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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs24
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs18
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverException.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs28
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs54
-rw-r--r--OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs18
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/Statistics/Logging/BinaryLoggingModule.cs12
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveHelpers.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs115
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs14
-rw-r--r--OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs98
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs22
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs2
26 files changed, 232 insertions, 237 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 7270304..5604f49 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -48,8 +48,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
48 48
49 protected Scene m_scene = null; 49 protected Scene m_scene = null;
50 50
51 public string Name { get { return "Attachments Module"; } } 51 public string Name { get { return "Attachments Module"; } }
52 public Type ReplaceableInterface { get { return null; } } 52 public Type ReplaceableInterface { get { return null; } }
53 53
54 public void Initialise(IConfigSource source) {} 54 public void Initialise(IConfigSource source) {}
55 55
@@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
80 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachmentsFromInventory; 80 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachmentsFromInventory;
81 client.OnObjectAttach += AttachObject; 81 client.OnObjectAttach += AttachObject;
82 client.OnObjectDetach += DetachObject; 82 client.OnObjectDetach += DetachObject;
83 client.OnDetachAttachmentIntoInv += ShowDetachInUserInventory; 83 client.OnDetachAttachmentIntoInv += ShowDetachInUserInventory;
84 } 84 }
85 85
86 public void UnsubscribeFromClientEvents(IClientAPI client) 86 public void UnsubscribeFromClientEvents(IClientAPI client)
@@ -89,7 +89,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
89 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachmentsFromInventory; 89 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachmentsFromInventory;
90 client.OnObjectAttach -= AttachObject; 90 client.OnObjectAttach -= AttachObject;
91 client.OnObjectDetach -= DetachObject; 91 client.OnObjectDetach -= DetachObject;
92 client.OnDetachAttachmentIntoInv -= ShowDetachInUserInventory; 92 client.OnDetachAttachmentIntoInv -= ShowDetachInUserInventory;
93 } 93 }
94 94
95 /// <summary> 95 /// <summary>
@@ -173,12 +173,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
173 UUID itemID = UUID.Zero; 173 UUID itemID = UUID.Zero;
174 if (sp != null) 174 if (sp != null)
175 { 175 {
176 foreach(SceneObjectGroup grp in sp.GetAttachments(AttachmentPt)) 176 foreach (SceneObjectGroup grp in sp.GetAttachments(AttachmentPt))
177 { 177 {
178 itemID = grp.GetFromItemID(); 178 itemID = grp.GetFromItemID();
179 if (itemID != UUID.Zero) 179 if (itemID != UUID.Zero)
180 DetachSingleAttachmentToInv(itemID, remoteClient); 180 DetachSingleAttachmentToInv(itemID, remoteClient);
181 } 181 }
182 } 182 }
183 183
184 if (group.GetFromItemID() == UUID.Zero) 184 if (group.GetFromItemID() == UUID.Zero)
@@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
225 225
226 public UUID RezSingleAttachmentFromInventory( 226 public UUID RezSingleAttachmentFromInventory(
227 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) 227 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
228 { 228 {
229 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt); 229 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt);
230 230
231 if (updateInventoryStatus) 231 if (updateInventoryStatus)
@@ -241,8 +241,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
241 if (null == att) 241 if (null == att)
242 return UUID.Zero; 242 return UUID.Zero;
243 else 243 else
244 return att.UUID; 244 return att.UUID;
245 } 245 }
246 246
247 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 247 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
248 IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 248 IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
@@ -298,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
298 } 298 }
299 299
300 return null; 300 return null;
301 } 301 }
302 302
303 public UUID SetAttachmentInventoryStatus( 303 public UUID SetAttachmentInventoryStatus(
304 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 304 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
@@ -473,7 +473,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
473 sog.RootPart.IsAttachment = false; 473 sog.RootPart.IsAttachment = false;
474 sog.AbsolutePosition = sog.RootPart.AttachedPos; 474 sog.AbsolutePosition = sog.RootPart.AttachedPos;
475 UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID); 475 UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
476 sog.SetAttachmentPoint(attachmentPoint); 476 sog.SetAttachmentPoint(attachmentPoint);
477 } 477 }
478 478
479 /// <summary> 479 /// <summary>
@@ -600,7 +600,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
600 // In case it is later dropped again, don't let 600 // In case it is later dropped again, don't let
601 // it get cleaned up 601 // it get cleaned up
602 so.RootPart.RemFlag(PrimFlags.TemporaryOnRez); 602 so.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
603 so.HasGroupChanged = false; 603 so.HasGroupChanged = false;
604 } 604 }
605 } 605 }
606} 606}
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 032e55a..25322a1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
132 try 132 try
133 { 133 {
134 deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true); 134 deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
135 if(killingAvatar != null) 135 if (killingAvatar != null)
136 killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname); 136 killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
137 } 137 }
138 catch (InvalidOperationException) 138 catch (InvalidOperationException)
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
143 } 143 }
144 144
145 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) 145 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
146 { 146 {
147 try 147 try
148 { 148 {
149 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 149 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 4b30b0d..5ec64d5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -58,13 +58,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
58 public void SubscribeToClientEvents(IClientAPI client) 58 public void SubscribeToClientEvents(IClientAPI client)
59 { 59 {
60 client.OnGodKickUser += KickUser; 60 client.OnGodKickUser += KickUser;
61 client.OnRequestGodlikePowers += RequestGodlikePowers; 61 client.OnRequestGodlikePowers += RequestGodlikePowers;
62 } 62 }
63 63
64 public void UnsubscribeFromClientEvents(IClientAPI client) 64 public void UnsubscribeFromClientEvents(IClientAPI client)
65 { 65 {
66 client.OnGodKickUser -= KickUser; 66 client.OnGodKickUser -= KickUser;
67 client.OnRequestGodlikePowers -= RequestGodlikePowers; 67 client.OnRequestGodlikePowers -= RequestGodlikePowers;
68 } 68 }
69 69
70 public void RequestGodlikePowers( 70 public void RequestGodlikePowers(
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index 13bae2e..43bbf0d 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
137 { 137 {
138 if (scene.Entities.ContainsKey(toAgentID) && 138 if (scene.Entities.ContainsKey(toAgentID) &&
139 scene.Entities[toAgentID] is ScenePresence) 139 scene.Entities[toAgentID] is ScenePresence)
140 { 140 {
141// m_log.DebugFormat( 141// m_log.DebugFormat(
142// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}", 142// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
143// toAgentID.ToString(), scene.RegionInfo.RegionName); 143// toAgentID.ToString(), scene.RegionInfo.RegionName);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 52342ec..c1df827 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -179,14 +179,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
179 m_log.DebugFormat( 179 m_log.DebugFormat(
180 "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", 180 "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
181 successfulAssetRestores, failedAssetRestores); 181 successfulAssetRestores, failedAssetRestores);
182 m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores); 182 m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
183 183
184 return loadedNodes; 184 return loadedNodes;
185 } 185 }
186 finally 186 finally
187 { 187 {
188 m_loadStream.Close(); 188 m_loadStream.Close();
189 } 189 }
190 } 190 }
191 191
192 public void Close() 192 public void Close()
@@ -201,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
201 /// <param name="iarPath">The item archive path to replicate</param> 201 /// <param name="iarPath">The item archive path to replicate</param>
202 /// <param name="rootDestinationFolder">The root folder for the inventory load</param> 202 /// <param name="rootDestinationFolder">The root folder for the inventory load</param>
203 /// <param name="resolvedFolders"> 203 /// <param name="resolvedFolders">
204 /// The folders that we have resolved so far for a given archive path. 204 /// The folders that we have resolved so far for a given archive path.
205 /// This method will add more folders if necessary 205 /// This method will add more folders if necessary
206 /// </param> 206 /// </param>
207 /// <param name="loadedNodes"> 207 /// <param name="loadedNodes">
@@ -246,17 +246,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
246 /// The root folder for the inventory load 246 /// The root folder for the inventory load
247 /// </param> 247 /// </param>
248 /// <param name="resolvedFolders"> 248 /// <param name="resolvedFolders">
249 /// The folders that we have resolved so far for a given archive path. 249 /// The folders that we have resolved so far for a given archive path.
