to an item instead | ||
210 | if (inventoryFolder == null) | ||
211 | { | ||
212 | inventoryItem = userInfo.RootFolder.FindItemByPath(invPath); | ||
213 | } | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | m_log.ErrorFormat("[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}", firstName, lastName, userProfile.ID); | ||
218 | return; | ||
219 | } | ||
220 | |||
221 | if (null == inventoryFolder) | ||
222 | { | ||
223 | if (null == inventoryItem) | ||
224 | { | ||
225 | m_log.ErrorFormat("[CONSOLE]: Could not find inventory entry at path {0}", invPath); | ||
226 | return; | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | m_log.InfoFormat("[CONSOLE]: Found item {0} {1} at {2}", inventoryItem.Name, inventoryItem.ID, | ||
231 | invPath); | ||
232 | //get and export item info | ||
233 | saveInvItem(inventoryItem, invPath); | ||
234 | } | ||
235 | } | ||
236 | else | ||
237 | { | ||
238 | m_log.InfoFormat("[CONSOLE]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID, | ||
239 | invPath); | ||
240 | //recurse through all dirs getting dirs and files | ||
241 | saveInvDir(inventoryFolder, ""); | ||
242 | } | ||
243 | |||
244 | new AssetsRequest(assetUuids.Keys, scene.AssetCache, ReceivedAllAssets).Execute(); | ||
245 | } | ||
246 | } | ||
247 | } | ||
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs deleted file mode 100644 index 62fb3a2..0000000 --- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ /dev/null | |||
@@ -1,389 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using OpenMetaverse; | ||
33 | using log4net; | ||
34 | using Nini.Config; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Framework.Communications.Cache; | ||
39 | |||
40 | namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer | ||
41 | { | ||
42 | public class InventoryTransferModule : IInventoryTransferModule, IRegionModule | ||
43 | { | ||
44 | private static readonly ILog m_log | ||
45 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | /// <summary> | ||
48 | private List<Scene> m_Scenelist = new List<Scene>(); | ||
49 | private Dictionary<UUID, Scene> m_AgentRegions = | ||
50 | new Dictionary<UUID, Scene>(); | ||
51 | |||
52 | private IMessageTransferModule m_TransferModule = null; | ||
53 | |||
54 | #region IRegionModule Members | ||
55 | |||
56 | public void Initialise(Scene scene, IConfigSource config) | ||
57 | { | ||
58 | if (config.Configs["Messaging"] != null) | ||
59 | { | ||
60 | // Allow disabling this module in config | ||
61 | // | ||
62 | if (config.Configs["Messaging"].GetString( | ||
63 | "InventoryTransferModule", "InventoryTransferModule") != | ||
64 | "InventoryTransferModule") | ||
65 | return; | ||
66 | } | ||
67 | |||
68 | if (!m_Scenelist.Contains(scene)) | ||
69 | { | ||
70 | if (m_Scenelist.Count == 0) | ||
71 | { | ||
72 | m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>(); | ||
73 | if (m_TransferModule == null) | ||
74 | m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only"); | ||
75 | } | ||
76 | |||
77 | m_Scenelist.Add(scene); | ||
78 | |||
79 | scene.RegisterModuleInterface<IInventoryTransferModule>(this); | ||
80 | |||
81 | scene.EventManager.OnNewClient += OnNewClient; | ||
82 | scene.EventManager.OnClientClosed += ClientLoggedOut; | ||
83 | } | ||
84 | } | ||
85 | |||
86 | public void PostInitialise() | ||
87 | { | ||
88 | } | ||
89 | |||
90 | public void Close() | ||
