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-rw-r--r--OpenSim/Region/Environment/EstateManager.cs9
1 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs
index 67cfba6..83bfbb4 100644
--- a/OpenSim/Region/Environment/EstateManager.cs
+++ b/OpenSim/Region/Environment/EstateManager.cs
@@ -70,9 +70,8 @@ namespace OpenSim.Region.Environment
70 /// <param name="corner">Which corner</param> 70 /// <param name="corner">Which corner</param>
71 /// <param name="lowValue">Minimum height that texture range should cover</param> 71 /// <param name="lowValue">Minimum height that texture range should cover</param>
72 /// <param name="highValue">Maximum height that texture range should cover</param> 72 /// <param name="highValue">Maximum height that texture range should cover</param>
73 public void setEstateTextureRange(UInt16 corner, float lowValue, float highValue) 73 public void setEstateTextureRange(Int16 corner, float lowValue, float highValue)
74 { 74 {
75
76 switch (corner) 75 switch (corner)
77 { 76 {
78 case 0: 77 case 0:
@@ -99,7 +98,7 @@ namespace OpenSim.Region.Environment
99 /// </summary> 98 /// </summary>
100 /// <param name="band">Which texture band</param> 99 /// <param name="band">Which texture band</param>
101 /// <param name="textureUUID">The UUID of the texture</param> 100 /// <param name="textureUUID">The UUID of the texture</param>
102 public void setTerrainTexture(UInt16 band, LLUUID textureUUID) 101 public void setTerrainTexture(Int16 band, LLUUID textureUUID)
103 { 102 {
104 switch (band) 103 switch (band)
105 { 104 {
@@ -265,7 +264,7 @@ namespace OpenSim.Region.Environment
265 if (splitField.Length == 3) 264 if (splitField.Length == 3)
266 { 265 {
267 266
268 UInt16 corner = Convert.ToInt16(splitField[0]); 267 Int16 corner = Convert.ToInt16(splitField[0]);
269 float lowValue = (float)Convert.ToDecimal(splitField[1]); 268 float lowValue = (float)Convert.ToDecimal(splitField[1]);
270 float highValue = (float)Convert.ToDecimal(splitField[2]); 269 float highValue = (float)Convert.ToDecimal(splitField[2]);
271 270
@@ -283,7 +282,7 @@ namespace OpenSim.Region.Environment
283 string[] splitField = s.Split(' '); 282 string[] splitField = s.Split(' ');
284 if (splitField.Length == 2) 283 if (splitField.Length == 2)
285 { 284 {
286 UInt16 corner = Convert.ToInt16(splitField[0]); 285 Int16 corner = Convert.ToInt16(splitField[0]);
287 LLUUID textureUUID = new LLUUID(splitField[1]); 286 LLUUID textureUUID = new LLUUID(splitField[1]);
288 287
289 setTerrainTexture(corner, textureUUID); 288 setTerrainTexture(corner, textureUUID);