250 /// </param> 250 /// </param>
251 /// <returns> 251 /// <returns>
252 /// The folder in the user's inventory that matches best the archive path given. If no such folder was found 252 /// The folder in the user's inventory that matches best the archive path given. If no such folder was found
253 /// then the passed in root destination folder is returned. 253 /// then the passed in root destination folder is returned.
254 /// </returns> 254 /// </returns>
255 protected InventoryFolderBase ResolveDestinationFolder( 255 protected InventoryFolderBase ResolveDestinationFolder(
256 InventoryFolderBase rootDestFolder, 256 InventoryFolderBase rootDestFolder,
257 ref string archivePath, 257 ref string archivePath,
258 Dictionary <string, InventoryFolderBase> resolvedFolders) 258 Dictionary <string, InventoryFolderBase> resolvedFolders)
259 { 259 {
260// string originalArchivePath = archivePath; 260// string originalArchivePath = archivePath;
261 261
262 while (archivePath.Length > 0) 262 while (archivePath.Length > 0)
@@ -370,7 +370,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
370 370
371 if (0 == i) 371 if (0 == i)
372 loadedNodes.Add(destFolder); 372 loadedNodes.Add(destFolder);
373 } 373 }
374 } 374 }
375 375
376 /// <summary> 376 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 9908018..bae5a7a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
119 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) 119 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
120 { 120 {
121 Exception reportedException = null; 121 Exception reportedException = null;
122 bool succeeded = true; 122 bool succeeded = true;
123 123
124 try 124 try
125 { 125 {
@@ -136,7 +136,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
136 finally 136 finally
137 { 137 {
138 m_saveStream.Close(); 138 m_saveStream.Close();
139 } 139 }
140 140
141 m_module.TriggerInventoryArchiveSaved( 141 m_module.TriggerInventoryArchiveSaved(
142 m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException); 142 m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException);
@@ -270,7 +270,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
270 { 270 {
271 // We couldn't find the path indicated 271 // We couldn't find the path indicated
272 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); 272 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
273 Exception e = new InventoryArchiverException(errorMessage); 273 Exception e = new InventoryArchiverException(errorMessage);
274 m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); 274 m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
275 throw e; 275 throw e;
276 } 276 }
@@ -283,7 +283,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
283 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", 283 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
284 inventoryFolder.Name, 284 inventoryFolder.Name,
285 inventoryFolder.ID, 285 inventoryFolder.ID,
286 m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath ); 286 m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
287 287
288 //recurse through all dirs getting dirs and files 288 //recurse through all dirs getting dirs and files
289 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly); 289 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly);
@@ -301,7 +301,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
301 //SaveUsers(); 301 //SaveUsers();
302 302
303 new AssetsRequest( 303 new AssetsRequest(
304 new AssetsArchiver(m_archiveWriter), m_assetUuids, m_scene.AssetService, ReceivedAllAssets).Execute(); 304 new AssetsArchiver(m_archiveWriter), m_assetUuids, m_scene.AssetService, ReceivedAllAssets).Execute();
305 } 305 }
306 catch (Exception) 306 catch (Exception)
307 { 307 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverException.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverException.cs
index e07e2ca..5fd1a7e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverException.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverException.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
33 /// Signals an inventory archiving problem 33 /// Signals an inventory archiving problem
34 /// </summary> 34 /// </summary>
35 public class InventoryArchiverException : Exception 35 public class InventoryArchiverException : Exception
36 { 36 {
37 public InventoryArchiverException(string message) : base(message) {} 37 public InventoryArchiverException(string message) : base(message) {}
38 public InventoryArchiverException(string message, Exception e) : base(message, e) {} 38 public InventoryArchiverException(string message, Exception e) : base(message, e) {}
39 } 39 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index f03f2a1..2eaca49 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -91,12 +91,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
91 91
92 scene.AddCommand( 92 scene.AddCommand(
93 this, "load iar", 93 this, "load iar",
94 "load iar <first> <last> <inventory path> <password> [<IAR path>]", 94 "load iar <first> <last> <inventory path> <password> [<IAR path>]",
95 //"load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]", 95 //"load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]",
96 "Load user inventory archive (IAR).", 96 "Load user inventory archive (IAR).",
97 //"--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones" 97 //"--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
98 //+ "<first> is user's first name." + Environment.NewLine 98 //+ "<first> is user's first name." + Environment.NewLine
99 "<first> is user's first name." + Environment.NewLine 99 "<first> is user's first name." + Environment.NewLine
100 + "<last> is user's last name." + Environment.NewLine 100 + "<last> is user's last name." + Environment.NewLine
101 + "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine 101 + "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
102 + "<password> is the user's password." + Environment.NewLine 102 + "<password> is the user's password." + Environment.NewLine
@@ -241,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
241 if (CheckPresence(userInfo.PrincipalID)) 241 if (CheckPresence(userInfo.PrincipalID))
242 { 242 {
243 InventoryArchiveReadRequest request; 243 InventoryArchiveReadRequest request;
244 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); 244 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
245 245
246 try 246 try
247 { 247 {
@@ -286,10 +286,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
286 if (CheckPresence(userInfo.PrincipalID)) 286 if (CheckPresence(userInfo.PrincipalID))
287 { 287 {
288 InventoryArchiveReadRequest request; 288 InventoryArchiveReadRequest request;
289 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); 289 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
290 290
291 try 291 try
292 { 292 {
293 request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); 293 request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
294 } 294 }
295 catch (EntryPointNotFoundException e) 295 catch (EntryPointNotFoundException e)
@@ -325,20 +325,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
325 protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams) 325 protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
326 { 326 {
327 try 327 try
328 { 328 {
329 m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME."); 329 m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
330 330
331 Dictionary<string, object> options = new Dictionary<string, object>(); 331 Dictionary<string, object> options = new Dictionary<string, object>();
332 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); 332 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
333 333
334 List<string> mainParams = optionSet.Parse(cmdparams); 334 List<string> mainParams = optionSet.Parse(cmdparams);
335 335
336 if (mainParams.Count < 6) 336 if (mainParams.Count < 6)
337 { 337 {
338 m_log.Error( 338 m_log.Error(
339 "[INVENTORY ARCHIVER]: usage is load iar [--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); 339 "[INVENTORY ARCHIVER]: usage is load iar [--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
340 return; 340 return;
341 } 341 }
342 342
343 string firstName = mainParams[2]; 343 string firstName = mainParams[2];
344 string lastName = mainParams[3]; 344 string lastName = mainParams[3];
@@ -353,7 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
353 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) 353 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
354 m_log.InfoFormat( 354 m_log.InfoFormat(
355 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", 355 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
356 loadPath, firstName, lastName); 356 loadPath, firstName, lastName);
357 } 357 }
358 catch (InventoryArchiverException e) 358 catch (InventoryArchiverException e)
359 { 359 {
@@ -390,7 +390,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
390 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", 390 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
391 savePath, invPath, firstName, lastName); 391 savePath, invPath, firstName, lastName);
392 392
393 ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>()); 393 ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>());
394 } 394 }
395 catch (InventoryArchiverException e) 395 catch (InventoryArchiverException e)
396 { 396 {
@@ -398,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
398 } 398 }
399 399
400 lock (m_pendingConsoleSaves) 400 lock (m_pendingConsoleSaves)
401 m_pendingConsoleSaves.Add(id); 401 m_pendingConsoleSaves.Add(id);
402 } 402 }
403 403
404 private void SaveInvConsoleCommandCompleted( 404 private void SaveInvConsoleCommandCompleted(
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index d66a1d0..938886b2 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -58,18 +58,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
58 /// <summary> 58 /// <summary>
59 /// Stream of data representing a common IAR that can be reused in load tests. 59 /// Stream of data representing a common IAR that can be reused in load tests.