91 | { | ||
92 | } | ||
93 | |||
94 | public string Name | ||
95 | { | ||
96 | get { return "InventoryModule"; } | ||
97 | } | ||
98 | |||
99 | public bool IsSharedModule | ||
100 | { | ||
101 | get { return true; } | ||
102 | } | ||
103 | |||
104 | #endregion | ||
105 | |||
106 | private void OnNewClient(IClientAPI client) | ||
107 | { | ||
108 | // Inventory giving is conducted via instant message | ||
109 | client.OnInstantMessage += OnInstantMessage; | ||
110 | } | ||
111 | |||
112 | private Scene FindClientScene(UUID agentId) | ||
113 | { | ||
114 | lock (m_Scenelist) | ||
115 | { | ||
116 | foreach (Scene scene in m_Scenelist) | ||
117 | { | ||
118 | ScenePresence presence = scene.GetScenePresence(agentId); | ||
119 | if (presence != null) | ||
120 | { | ||
121 | if (!presence.IsChildAgent) | ||
122 | return scene; | ||
123 | } | ||
124 | } | ||
125 | } | ||
126 | return null; | ||
127 | } | ||
128 | |||
129 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) | ||
130 | { | ||
131 | Scene scene = FindClientScene(client.AgentId); | ||
132 | |||
133 | if (scene == null) // Something seriously wrong here. | ||
134 | return; | ||
135 | |||
136 | if (im.dialog == (byte) InstantMessageDialog.InventoryOffered) | ||
137 | { | ||
138 | //m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0])); | ||
139 | |||
140 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | ||
141 | UUID copyID; | ||
142 | |||
143 | // First byte is the asset type | ||
144 | AssetType assetType = (AssetType)im.binaryBucket[0]; | ||
145 | |||
146 | if (AssetType.Folder == assetType) | ||
147 | { | ||
148 | UUID folderID = new UUID(im.binaryBucket, 1); | ||
149 | |||
150 | m_log.DebugFormat("[AGENT INVENTORY]: Inserting original folder {0} "+ | ||
151 | "into agent {1}'s inventory", | ||
152 | folderID, new UUID(im.toAgentID)); | ||
153 | |||
154 | InventoryFolderImpl folderCopy | ||
155 | = scene.GiveInventoryFolder(new UUID(im.toAgentID), client.AgentId, folderID, UUID.Zero); | ||
156 | |||
157 | if (folderCopy == null) | ||
158 | { | ||
159 | client.SendAgentAlertMessage("Can't find folder to give. Nothing given.", false); | ||
160 | return; | ||
161 | } | ||
162 | |||
163 | // The outgoing binary bucket should contain only the byte which signals an asset folder is | ||
164 | // being copied and the following bytes for the copied folder's UUID | ||
165 | copyID = folderCopy.ID; | ||
166 | byte[] copyIDBytes = copyID.GetBytes(); | ||
167 | im.binaryBucket = new byte[1 + copyIDBytes.Length]; | ||
168 | im.binaryBucket[0] = (byte)AssetType.Folder; | ||
169 | Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length); | ||
170 | |||
171 | if (user != null && !user.IsChildAgent) | ||
172 | { | ||
173 | user.ControllingClient.SendBulkUpdateInventory(folderCopy); | ||
174 | } | ||
175 | } | ||
176 | else | ||
177 | { | ||
178 | // First byte of the array is probably the item type | ||
179 | // Next 16 bytes are the UUID | ||
180 | |||
181 | UUID itemID = new UUID(im.binaryBucket, 1); | ||
182 | |||
183 | m_log.DebugFormat("[AGENT INVENTORY]: Inserting item {0} "+ | ||
184 | "into agent {1}'s inventory", | ||
185 | itemID, new UUID(im.toAgentID)); | ||
186 | |||
187 | InventoryItemBase itemCopy = scene.GiveInventoryItem( | ||
188 | new UUID(im.toAgentID), | ||
189 | client.AgentId, itemID); | ||
190 | |||
191 | if (itemCopy == null) | ||
192 | { | ||
