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Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs13
1 files changed, 4 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
index fcd0e0c..d7f5804 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -40,16 +40,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
40 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions 40 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
41 { 41 {
42 private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); 42 private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
43 private bool m_dumpAssetsToFile = false; 43 private bool m_dumpAssetsToFile;
44 private Scene m_scene = null; 44 private Scene m_scene;
45 45
46 private AgentAssetTransactionsManager m_transactionManager; 46 private AgentAssetTransactionsManager m_transactionManager;
47 47
48 public AssetTransactionModule()
49 {
50 // System.Console.WriteLine("creating AgentAssetTransactionModule");
51 }
52
53 #region IAgentAssetTransactions Members 48 #region IAgentAssetTransactions Members
54 49
55 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, 50 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
@@ -145,13 +140,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
145 /// <summary> 140 /// <summary>
146 /// Each agent has its own singleton collection of transactions 141 /// Each agent has its own singleton collection of transactions
147 /// </summary> 142 /// </summary>
148 private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = 143 private readonly Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
149 new Dictionary<LLUUID, AgentAssetTransactions>(); 144 new Dictionary<LLUUID, AgentAssetTransactions>();
150 145
151 /// <summary> 146 /// <summary>
152 /// Should we dump uploaded assets to the filesystem? 147 /// Should we dump uploaded assets to the filesystem?
153 /// </summary> 148 /// </summary>
154 private bool m_dumpAssetsToFile; 149 private readonly bool m_dumpAssetsToFile;
155 150
156 public Scene MyScene; 151 public Scene MyScene;
157 152