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authorHomer Horwitz2008-11-01 22:09:48 +0000
committerHomer Horwitz2008-11-01 22:09:48 +0000
commit38e8853e5761d09a7e8f580dd277d9b99b834696 (patch)
tree653fe4c9075a03c05a4b5782f7309afa83062e5c /OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs
parent* minor: Remove mono compiler warning (diff)
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Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,
on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs
index adf1103..5597381 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -137,8 +137,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
137 // IM dialogs need to be pre-processed and have their sessionID filled by the server 137 // IM dialogs need to be pre-processed and have their sessionID filled by the server
138 // so the sim can match the transaction on the return packet. 138 // so the sim can match the transaction on the return packet.
139 139
140 // Don't send a Friend Dialog IM with a UUID.Zero session. 140 // Don't process IMs that are handled elsewhere (e.g. friend dialog
141 if (!dialogHandledElsewhere) 141 // IMs) with a non-UUID.Zero agent session, as those have been send
142 // by a client (either directly or from another region via
143 // inter-region communication) and will be processed in another
144 // module (e.g. the friends-module).
145 // IMs with fromAgentSession == UUID.Zero come from the server, and
146 // have to be passed to the matching viewer
147 if (!dialogHandledElsewhere || fromAgentSession == UUID.Zero)
142 { 148 {
143 // Try root avatar only first 149 // Try root avatar only first
144 foreach (Scene scene in m_scenes) 150 foreach (Scene scene in m_scenes)