193 | client.SendAgentAlertMessage("Can't find item to give. Nothing given.", false); | ||
194 | return; | ||
195 | } | ||
196 | |||
197 | copyID = itemCopy.ID; | ||
198 | Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16); | ||
199 | |||
200 | if (user != null && !user.IsChildAgent) | ||
201 | { | ||
202 | user.ControllingClient.SendBulkUpdateInventory(itemCopy); | ||
203 | } | ||
204 | } | ||
205 | |||
206 | // Send the IM to the recipient. The item is already | ||
207 | // in their inventory, so it will not be lost if | ||
208 | // they are offline. | ||
209 | // | ||
210 | if (user != null && !user.IsChildAgent) | ||
211 | { | ||
212 | // And notify. Transaction ID is the item ID. We get that | ||
213 | // same ID back on the reply so we know what to act on | ||
214 | // | ||
215 | user.ControllingClient.SendInstantMessage( | ||
216 | new UUID(im.fromAgentID), im.message, | ||
217 | new UUID(im.toAgentID), | ||
218 | im.fromAgentName, im.dialog, im.timestamp, | ||
219 | copyID, false, im.binaryBucket); | ||
220 | |||
221 | return; | ||
222 | } | ||
223 | else | ||
224 | { | ||
225 | if (m_TransferModule != null) | ||
226 | m_TransferModule.SendInstantMessage(im, delegate(bool success) {} ); | ||
227 | } | ||
228 | } | ||
229 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) | ||
230 | { | ||
231 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | ||
232 | |||
233 | if (user != null) // Local | ||
234 | { | ||
235 | user.ControllingClient.SendInstantMessage( | ||
236 | new UUID(im.fromAgentID), im.message, | ||
237 | new UUID(im.toAgentID), | ||
238 | im.fromAgentName, im.dialog, im.timestamp, | ||
239 | UUID.Zero, false, im.binaryBucket); | ||
240 | } | ||
241 | else | ||
242 | { | ||
243 | if (m_TransferModule != null) | ||
244 | m_TransferModule.SendInstantMessage(im, delegate(bool success) {} ); | ||
245 | } | ||
246 | } | ||
247 | else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined) | ||
248 | { | ||
249 | // Here, the recipient is local and we can assume that the | ||
250 | // inventory is loaded. Courtesy of the above bulk update, | ||
251 | // It will have been pushed to the client, too | ||
252 | // | ||
253 | |||
254 | CachedUserInfo userInfo = | ||
255 | scene.CommsManager.UserProfileCacheService. | ||
256 | GetUserDetails(client.AgentId); | ||
257 | |||
258 | if (userInfo != null) | ||
259 | { | ||
260 | InventoryFolderImpl trashFolder = | ||
261 | userInfo.FindFolderForType((int)AssetType.TrashFolder); | ||
262 | |||
263 | UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip | ||
264 | |||
265 | InventoryItemBase item = userInfo.RootFolder.FindItem(inventoryEntityID); | ||
266 | InventoryFolderBase folder = null; | ||
267 | |||
268 | if (item != null && trashFolder != null) | ||
269 | { | ||
270 | item.Folder = trashFolder.ID; | ||
271 | |||
272 | userInfo.DeleteItem(inventoryEntityID); | ||
273 | |||
274 | scene.AddInventoryItem(client, item); | ||
275 | } | ||
276 | else | ||
277 | { | ||
278 | folder = userInfo.RootFolder.FindFolder(inventoryEntityID); | ||
279 | |||
280 | if (folder != null & trashFolder != null) | ||
281 | { | ||
282 | userInfo.MoveFolder(inventoryEntityID, trashFolder.ID); | ||
283 | } | ||
284 | } | ||
285 | |||
286 | if ((null == item && null == folder) | null == trashFolder) | ||
287 | { | ||
288 | string reason = String.Empty; | ||
289 | |||
290 | if (trashFolder == null) | ||