60 /// </summary> 60 /// </summary>
61 protected MemoryStream m_iarStream; 61 protected MemoryStream m_iarStream;
62 62
63 protected UserAccount m_ua1 63 protected UserAccount m_ua1
64 = new UserAccount { 64 = new UserAccount {
65 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), 65 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
66 FirstName = "Mr", 66 FirstName = "Mr",
67 LastName = "Tiddles" }; 67 LastName = "Tiddles" };
68 protected UserAccount m_ua2 68 protected UserAccount m_ua2
69 = new UserAccount { 69 = new UserAccount {
70 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), 70 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
71 FirstName = "Lord", 71 FirstName = "Lord",
72 LastName = "Lucan" }; 72 LastName = "Lucan" };
73 string m_item1Name = "b.lsl"; 73 string m_item1Name = "b.lsl";
74 74
75 private void SaveCompleted( 75 private void SaveCompleted(
@@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
86 } 86 }
87 87
88 protected void ConstructDefaultIarForTestLoad() 88 protected void ConstructDefaultIarForTestLoad()
89 { 89 {
90 string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random()); 90 string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
91 91
92 MemoryStream archiveWriteStream = new MemoryStream(); 92 MemoryStream archiveWriteStream = new MemoryStream();
@@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
104 string item1FileName 104 string item1FileName
105 = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); 105 = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
106 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); 106 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
107 tar.Close(); 107 tar.Close();
108 m_iarStream = new MemoryStream(archiveWriteStream.ToArray()); 108 m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
109 } 109 }
110 110
@@ -341,7 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
341// Assert.That(gotObject2File, Is.True, "No object2 file in archive"); 341// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
342 342
343 // TODO: Test presence of more files and contents of files. 343 // TODO: Test presence of more files and contents of files.
344 } 344 }
345 345
346 /// <summary> 346 /// <summary>
347 /// Test that things work when the load path specified starts with a slash 347 /// Test that things work when the load path specified starts with a slash
@@ -349,22 +349,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
349 [Test] 349 [Test]
350 public void TestLoadIarPathStartsWithSlash() 350 public void TestLoadIarPathStartsWithSlash()
351 { 351 {
352 TestHelper.InMethod(); 352 TestHelper.InMethod();
353// log4net.Config.XmlConfigurator.Configure(); 353// log4net.Config.XmlConfigurator.Configure();
354 354
355 SerialiserModule serialiserModule = new SerialiserModule(); 355 SerialiserModule serialiserModule = new SerialiserModule();
356 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 356 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
357 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 357 Scene scene = SceneSetupHelpers.SetupScene("inventory");
358 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 358 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
359 359
360 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password"); 360 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
361 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream); 361 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
362 362
363 InventoryItemBase foundItem1 363 InventoryItemBase foundItem1
364 = InventoryArchiveUtils.FindItemByPath( 364 = InventoryArchiveUtils.FindItemByPath(
365 scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name); 365 scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
366 366
367 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); 367 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
368 } 368 }
369 369
370 /// <summary> 370 /// <summary>
@@ -376,7 +376,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
376 [Test] 376 [Test]
377 public void TestLoadIarV0_1ExistingUsers() 377 public void TestLoadIarV0_1ExistingUsers()
378 { 378 {
379 TestHelper.InMethod(); 379 TestHelper.InMethod();
380 //log4net.Config.XmlConfigurator.Configure(); 380 //log4net.Config.XmlConfigurator.Configure();
381 381
382 SerialiserModule serialiserModule = new SerialiserModule(); 382 SerialiserModule serialiserModule = new SerialiserModule();
@@ -386,9 +386,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
386 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 386 Scene scene = SceneSetupHelpers.SetupScene("inventory");
387 387
388 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 388 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
389 389
390 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood"); 390 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
391 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); 391 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
392 392
393 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream); 393 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
394 394
@@ -450,7 +450,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
450 string userFirstName = "Jock"; 450 string userFirstName = "Jock";
451 string userLastName = "Stirrup"; 451 string userLastName = "Stirrup";
452 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); 452 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
453 UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); 453 UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
454 454
455 // Create asset 455 // Create asset
456 SceneObjectGroup object1; 456 SceneObjectGroup object1;
@@ -524,7 +524,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
524 [Test] 524 [Test]
525 public void TestLoadIarV0_1AbsentUsers() 525 public void TestLoadIarV0_1AbsentUsers()
526 { 526 {
527 TestHelper.InMethod(); 527 TestHelper.InMethod();
528 //log4net.Config.XmlConfigurator.Configure(); 528 //log4net.Config.XmlConfigurator.Configure();
529 529
530 string userFirstName = "Charlie"; 530 string userFirstName = "Charlie";
@@ -562,7 +562,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
562 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 562 Scene scene = SceneSetupHelpers.SetupScene("inventory");
563 563
564 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 564 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
565 UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood"); 565 UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");
566 566
567 archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream); 567 archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
568 568
@@ -680,8 +680,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
680 string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random()); 680 string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
681 string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random()); 681 string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
682 682
683 string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName }); 683 string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
684 string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName }); 684 string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
685 685
686 { 686 {
687 // Test replication of path1 687 // Test replication of path1
@@ -694,7 +694,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
694 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); 694 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
695 Assert.That(folder1Candidates.Count, Is.EqualTo(1)); 695 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
696 696
697 InventoryFolderBase folder1 = folder1Candidates[0]; 697 InventoryFolderBase folder1 = folder1Candidates[0];
698 List<InventoryFolderBase> folder2aCandidates 698 List<InventoryFolderBase> folder2aCandidates
699 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); 699 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
700 Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); 700 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
@@ -715,11 +715,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
715 715
716 List<InventoryFolderBase> folder2aCandidates 716 List<InventoryFolderBase> folder2aCandidates
717 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); 717 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
718 Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); 718 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
719 719
720 List<InventoryFolderBase> folder2bCandidates 720 List<InventoryFolderBase> folder2bCandidates
721 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName); 721 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
722 Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); 722 Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
723 } 723 }
724 } 724 }
725 725
@@ -741,7 +741,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
741 741
742 InventoryFolderBase folder1 742 InventoryFolderBase folder1
743 = UserInventoryTestUtils.CreateInventoryFolder( 743 = UserInventoryTestUtils.CreateInventoryFolder(
744 scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 744 scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
745 745
746 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 746 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
747 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); 747 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
@@ -772,7 +772,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
772 List<InventoryFolderBase> folder2PostCandidates 772 List<InventoryFolderBase> folder2PostCandidates
773 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); 773 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
774 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); 774 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
775 } 775 }
776 776
777 /// <summary> 777 /// <summary>
778 /// Test replication of a partly existing archive path to the user's inventory. This should create 778 /// Test replication of a partly existing archive path to the user's inventory. This should create
@@ -792,7 +792,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
792 792
793 InventoryFolderBase folder1 793 InventoryFolderBase folder1
794 = UserInventoryTestUtils.CreateInventoryFolder( 794 = UserInventoryTestUtils.CreateInventoryFolder(
795 scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 795 scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
796 796
797 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 797 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
798 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); 798 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
@@ -812,6 +812,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
812 List<InventoryFolderBase> folder2PostCandidates 812 List<InventoryFolderBase> folder2PostCandidates
813 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b"); 813 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
814 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); 814 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
815 } 815 }
816 } 816 }
817} \ No newline at end of file 817} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
index 35b70de..05fe3ee 100644
--- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
138 { 138 {
