diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/AvatarFactory')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs index d281e44..64cd955 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -57,13 +57,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory | |||
57 | if (appearance != null) | 57 | if (appearance != null) |
58 | { | 58 | { |
59 | //SetAppearanceAssets(profile, ref appearance); | 59 | //SetAppearanceAssets(profile, ref appearance); |
60 | m_log.InfoFormat("[APPEARANCE]: Found : {0}", appearance.ToString()); | 60 | //m_log.DebugFormat("[APPEARANCE]: Found : {0}", appearance.ToString()); |
61 | return true; | 61 | return true; |
62 | } | 62 | } |
63 | } | 63 | } |
64 | 64 | ||
65 | appearance = CreateDefault(avatarId); | 65 | appearance = CreateDefault(avatarId); |
66 | m_log.InfoFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId); | 66 | m_log.ErrorFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId); |
67 | return false; | 67 | return false; |
68 | } | 68 | } |
69 | 69 | ||
@@ -172,11 +172,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory | |||
172 | AvatarAppearance avatAppearance = null; | 172 | AvatarAppearance avatAppearance = null; |
173 | if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) | 173 | if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) |
174 | { | 174 | { |
175 | m_log.Info("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence"); | 175 | m_log.Warn("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence"); |
176 | avatAppearance = avatar.Appearance; | 176 | avatAppearance = avatar.Appearance; |
177 | } | 177 | } |
178 | 178 | ||
179 | m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name); | 179 | //m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name); |
180 | 180 | ||
181 | if (profile != null) | 181 | if (profile != null) |
182 | { | 182 | { |