291 | reason += " Trash folder not found."; | ||
292 | if (item == null) | ||
293 | reason += " Item not found."; | ||
294 | if (folder == null) | ||
295 | reason += " Folder not found."; | ||
296 | |||
297 | client.SendAgentAlertMessage("Unable to delete "+ | ||
298 | "received inventory" + reason, false); | ||
299 | } | ||
300 | } | ||
301 | |||
302 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | ||
303 | |||
304 | if (user != null) // Local | ||
305 | { | ||
306 | user.ControllingClient.SendInstantMessage( | ||
307 | new UUID(im.fromAgentID), im.message, | ||
308 | new UUID(im.toAgentID), | ||
309 | im.fromAgentName, im.dialog, im.timestamp, | ||
310 | UUID.Zero, false, im.binaryBucket); | ||
311 | } | ||
312 | else | ||
313 | { | ||
314 | if (m_TransferModule != null) | ||
315 | m_TransferModule.SendInstantMessage(im, delegate(bool success) {} ); | ||
316 | } | ||
317 | } | ||
318 | } | ||
319 | |||
320 | public void SetRootAgentScene(UUID agentID, Scene scene) | ||
321 | { | ||
322 | m_AgentRegions[agentID] = scene; | ||
323 | } | ||
324 | |||
325 | public bool NeedSceneCacheClear(UUID agentID, Scene scene) | ||
326 | { | ||
327 | if (!m_AgentRegions.ContainsKey(agentID)) | ||
328 | { | ||
329 | // Since we can get here two ways, we need to scan | ||
330 | // the scenes here. This is somewhat more expensive | ||
331 | // but helps avoid a nasty bug | ||
332 | // | ||
333 | |||
334 | foreach (Scene s in m_Scenelist) | ||
335 | { | ||
336 | ScenePresence presence; | ||
337 | |||
338 | if (s.TryGetAvatar(agentID, out presence)) | ||
339 | { | ||
340 | // If the agent is in this scene, then we | ||
341 | // are being called twice in a single | ||
342 | // teleport. This is wasteful of cycles | ||
343 | // but harmless due to this 2nd level check | ||
344 | // | ||
345 | // If the agent is found in another scene | ||
346 | // then the list wasn't current | ||
347 | // | ||
348 | // If the agent is totally unknown, then what | ||
349 | // are we even doing here?? | ||
350 | // | ||
351 | if (s == scene) | ||
352 | { | ||
353 | //m_log.Debug("[INVTRANSFERMOD]: s == scene. Returning true in " + scene.RegionInfo.RegionName); | ||
354 | return true; | ||
355 | } | ||
356 | else | ||
357 | { | ||
358 | //m_log.Debug("[INVTRANSFERMOD]: s != scene. Returning false in " + scene.RegionInfo.RegionName); | ||
359 | return false; | ||
360 | } | ||
361 | } | ||
362 | } | ||
363 | //m_log.Debug("[INVTRANSFERMOD]: agent not in scene. Returning true in " + scene.RegionInfo.RegionName); | ||
364 | return true; | ||
365 | } | ||
366 | |||
367 | // The agent is left in current Scene, so we must be | ||
368 | // going to another instance | ||
369 | // | ||
370 | if (m_AgentRegions[agentID] == scene) | ||
371 | { | ||
372 | //m_log.Debug("[INVTRANSFERMOD]: m_AgentRegions[agentID] == scene. Returning true in " + scene.RegionInfo.RegionName); | ||
373 | m_AgentRegions.Remove(agentID); | ||
374 | return true; | ||
375 | } | ||
376 | |||
377 | // Another region has claimed the agent | ||
378 | // | ||
379 | //m_log.Debug("[INVTRANSFERMOD]: last resort. Returning false in " + scene.RegionInfo.RegionName); | ||
380 | return false; | ||
381 | } | ||
382 | |||
383 | public void ClientLoggedOut(UUID agentID) | ||
384 | { | ||
385 | if (m_AgentRegions.ContainsKey(agentID)) | ||
386 | m_AgentRegions.Remove(agentID); | ||
387 | } | ||
388 | } | ||
389 | } | ||