139 if (!queues.ContainsKey(agentId)) 139 if (!queues.ContainsKey(agentId))
140 { 140 {
141 /* 141 /*
142 m_log.DebugFormat( 142 m_log.DebugFormat(
143 "[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", 143 "[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
144 agentId, m_scene.RegionInfo.RegionName); 144 agentId, m_scene.RegionInfo.RegionName);
@@ -701,7 +701,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
701 701
702 public void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID) 702 public void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID)
703 { 703 {
704 OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesMessage); 704 OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesMessage);
705 Enqueue(item, avatarID); 705 Enqueue(item, avatarID);
706 } 706 }
707 707
diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs
index b62df18..0d7d16a 100644
--- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
55 } 55 }
56 56
57// private static byte[] uintToByteArray(uint uIntValue) 57// private static byte[] uintToByteArray(uint uIntValue)
58// { 58// {
59// byte[] result = new byte[4]; 59// byte[] result = new byte[4];
60// Utils.UIntToBytesBig(uIntValue, result, 0); 60// Utils.UIntToBytesBig(uIntValue, result, 0);
61// return result; 61// return result;
@@ -386,14 +386,14 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
386 return placesReply; 386 return placesReply;
387 } 387 }
388 388
389 public static OSD ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage) 389 public static OSD ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage)
390 { 390 {
391 OSDMap message = new OSDMap(); 391 OSDMap message = new OSDMap();
392 message.Add("message", OSD.FromString("ParcelProperties")); 392 message.Add("message", OSD.FromString("ParcelProperties"));
393 OSD message_body = parcelPropertiesMessage.Serialize(); 393 OSD message_body = parcelPropertiesMessage.Serialize();
394 message.Add("body", message_body); 394 message.Add("body", message_body);
395 return message; 395 return message;
396 } 396 }
397 397
398 } 398 }
399} 399}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index d87f7f1..4c4eeff 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -594,7 +594,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
594 rootPart.Name = item.Name; 594 rootPart.Name = item.Name;
595 rootPart.Description = item.Description; 595 rootPart.Description = item.Description;
596 596
597 List<SceneObjectPart> partList = null; 597 List<SceneObjectPart> partList = null;
598 lock (group.Children) 598 lock (group.Children)
599 partList = new List<SceneObjectPart>(group.Children.Values); 599 partList = new List<SceneObjectPart>(group.Children.Values);
600 600
diff --git a/OpenSim/Region/CoreModules/Framework/Statistics/Logging/BinaryLoggingModule.cs b/OpenSim/Region/CoreModules/Framework/Statistics/Logging/BinaryLoggingModule.cs
index b75a700..a75ff62 100644
--- a/OpenSim/Region/CoreModules/Framework/Statistics/Logging/BinaryLoggingModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Statistics/Logging/BinaryLoggingModule.cs
@@ -49,8 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
49 protected bool m_collectStats; 49 protected bool m_collectStats;
50 protected Scene m_scene = null; 50 protected Scene m_scene = null;
51 51
52 public string Name { get { return "Binary Statistics Logging Module"; } } 52 public string Name { get { return "Binary Statistics Logging Module"; } }
53 public Type ReplaceableInterface { get { return null; } } 53 public Type ReplaceableInterface { get { return null; } }
54 54
55 public void Initialise(IConfigSource source) 55 public void Initialise(IConfigSource source)
56 { 56 {
@@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
79 catch 79 catch
80 { 80 {
81 // if it doesn't work, we don't collect anything 81 // if it doesn't work, we don't collect anything
82 } 82 }
83 } 83 }
84 84
85 public void AddRegion(Scene scene) 85 public void AddRegion(Scene scene)
@@ -94,12 +94,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
94 public void RegionLoaded(Scene scene) 94 public void RegionLoaded(Scene scene)
95 { 95 {
96 if (m_collectStats) 96 if (m_collectStats)
97 m_scene.StatsReporter.OnSendStatsResult += LogSimStats; 97 m_scene.StatsReporter.OnSendStatsResult += LogSimStats;
98 } 98 }
99 99
100 public void Close() 100 public void Close()
101 { 101 {
102 } 102 }
103 103
104 public class StatLogger 104 public class StatLogger
105 { 105 {
@@ -164,6 +164,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
164 } 164 }
165 } 165 }
166 return; 166 return;
167 } 167 }
168 } 168 }
169} 169}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
index 4e2f602..2322d7c 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
@@ -185,7 +185,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
185 return folders[type]; 185 return folders[type];
186 } 186 }
187 187
188 m_log.WarnFormat("[INVENTORY CACHE]: Could not find folder for system type {0} for {1}", type, userID); 188 m_log.WarnFormat("[INVENTORY CACHE]: Could not find folder for system type {0} for {1}", type, userID);
189 189
190 return null; 190 return null;
191 } 191 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index cbd9e05..ab6be50 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
220 { 220 {
221// m_log.DebugFormat( 221// m_log.DebugFormat(
222// "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}", 222// "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}",
223// item.Name, item.Owner, item.Folder); 223// item.Name, item.Owner, item.Folder);
224 224
225 return m_InventoryService.AddItem(item); 225 return m_InventoryService.AddItem(item);
226 } 226 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
index 4ab6947..34205e3 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
@@ -227,7 +227,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
227 public bool AddItem(InventoryItemBase item) 227 public bool AddItem(InventoryItemBase item)
228 { 228 {
229 if (item == null) 229 if (item == null)
230 return false; 230 return false;
231 231
232 return m_RemoteConnector.AddItem(item); 232 return m_RemoteConnector.AddItem(item);
233 } 233 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveHelpers.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveHelpers.cs
index ddc3dd7..c72acc3 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveHelpers.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveHelpers.cs
@@ -33,7 +33,7 @@ using OpenSim.Framework.Serialization;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34 34
35namespace OpenSim.Region.CoreModules.World.Archiver 35namespace OpenSim.Region.CoreModules.World.Archiver
36{ 36{
37 /// <summary> 37 /// <summary>
38 /// Helper methods for archive manipulation 38 /// Helper methods for archive manipulation
39 /// </summary> 39 /// </summary>
@@ -50,7 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
50 public static string CreateObjectFilename(SceneObjectGroup sog) 50 public static string CreateObjectFilename(SceneObjectGroup sog)
51 { 51 {
52 return ArchiveConstants.CreateOarObjectFilename(sog.Name, sog.UUID, sog.AbsolutePosition); 52 return ArchiveConstants.CreateOarObjectFilename(sog.Name, sog.UUID, sog.AbsolutePosition);
53 } 53 }
54 54
55 /// <summary> 55 /// <summary>
56 /// Create the path used to store an object in an OpenSim Archive. 56 /// Create the path used to store an object in an OpenSim Archive.
@@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
62 public static string CreateObjectPath(SceneObjectGroup sog) 62 public static string CreateObjectPath(SceneObjectGroup sog)
63 { 63 {
64 return ArchiveConstants.CreateOarObjectPath(sog.Name, sog.UUID, sog.AbsolutePosition); 64 return ArchiveConstants.CreateOarObjectPath(sog.Name, sog.UUID, sog.AbsolutePosition);
65 } 65 }
66 66
67 /// <summary> 67 /// <summary>
68 /// Resolve path to a working FileStream 68 /// Resolve path to a working FileStream
@@ -123,6 +123,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
123 123
124 // return new BufferedStream(file, (int) response.ContentLength); 124 // return new BufferedStream(file, (int) response.ContentLength);
125 return new BufferedStream(file, 1000000); 125 return new BufferedStream(file, 1000000);
126 } 126 }
127 } 127 }
128} \ No newline at end of file 128} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index ea71fd9..634685a 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -72,12 +72,12 @@ namespace OpenSim.Region.CoreModules.World.Land
72 #pragma warning restore 0429 72 #pragma warning restore 0429
73 73
74 /// <value> 74 /// <value>
75 /// Local land ids at specified region co-ordinates (region size / 4) 75 /// Local land ids at specified region co-ordinates (region size / 4)
76 /// </value> 76 /// </value>
77 private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax]; 77 private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax];
78 78
79 /// <value> 79 /// <value>
80 /// Land objects keyed by local id 80 /// Land objects keyed by local id
81 /// </value> 81 /// </value>
82 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); 82 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
83 83
@@ -92,8 +92,8 @@ namespace OpenSim.Region.CoreModules.World.Land
92 92
93 #region INonSharedRegionModule Members 93 #region INonSharedRegionModule Members
94 94
95 public Type ReplaceableInterface 95 public Type ReplaceableInterface
96 { 96 {
97 get { return null; } 97 get { return null; }
98 } 98 }
99 99
@@ -192,7 +192,7 @@ namespace OpenSim.Region.CoreModules.World.Land
192 Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition)); 192 Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition));
193 forcedPosition = null; 193 forcedPosition = null;
194 } 194 }
195 //if we are far away, teleport 195 //if we are far away, teleport
196 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) > 3) 196 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) > 3)
197 { 197 {
198 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition)); 198 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition));
@@ -321,8 +321,6 @@ namespace OpenSim.Region.CoreModules.World.Land
321 } 321 }
322 } 322 }
323 323
324
325
326 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) 324 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
327 { 325 {
328 if (m_scene.Permissions.IsGod(avatar.UUID)) return; 326 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
@@ -336,7 +334,6 @@ namespace OpenSim.Region.CoreModules.World.Land
336 { 334 {
337 avatar.ControllingClient.SendAlertMessage( 335 avatar.ControllingClient.SendAlertMessage(
338 "You are not allowed on this parcel because the land owner has restricted access."); 336 "You are not allowed on this parcel because the land owner has restricted access.");
339
340 } 337 }
341 338
342 public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID) 339 public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
@@ -448,7 +445,7 @@ namespace OpenSim.Region.CoreModules.World.Land
448 if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && 445 if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
449 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown) 446 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
450 { 447 {
451 EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID, 448 EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID,
452 m_scene.RegionInfo.RegionID); 449 m_scene.RegionInfo.RegionID);
453 //They are going under the safety line! 450 //They are going under the safety line!
