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Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index f2f8cd2..91763a7 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
56 56
57 public InventoryArchiveReadRequest(Scene currentScene, CommunicationsManager commsManager) 57 public InventoryArchiveReadRequest(Scene currentScene, CommunicationsManager commsManager)
58 { 58 {
59 List<string> serialisedObjects = new List<string>(); 59 //List<string> serialisedObjects = new List<string>();
60 scene = currentScene; 60 scene = currentScene;
61 this.commsManager = commsManager; 61 this.commsManager = commsManager;
62 } 62 }
@@ -150,7 +150,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
150 150
151 string firstName = cmdparams[0]; 151 string firstName = cmdparams[0];
152 string lastName = cmdparams[1]; 152 string lastName = cmdparams[1];
153 string invPath = cmdparams[2]; 153 //string invPath = cmdparams[2];
154 loadPath = (cmdparams.Length > 3 ? cmdparams[3] : "inventory.tar.gz"); 154 loadPath = (cmdparams.Length > 3 ? cmdparams[3] : "inventory.tar.gz");
155 155
156 archive 156 archive
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
192 /// <returns>true if asset was successfully loaded, false otherwise</returns> 192 /// <returns>true if asset was successfully loaded, false otherwise</returns>
193 private bool LoadAsset(string assetPath, byte[] data) 193 private bool LoadAsset(string assetPath, byte[] data)
194 { 194 {
195 IRegionSerialiser serialiser = scene.RequestModuleInterface<IRegionSerialiser>(); 195 //IRegionSerialiser serialiser = scene.RequestModuleInterface<IRegionSerialiser>();
196 // Right now we're nastily obtaining the UUID from the filename 196 // Right now we're nastily obtaining the UUID from the filename
197 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); 197 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
198 int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR); 198 int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR);