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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using libsecondlife;
32using log4net;
33using Nini.Config;
34using OpenSim.Framework;
35using OpenSim.Region.Environment.Interfaces;
36using OpenSim.Region.Environment.Modules.Agent.AssetTransaction;
37using OpenSim.Region.Environment.Scenes;
38
39namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
40{
41 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
42 {
43 private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
44 private Scene m_scene = null;
45 private bool m_dumpAssetsToFile = false;
46
47 private AgentAssetTransactionsManager m_transactionManager;
48
49 public AssetTransactionModule()
50 {
51 // System.Console.WriteLine("creating AgentAssetTransactionModule");
52 }
53
54 public void Initialise(Scene scene, IConfigSource config)
55 {
56 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
57 {
58 // System.Console.WriteLine("initialising AgentAssetTransactionModule");
59 RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
60 scene.RegisterModuleInterface<IAgentAssetTransactions>(this);
61
62 scene.EventManager.OnNewClient += NewClient;
63 }
64
65 if (m_scene == null)
66 {
67 m_scene = scene;
68 if (config.Configs["StandAlone"] != null)
69 {
70 try
71 {
72 m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false);
73 m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile);
74 }
75 catch (Exception)
76 {
77 m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
78 }
79 }
80 else
81 {
82 m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
83 }
84
85 }
86 }
87
88 public void PostInitialise()
89 {
90
91 }
92
93 public void Close()
94 {
95 }
96
97 public string Name
98 {
99 get { return "AgentTransactionModule"; }
100 }
101
102 public bool IsSharedModule
103 {
104 get { return true; }
105 }
106
107 public void NewClient(IClientAPI client)
108 {
109 client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest;
110 client.OnXferReceive += m_transactionManager.HandleXfer;
111 }
112
113 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
114 uint callbackID, string description, string name, sbyte invType,
115 sbyte type, byte wearableType, uint nextOwnerMask)
116 {
117 m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
118 }
119
120 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
121 InventoryItemBase item)
122 {
123 m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
124 }
125
126 public void RemoveAgentAssetTransactions(LLUUID userID)
127 {
128 m_transactionManager.RemoveAgentAssetTransactions(userID);
129 }
130 }
131
132 public class AgentAssetTransactionsManager
133 {
134 private static readonly ILog m_log
135 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
136
137 // Fields
138 public Scene MyScene;
139
140 /// <summary>
141 /// Each agent has its own singleton collection of transactions
142 /// </summary>
143 private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
144 new Dictionary<LLUUID, AgentAssetTransactions>();
145
146 /// <summary>
147 /// Should we dump uploaded assets to the filesystem?
148 /// </summary>
149 private bool m_dumpAssetsToFile;
150
151 public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile)
152 {
153 MyScene = scene;
154 m_dumpAssetsToFile = dumpAssetsToFile;
155 }
156
157 /// <summary>
158 /// Get the collection of asset transactions for the given user. If one does not already exist, it
159 /// is created.
160 /// </summary>
161 /// <param name="userID"></param>
162 /// <returns></returns>
163 private AgentAssetTransactions GetUserTransactions(LLUUID userID)
164 {
165 lock (AgentTransactions)
166 {
167 if (!AgentTransactions.ContainsKey(userID))
168 {
169 AgentAssetTransactions transactions
170 = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
171 AgentTransactions.Add(userID, transactions);
172 }
173
174 return AgentTransactions[userID];
175 }
176 }
177
178 /// <summary>
179 /// Remove the given agent asset transactions. This should be called when a client is departing
180 /// from a scene (and hence won't be making any more transactions here).
181 /// </summary>
182 /// <param name="userID"></param>
183 public void RemoveAgentAssetTransactions(LLUUID userID)
184 {
185 // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
186
187 lock (AgentTransactions)
188 {
189 AgentTransactions.Remove(userID);
190 }
191 }
192
193 /// <summary>
194 /// Create an inventory item from data that has been received through a transaction.
195 ///
196 /// This is called when new clothing or body parts are created. It may also be called in other
197 /// situations.
198 /// </summary>
199 /// <param name="remoteClient"></param>
200 /// <param name="transactionID"></param>
201 /// <param name="folderID"></param>
202 /// <param name="callbackID"></param>
203 /// <param name="description"></param>
204 /// <param name="name"></param>
205 /// <param name="invType"></param>
206 /// <param name="type"></param>
207 /// <param name="wearableType"></param>
208 /// <param name="nextOwnerMask"></param>
209 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
210 uint callbackID, string description, string name, sbyte invType,
211 sbyte type, byte wearableType, uint nextOwnerMask)
212 {
213 m_log.DebugFormat(
214 "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
215
216 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
217
218 transactions.RequestCreateInventoryItem(
219 remoteClient, transactionID, folderID, callbackID, description,
220 name, invType, type, wearableType, nextOwnerMask);
221 }
222
223 /// <summary>
224 /// Update an inventory item with data that has been received through a transaction.
225 ///
226 /// This is called when clothing or body parts are updated (for instance, with new textures or
227 /// colours). It may also be called in other situations.
228 /// </summary>
229 /// <param name="remoteClient"></param>
230 /// <param name="transactionID"></param>
231 /// <param name="item"></param>
232 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
233 InventoryItemBase item)
234 {
235 m_log.DebugFormat(
236 "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
237 item.Name);
238
239 AgentAssetTransactions transactions
240 = GetUserTransactions(remoteClient.AgentId);
241
242 transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
243 }
244
245 /// <summary>
246 /// Request that a client (agent) begin an asset transfer.
247 /// </summary>
248 /// <param name="remoteClient"></param>
249 /// <param name="assetID"></param>
250 /// <param name="transaction"></param>
251 /// <param name="type"></param>
252 /// <param name="data"></param></param>
253 /// <param name="tempFile"></param>
254 public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type,
255 byte[] data, bool storeLocal, bool tempFile)
256 {
257 // Console.WriteLine("asset upload of " + assetID);
258 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
259
260 AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
261 if (uploader != null)
262 {
263
264 if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile))
265 {
266
267 }
268 }
269 }
270
271 /// <summary>
272 /// Handle asset transfer data packets received in response to the asset upload request in
273 /// HandleUDPUploadRequest()
274 /// </summary>
275 /// <param name="remoteClient"></param>
276 /// <param name="xferID"></param>
277 /// <param name="packetID"></param>
278 /// <param name="data"></param>
279 public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
280 {
281 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
282
283 transactions.HandleXfer(xferID, packetID, data);
284 }
285 }
286} \ No newline at end of file