454 if (!parcel.IsBannedFromLand(clientAvatar.UUID)) 451 if (!parcel.IsBannedFromLand(clientAvatar.UUID))
@@ -652,7 +649,7 @@ namespace OpenSim.Region.CoreModules.World.Land
652 649
653 if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0) 650 if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0)
654 return null; 651 return null;
655 652
656 try 653 try
657 { 654 {
658 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0)); 655 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0));
@@ -667,7 +664,7 @@ namespace OpenSim.Region.CoreModules.World.Land
667 { 664 {
668 return null; 665 return null;
669 } 666 }
670 667
671 lock (m_landList) 668 lock (m_landList)
672 { 669 {
673 // Corner case. If an autoreturn happens during sim startup 670 // Corner case. If an autoreturn happens during sim startup
@@ -687,7 +684,7 @@ namespace OpenSim.Region.CoreModules.World.Land
687 // they happen every time at border crossings 684 // they happen every time at border crossings
688 throw new Exception("Error: Parcel not found at point " + x + ", " + y); 685 throw new Exception("Error: Parcel not found at point " + x + ", " + y);
689 } 686 }
690 687
691 lock (m_landIDList) 688 lock (m_landIDList)
692 { 689 {
693 try 690 try
@@ -741,7 +738,6 @@ namespace OpenSim.Region.CoreModules.World.Land
741 738
742 public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj) 739 public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj)
743 { 740 {
744
745 lock (m_landList) 741 lock (m_landList)
746 { 742 {
747 foreach (LandObject p in m_landList.Values) 743 foreach (LandObject p in m_landList.Values)
@@ -936,7 +932,7 @@ namespace OpenSim.Region.CoreModules.World.Land
936 return; 932 return;
937 } 933 }
938 } 934 }
939 935
940 lock (m_landList) 936 lock (m_landList)
941 { 937 {
942 foreach (ILandObject slaveLandObject in selectedLandObjects) 938 foreach (ILandObject slaveLandObject in selectedLandObjects)
@@ -1078,7 +1074,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1078 temp.Add(currentParcel); 1074 temp.Add(currentParcel);
1079 } 1075 }
1080 } 1076 }
1081
1082 } 1077 }
1083 } 1078 }
1084 1079
@@ -1121,7 +1116,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1121 join(west, south, east, north, remote_client.AgentId); 1116 join(west, south, east, north, remote_client.AgentId);
1122 } 1117 }
1123 1118
1124 public void ClientOnParcelSelectObjects(int local_id, int request_type, 1119 public void ClientOnParcelSelectObjects(int local_id, int request_type,
1125 List<UUID> returnIDs, IClientAPI remote_client) 1120 List<UUID> returnIDs, IClientAPI remote_client)
1126 { 1121 {
1127 m_landList[local_id].SendForceObjectSelect(local_id, request_type, returnIDs, remote_client); 1122 m_landList[local_id].SendForceObjectSelect(local_id, request_type, returnIDs, remote_client);
@@ -1358,31 +1353,31 @@ namespace OpenSim.Region.CoreModules.World.Land
1358 { 1353 {
1359 return RemoteParcelRequest(request, path, param, agentID, caps); 1354 return RemoteParcelRequest(request, path, param, agentID, caps);
1360 })); 1355 }));
1361 UUID parcelCapID = UUID.Random(); 1356 UUID parcelCapID = UUID.Random();
1362 caps.RegisterHandler("ParcelPropertiesUpdate", 1357 caps.RegisterHandler("ParcelPropertiesUpdate",
1363 new RestStreamHandler("POST", "/CAPS/" + parcelCapID, 1358 new RestStreamHandler("POST", "/CAPS/" + parcelCapID,
1364 delegate(string request, string path, string param, 1359 delegate(string request, string path, string param,
1365 OSHttpRequest httpRequest, OSHttpResponse httpResponse) 1360 OSHttpRequest httpRequest, OSHttpResponse httpResponse)
1366 { 1361 {
1367 return ProcessPropertiesUpdate(request, path, param, agentID, caps); 1362 return ProcessPropertiesUpdate(request, path, param, agentID, caps);
1368 })); 1363 }));
1369 } 1364 }
1370 private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps) 1365 private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
1371 { 1366 {
1372 IClientAPI client; 1367 IClientAPI client;
1373 if ( ! m_scene.TryGetClient(agentID, out client) ) { 1368 if (! m_scene.TryGetClient(agentID, out client)) {
1374 m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString() ); 1369 m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString());
1375 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); 1370 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
1376 } 1371 }
1377 1372
1378 ParcelPropertiesUpdateMessage properties = new ParcelPropertiesUpdateMessage(); 1373 ParcelPropertiesUpdateMessage properties = new ParcelPropertiesUpdateMessage();
1379 OpenMetaverse.StructuredData.OSDMap args = (OpenMetaverse.StructuredData.OSDMap) OSDParser.DeserializeLLSDXml(request); 1374 OpenMetaverse.StructuredData.OSDMap args = (OpenMetaverse.StructuredData.OSDMap) OSDParser.DeserializeLLSDXml(request);
1380 1375
1381 properties.Deserialize(args); 1376 properties.Deserialize(args);
1382 1377
1383 LandUpdateArgs land_update = new LandUpdateArgs(); 1378 LandUpdateArgs land_update = new LandUpdateArgs();
1384 int parcelID = properties.LocalID; 1379 int parcelID = properties.LocalID;
1385 land_update.AuthBuyerID = properties.AuthBuyerID; 1380 land_update.AuthBuyerID = properties.AuthBuyerID;
1386 land_update.Category = properties.Category; 1381 land_update.Category = properties.Category;
1387 land_update.Desc = properties.Desc; 1382 land_update.Desc = properties.Desc;
1388 land_update.GroupID = properties.GroupID; 1383 land_update.GroupID = properties.GroupID;
@@ -1399,15 +1394,15 @@ namespace OpenSim.Region.CoreModules.World.Land
1399 land_update.SnapshotID = properties.SnapshotID; 1394 land_update.SnapshotID = properties.SnapshotID;
1400 land_update.UserLocation = properties.UserLocation; 1395 land_update.UserLocation = properties.UserLocation;
1401 land_update.UserLookAt = properties.UserLookAt; 1396 land_update.UserLookAt = properties.UserLookAt;
1402 land_update.MediaDescription = properties.MediaDesc; 1397 land_update.MediaDescription = properties.MediaDesc;
1403 land_update.MediaType = properties.MediaType; 1398 land_update.MediaType = properties.MediaType;
1404 land_update.MediaWidth = properties.MediaWidth; 1399 land_update.MediaWidth = properties.MediaWidth;
1405 land_update.MediaHeight = properties.MediaHeight; 1400 land_update.MediaHeight = properties.MediaHeight;
1406 land_update.MediaLoop = properties.MediaLoop; 1401 land_update.MediaLoop = properties.MediaLoop;
1407 land_update.ObscureMusic = properties.ObscureMusic; 1402 land_update.ObscureMusic = properties.ObscureMusic;
1408 land_update.ObscureMedia = properties.ObscureMedia; 1403 land_update.ObscureMedia = properties.ObscureMedia;
1409 1404
1410 ILandObject land; 1405 ILandObject land;
1411 lock (m_landList) 1406 lock (m_landList)
1412 { 1407 {
1413 m_landList.TryGetValue(parcelID, out land); 1408 m_landList.TryGetValue(parcelID, out land);
@@ -1415,15 +1410,15 @@ namespace OpenSim.Region.CoreModules.World.Land
1415 1410
1416 if (land != null) 1411 if (land != null)
1417 { 1412 {
1418 land.UpdateLandProperties(land_update, client); 1413 land.UpdateLandProperties(land_update, client);
1419 m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client); 1414 m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client);
1420 } 1415 }
1421 else 1416 else
1422 { 1417 {
1423 m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID); 1418 m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID);
1424 } 1419 }
1425 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); 1420 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
1426 } 1421 }
1427 // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the 1422 // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
1428 // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to. 1423 // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to.
