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Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent/TextureDownload')
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs9
1 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
index 715dc4b..bcae259 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -57,11 +57,10 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
57 /// <summary> 57 /// <summary>
58 /// We will allow the client to request the same texture n times before dropping further requests 58 /// We will allow the client to request the same texture n times before dropping further requests
59 /// 59 ///
60 /// This number includes repeated requests for the same texture at different resolutions (which we don't 60 /// This number contains repeated requests for the same texture at different resolutions (which
61 /// currently handle properly as far as I know). However, this situation should be handled in a more 61 /// are handled since r7368). However, this situation should be handled in a more sophisticated way.
62 /// sophisticated way.
63 /// </summary> 62 /// </summary>
64 private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; 63 private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 15;
65 64
66 /// <summary> 65 /// <summary>
67 /// XXX Also going to limit requests for found textures. 66 /// XXX Also going to limit requests for found textures.
@@ -150,7 +149,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
150 149
151 m_scene.AddPendingDownloads(1); 150 m_scene.AddPendingDownloads(1);
152 151
153 TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber); 152 TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber, e.Priority);
154 m_textureSenders.Add(e.RequestedAssetID, requestHandler); 153 m_textureSenders.Add(e.RequestedAssetID, requestHandler);
155 154
156 m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true); 155 m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);