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Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs
index adf1103..5597381 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -137,8 +137,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
137 // IM dialogs need to be pre-processed and have their sessionID filled by the server 137 // IM dialogs need to be pre-processed and have their sessionID filled by the server
138 // so the sim can match the transaction on the return packet. 138 // so the sim can match the transaction on the return packet.
139 139
140 // Don't send a Friend Dialog IM with a UUID.Zero session. 140 // Don't process IMs that are handled elsewhere (e.g. friend dialog
141 if (!dialogHandledElsewhere) 141 // IMs) with a non-UUID.Zero agent session, as those have been send
142 // by a client (either directly or from another region via
143 // inter-region communication) and will be processed in another
144 // module (e.g. the friends-module).
145 // IMs with fromAgentSession == UUID.Zero come from the server, and
146 // have to be passed to the matching viewer
147 if (!dialogHandledElsewhere || fromAgentSession == UUID.Zero)
142 { 148 {
143 // Try root avatar only first 149 // Try root avatar only first
144 foreach (Scene scene in m_scenes) 150 foreach (Scene scene in m_scenes)