1429 // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x 1424 // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x
@@ -1500,19 +1495,19 @@ namespace OpenSim.Region.CoreModules.World.Land
1500 if (parcelID == UUID.Zero) 1495 if (parcelID == UUID.Zero)
1501 return; 1496 return;
1502 1497
1503 ExtendedLandData data = 1498 ExtendedLandData data =
1504 (ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(), 1499 (ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(),
1505 delegate(string id) 1500 delegate(string id)
1506 { 1501 {
1507 UUID parcel = UUID.Zero; 1502 UUID parcel = UUID.Zero;
1508 UUID.TryParse(id, out parcel); 1503 UUID.TryParse(id, out parcel);
1509 // assume we've got the parcelID we just computed in RemoteParcelRequest 1504 // assume we've got the parcelID we just computed in RemoteParcelRequest
1510 ExtendedLandData extLandData = new ExtendedLandData(); 1505 ExtendedLandData extLandData = new ExtendedLandData();
1511 Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle, 1506 Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
1512 out extLandData.X, out extLandData.Y); 1507 out extLandData.X, out extLandData.Y);
1513 m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", 1508 m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
1514 extLandData.RegionHandle, extLandData.X, extLandData.Y); 1509 extLandData.RegionHandle, extLandData.X, extLandData.Y);
1515 1510
1516 // for this region or for somewhere else? 1511 // for this region or for somewhere else?
1517 if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle) 1512 if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle)
1518 { 1513 {
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 499b60c..d87352f 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -229,13 +229,13 @@ namespace OpenSim.Region.CoreModules.World.Land
229 newData.SnapshotID = args.SnapshotID; 229 newData.SnapshotID = args.SnapshotID;
230 newData.UserLocation = args.UserLocation; 230 newData.UserLocation = args.UserLocation;
231 newData.UserLookAt = args.UserLookAt; 231 newData.UserLookAt = args.UserLookAt;
232 newData.MediaType = args.MediaType; 232 newData.MediaType = args.MediaType;
233 newData.MediaDescription = args.MediaDescription; 233 newData.MediaDescription = args.MediaDescription;
234 newData.MediaWidth = args.MediaWidth; 234 newData.MediaWidth = args.MediaWidth;
235 newData.MediaHeight = args.MediaHeight; 235 newData.MediaHeight = args.MediaHeight;
236 newData.MediaLoop = args.MediaLoop; 236 newData.MediaLoop = args.MediaLoop;
237 newData.ObscureMusic = args.ObscureMusic; 237 newData.ObscureMusic = args.ObscureMusic;
238 newData.ObscureMedia = args.ObscureMedia; 238 newData.ObscureMedia = args.ObscureMedia;
239 239
240 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 240 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
241 241
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
index 82ad109..7c5d044 100644
--- a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
@@ -54,11 +54,11 @@ namespace OpenSim.Region.CoreModules.Media.Moap
54{ 54{
55 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")] 55 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")]
56 public class MoapModule : INonSharedRegionModule, IMoapModule 56 public class MoapModule : INonSharedRegionModule, IMoapModule
57 { 57 {
58 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59 59
60 public string Name { get { return "MoapModule"; } } 60 public string Name { get { return "MoapModule"; } }
61 public Type ReplaceableInterface { get { return null; } } 61 public Type ReplaceableInterface { get { return null; } }
62 62
63 /// <summary> 63 /// <summary>
64 /// Is this module enabled? 64 /// Is this module enabled?
@@ -78,17 +78,17 @@ namespace OpenSim.Region.CoreModules.Media.Moap
78 /// <summary> 78 /// <summary>
79 /// Track the ObjectMedia capabilities given to users keyed by agent. Lock m_omCapUsers to manipulate. 79 /// Track the ObjectMedia capabilities given to users keyed by agent. Lock m_omCapUsers to manipulate.
80 /// </summary> 80 /// </summary>
81 protected Dictionary<UUID, string> m_omCapUrls = new Dictionary<UUID, string>(); 81 protected Dictionary<UUID, string> m_omCapUrls = new Dictionary<UUID, string>();
82 82
83 /// <summary> 83 /// <summary>
84 /// Track the ObjectMediaUpdate capabilities given to users keyed by path 84 /// Track the ObjectMediaUpdate capabilities given to users keyed by path
85 /// </summary> 85 /// </summary>
86 protected Dictionary<string, UUID> m_omuCapUsers = new Dictionary<string, UUID>(); 86 protected Dictionary<string, UUID> m_omuCapUsers = new Dictionary<string, UUID>();
87 87
88 /// <summary> 88 /// <summary>
89 /// Track the ObjectMediaUpdate capabilities given to users keyed by agent. Lock m_omuCapUsers to manipulate 89 /// Track the ObjectMediaUpdate capabilities given to users keyed by agent. Lock m_omuCapUsers to manipulate
90 /// </summary> 90 /// </summary>
91 protected Dictionary<UUID, string> m_omuCapUrls = new Dictionary<UUID, string>(); 91 protected Dictionary<UUID, string> m_omuCapUrls = new Dictionary<UUID, string>();
92 92
93 public void Initialise(IConfigSource configSource) 93 public void Initialise(IConfigSource configSource)
94 { 94 {
@@ -129,7 +129,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
129 m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; 129 m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
130 m_scene.EventManager.OnDeregisterCaps -= OnDeregisterCaps; 130 m_scene.EventManager.OnDeregisterCaps -= OnDeregisterCaps;
131 m_scene.EventManager.OnSceneObjectPartCopy -= OnSceneObjectPartCopy; 131 m_scene.EventManager.OnSceneObjectPartCopy -= OnSceneObjectPartCopy;
132 } 132 }
133 133
134 public void OnRegisterCaps(UUID agentID, Caps caps) 134 public void OnRegisterCaps(UUID agentID, Caps caps)
135 { 135 {
@@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
159 caps.RegisterHandler( 159 caps.RegisterHandler(
160 "ObjectMediaNavigate", new RestStreamHandler("POST", omuCapUrl, HandleObjectMediaNavigateMessage)); 160 "ObjectMediaNavigate", new RestStreamHandler("POST", omuCapUrl, HandleObjectMediaNavigateMessage));
161 } 161 }
162 } 162 }
163 163
164 public void OnDeregisterCaps(UUID agentID, Caps caps) 164 public void OnDeregisterCaps(UUID agentID, Caps caps)
165 { 165 {
@@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
179 } 179 }
180 180
181 protected void OnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed) 181 protected void OnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed)
182 { 182 {
183 if (original.Shape.Media != null) 183 if (original.Shape.Media != null)
184 { 184 {
185 PrimitiveBaseShape.MediaList dupeMedia = new PrimitiveBaseShape.MediaList(); 185 PrimitiveBaseShape.MediaList dupeMedia = new PrimitiveBaseShape.MediaList();
@@ -195,7 +195,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
195 } 195 }
196 196
197 copy.Shape.Media = dupeMedia; 197 copy.Shape.Media = dupeMedia;
198 } 198 }
199 } 199 }
200 200
201 public MediaEntry GetMediaEntry(SceneObjectPart part, int face) 201 public MediaEntry GetMediaEntry(SceneObjectPart part, int face)
@@ -211,9 +211,9 @@ namespace OpenSim.Region.CoreModules.Media.Moap
211 me = null; 211 me = null;
212 } 212 }
213 else 213 else
214 { 214 {
215 lock (media) 215 lock (media)
216 me = media[face]; 216 me = media[face];
217 217
218 // TODO: Really need a proper copy constructor down in libopenmetaverse 218 // TODO: Really need a proper copy constructor down in libopenmetaverse
219 if (me != null) 219 if (me != null)
@@ -227,17 +227,17 @@ namespace OpenSim.Region.CoreModules.Media.Moap
227 227
228 public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me) 228 public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me)
229 { 229 {
230 CheckFaceParam(part, face); 230 CheckFaceParam(part, face);
231 231
232 if (null == part.Shape.Media) 232 if (null == part.Shape.Media)
233 part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]); 233 part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
234 234
235 lock (part.Shape.Media) 235 lock (part.Shape.Media)
236 part.Shape.Media[face] = me; 236 part.Shape.Media[face] = me;
237 237
238 UpdateMediaUrl(part, UUID.Zero); 238 UpdateMediaUrl(part, UUID.Zero);
239 part.ScheduleFullUpdate(); 239 part.ScheduleFullUpdate();
240 part.TriggerScriptChangedEvent(Changed.MEDIA); 240 part.TriggerScriptChangedEvent(Changed.MEDIA);
241 } 241 }
242 242
243 public void ClearMediaEntry(SceneObjectPart part, int face) 243 public void ClearMediaEntry(SceneObjectPart part, int face)
@@ -256,7 +256,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
256 /// <returns></returns> 256 /// <returns></returns>
257 protected string HandleObjectMediaMessage( 257 protected string HandleObjectMediaMessage(
258 string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse) 258 string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
259 { 259 {
260// m_log.DebugFormat("[MOAP]: Got ObjectMedia path [{0}], raw request [{1}]", path, request); 260// m_log.DebugFormat("[MOAP]: Got ObjectMedia path [{0}], raw request [{1}]", path, request);
261 261
262 OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request); 262 OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
@@ -266,12 +266,12 @@ namespace OpenSim.Region.CoreModules.Media.Moap
266 if (omm.Request is ObjectMediaRequest) 266 if (omm.Request is ObjectMediaRequest)
267 return HandleObjectMediaRequest(omm.Request as ObjectMediaRequest); 267 return HandleObjectMediaRequest(omm.Request as ObjectMediaRequest);
268 else if (omm.Request is ObjectMediaUpdate) 268 else if (omm.Request is ObjectMediaUpdate)
269 return HandleObjectMediaUpdate(path, omm.Request as ObjectMediaUpdate); 269 return HandleObjectMediaUpdate(path, omm.Request as ObjectMediaUpdate);
270 270
271 throw new Exception( 271 throw new Exception(
272 string.Format( 272 string.Format(
273 "[MOAP]: ObjectMediaMessage has unrecognized ObjectMediaBlock of {0}", 273 "[MOAP]: ObjectMediaMessage has unrecognized ObjectMediaBlock of {0}",
274 omm.Request.GetType())); 274 omm.Request.GetType()));
275 } 275 }
276 276
277 /// <summary> 277 /// <summary>
@@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
279 /// </summary> 279 /// </summary>
280 /// <param name="omr"></param> 280 /// <param name="omr"></param>
281 /// <returns></returns> 281 /// <returns></returns>
282 protected string HandleObjectMediaRequest(ObjectMediaRequest omr) 282 protected string HandleObjectMediaRequest(ObjectMediaRequest omr)
283 { 283 {
284 UUID primId = omr.PrimID; 284 UUID primId = omr.PrimID;
285 285
@@ -318,7 +318,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
318 /// <param name="path">Path on which this request was made</param> 318 /// <param name="path">Path on which this request was made</param>
319 /// <param name="omu">/param> 319 /// <param name="omu">/param>
320 /// <returns></returns> 320 /// <returns></returns>
321 protected string HandleObjectMediaUpdate(string path, ObjectMediaUpdate omu) 321 protected string HandleObjectMediaUpdate(string path, ObjectMediaUpdate omu)
322 { 322 {
323 UUID primId = omu.PrimID; 323 UUID primId = omu.PrimID;
324 324
@@ -330,9 +330,9 @@ namespace OpenSim.Region.CoreModules.Media.Moap
330 "[MOAP]: Received an UPDATE ObjectMediaRequest for prim {0} but this doesn't exist in region {1}", 330 "[MOAP]: Received an UPDATE ObjectMediaRequest for prim {0} but this doesn't exist in region {1}",
331 primId, m_scene.RegionInfo.RegionName); 331 primId, m_scene.RegionInfo.RegionName);
332 return string.Empty; 332 return string.Empty;
333 } 333 }
334 334
335// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId); 335// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId);
336 336
337// for (int i = 0; i < omu.FaceMedia.Length; i++) 337// for (int i = 0; i < omu.FaceMedia.Length; i++)
338// { 338// {
@@ -374,14 +374,14 @@ namespace OpenSim.Region.CoreModules.Media.Moap
374 part.Shape.Textures = te; 374 part.Shape.Textures = te;
375// m_log.DebugFormat( 375// m_log.DebugFormat(
376// "[MOAP]: Media flags for face {0} is {1}", 376// "[MOAP]: Media flags for face {0} is {1}",
377// i, part.Shape.Textures.FaceTextures[i].MediaFlags); 377// i, part.Shape.Textures.FaceTextures[i].MediaFlags);
378 } 378 }
379 } 379 }
380 } 380 }
381 else 381 else
382 { 382 {
383 // We need to go through the media textures one at a time to make sure that we have permission 383 // We need to go through the media textures one at a time to make sure that we have permission
384 // to change them 384 // to change them
385 385
386 // FIXME: Race condition here since some other texture entry manipulator may overwrite/get 386 // FIXME: Race condition here since some other texture entry manipulator may overwrite/get
387 // overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry 387 // overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry
@@ -391,18 +391,18 @@ namespace OpenSim.Region.CoreModules.Media.Moap
391 lock (media) 391 lock (media)
392 { 392 {
393 for (int i = 0; i < media.Count; i++) 393 for (int i = 0; i < media.Count; i++)
394 { 394 {
395 if (m_scene.Permissions.CanControlPrimMedia(agentId, part.UUID, i)) 395 if (m_scene.Permissions.CanControlPrimMedia(agentId, part.UUID, i))
396 { 396 {
397 media[i] = omu.FaceMedia[i]; 397 media[i] = omu.FaceMedia[i];
398 398
399 // When a face is cleared this is done by setting the MediaFlags in the TextureEntry via a normal 399 // When a face is cleared this is done by setting the MediaFlags in the TextureEntry via a normal
400 // texture update, so we don't need to worry about clearing MediaFlags here. 400 // texture update, so we don't need to worry about clearing MediaFlags here.
401 if (null == media[i]) 401 if (null == media[i])
402 continue; 402 continue;
403 403
404 Primitive.TextureEntryFace face = te.CreateFace((uint)i); 404 Primitive.TextureEntryFace face = te.CreateFace((uint)i);
405 face.MediaFlags = true; 405 face.MediaFlags = true;
406 406
407 // m_log.DebugFormat( 407 // m_log.DebugFormat(
408 // "[MOAP]: Media flags for face {0} is {1}", 408 // "[MOAP]: Media flags for face {0} is {1}",
@@ -414,11 +414,11 @@ namespace OpenSim.Region.CoreModules.Media.Moap
414 414
415 part.Shape.Textures = te; 415 part.Shape.Textures = te;
416 416
417// for (int i2 = 0; i2 < part.Shape.Textures.FaceTextures.Length; i2++) 417// for (int i2 = 0; i2 < part.Shape.Textures.FaceTextures.Length; i2++)
418// m_log.DebugFormat("[MOAP]: FaceTexture[{0}] is {1}", i2, part.Shape.Textures.FaceTextures[i2]); 418// m_log.DebugFormat("[MOAP]: FaceTexture[{0}] is {1}", i2, part.Shape.Textures.FaceTextures[i2]);
419 } 419 }
420 420
421 UpdateMediaUrl(part, agentId); 421 UpdateMediaUrl(part, agentId);
422 422
423 // Arguably, we could avoid sending a full update to the avatar that just changed the texture. 423 // Arguably, we could avoid sending a full update to the avatar that just changed the texture.
424 part.ScheduleFullUpdate(); 424 part.ScheduleFullUpdate();
@@ -439,16 +439,16 @@ namespace OpenSim.Region.CoreModules.Media.Moap
439 /// <returns></returns> 439 /// <returns></returns>
440 protected string HandleObjectMediaNavigateMessage( 440 protected string HandleObjectMediaNavigateMessage(
441 string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse) 441 string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
442 { 442 {
443// m_log.DebugFormat("[MOAP]: Got ObjectMediaNavigate request [{0}]", request); 443// m_log.DebugFormat("[MOAP]: Got ObjectMediaNavigate request [{0}]", request);
444 444
445 OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request); 445 OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
446 ObjectMediaNavigateMessage omn = new ObjectMediaNavigateMessage(); 446 ObjectMediaNavigateMessage omn = new ObjectMediaNavigateMessage();
447 omn.Deserialize(osd); 447 omn.Deserialize(osd);
448 448
449 UUID primId = omn.PrimID; 449 UUID primId = omn.PrimID;
450 450
451 SceneObjectPart part = m_scene.GetSceneObjectPart(primId); 451 SceneObjectPart part = m_scene.GetSceneObjectPart(primId);
452 452
453 if (null == part) 453 if (null == part)
454 { 454 {
@@ -456,12 +456,12 @@ namespace OpenSim.Region.CoreModules.Media.Moap
456 "[MOAP]: Received an ObjectMediaNavigateMessage for prim {0} but this doesn't exist in region {1}", 456 "[MOAP]: Received an ObjectMediaNavigateMessage for prim {0} but this doesn't exist in region {1}",
457 primId, m_scene.RegionInfo.RegionName); 457 primId, m_scene.RegionInfo.RegionName);
458 return string.Empty; 458 return string.Empty;
459 } 459 }
460 460
461 UUID agentId = default(UUID); 461 UUID agentId = default(UUID);
462 462
463 lock (m_omuCapUsers) 463 lock (m_omuCapUsers)
464 agentId = m_omuCapUsers[path]; 464 agentId = m_omuCapUsers[path];
465 465
466 if (!m_scene.Permissions.CanInteractWithPrimMedia(agentId, part.UUID, omn.Face)) 466 if (!m_scene.Permissions.CanInteractWithPrimMedia(agentId, part.UUID, omn.Face))
467 return string.Empty; 467 return string.Empty;
@@ -484,7 +484,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
484 return string.Empty; 484 return string.Empty;
485 485
486 if (me.EnableWhiteList) 486 if (me.EnableWhiteList)
487 { 487 {
488 if (!CheckUrlAgainstWhitelist(omn.URL, me.WhiteList)) 488 if (!CheckUrlAgainstWhitelist(omn.URL, me.WhiteList))
489 { 489 {
490// m_log.DebugFormat( 490// m_log.DebugFormat(
@@ -493,18 +493,18 @@ namespace OpenSim.Region.CoreModules.Media.Moap
493 493
494 return string.Empty; 494 return string.Empty;
495 } 495 }
496 } 496 }
497 497
498 me.CurrentURL = omn.URL; 498 me.CurrentURL = omn.URL;
499 499
500 UpdateMediaUrl(part, agentId); 500 UpdateMediaUrl(part, agentId);
501 501
502 part.ScheduleFullUpdate(); 502 part.ScheduleFullUpdate();
503 503
504 part.TriggerScriptChangedEvent(Changed.MEDIA); 504 part.TriggerScriptChangedEvent(Changed.MEDIA);
505 505
506 return OSDParser.SerializeLLSDXmlString(new OSD()); 506 return OSDParser.SerializeLLSDXmlString(new OSD());
507 } 507 }
508 508
509 /// <summary> 509 /// <summary>
510 /// Check that the face number is valid for the given prim. 510 /// Check that the face number is valid for the given prim.
@@ -519,7 +519,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
519 int maxFaces = part.GetNumberOfSides() - 1; 519 int maxFaces = part.GetNumberOfSides() - 1;
520 if (face > maxFaces) 520 if (face > maxFaces)
521 throw new ArgumentException( 521 throw new ArgumentException(
522 string.Format("Face argument was {0} but max is {1}", face, maxFaces)); 522 string.Format("Face argument was {0} but max is {1}", face, maxFaces));
523 } 523 }
524 524
525 /// <summary> 525 /// <summary>
@@ -542,9 +542,9 @@ namespace OpenSim.Region.CoreModules.Media.Moap
542 string rawVersion = part.MediaUrl.Substring(5, 10); 542 string rawVersion = part.MediaUrl.Substring(5, 10);
543 int version = int.Parse(rawVersion); 543 int version = int.Parse(rawVersion);
544 part.MediaUrl = string.Format("x-mv:{0:D10}/{1}", ++version, updateId); 544 part.MediaUrl = string.Format("x-mv:{0:D10}/{1}", ++version, updateId);
545 } 545 }
546 546
547// m_log.DebugFormat("[MOAP]: Storing media url [{0}] in prim {1} {2}", part.MediaUrl, part.Name, part.UUID); 547// m_log.DebugFormat("[MOAP]: Storing media url [{0}] in prim {1} {2}", part.MediaUrl, part.Name, part.UUID);
548 } 548 }
549 549
550 /// <summary> 550 /// <summary>
@@ -554,7 +554,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
554 /// <param name="whitelist"></param> 554 /// <param name="whitelist"></param>
555 /// <returns>true if the url matches an entry on the whitelist, false otherwise</returns> 555 /// <returns>true if the url matches an entry on the whitelist, false otherwise</returns>
556 protected bool CheckUrlAgainstWhitelist(string rawUrl, string[] whitelist) 556 protected bool CheckUrlAgainstWhitelist(string rawUrl, string[] whitelist)
557 { 557 {
558 Uri url = new Uri(rawUrl); 558 Uri url = new Uri(rawUrl);
559 559
560 foreach (string origWlUrl in whitelist) 560 foreach (string origWlUrl in whitelist)
@@ -575,7 +575,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
575 if (url.Host.Contains(wlUrl)) 575 if (url.Host.Contains(wlUrl))
576 { 576 {
577// m_log.DebugFormat("[MOAP]: Whitelist URL {0} matches {1}", origWlUrl, rawUrl); 577// m_log.DebugFormat("[MOAP]: Whitelist URL {0} matches {1}", origWlUrl, rawUrl);
578 return true; 578 return true;
579 } 579 }
580 } 580 }
581 else 581 else
@@ -588,7 +588,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
588 return true; 588 return true;
589 } 589 }
590 } 590 }
591 } 591 }
592 592
593 return false; 593 return false;
594 } 594 }
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 12750c5..db50339 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -49,8 +49,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
49 protected Scene m_scene = null; 49 protected Scene m_scene = null;
50 protected IDialogModule m_dialogModule; 50 protected IDialogModule m_dialogModule;
51 51
52 public string Name { get { return "Object BuySell Module"; } } 52 public string Name { get { return "Object BuySell Module"; } }
53 public Type ReplaceableInterface { get { return null; } } 53 public Type ReplaceableInterface { get { return null; } }
54 54
55 public void Initialise(IConfigSource source) {} 55 public void Initialise(IConfigSource source) {}
56 56
@@ -78,8 +78,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
78 78
79 public void SubscribeToClientEvents(IClientAPI client) 79 public void SubscribeToClientEvents(IClientAPI client)
80 { 80 {
81 client.OnObjectSaleInfo += ObjectSaleInfo; 81 client.OnObjectSaleInfo += ObjectSaleInfo;
82 } 82 }
83 83
84 protected void ObjectSaleInfo( 84 protected void ObjectSaleInfo(
85 IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice) 85 IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
@@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
99 part.ParentGroup.HasGroupChanged = true; 99 part.ParentGroup.HasGroupChanged = true;
100 100
101 part.GetProperties(client); 101 part.GetProperties(client);
102 } 102 }
103 103
104 public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType) 104 public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType)
105 { 105 {
@@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
225 } 225 }
226 else 226 else
227 { 227 {
228 if (m_dialogModule != null) 228 if (m_dialogModule != null)
229 m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable"); 229 m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
230 return false; 230 return false;
231 } 231 }
@@ -261,6 +261,6 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
261 } 261 }
262 262
263 return true; 263 return true;
264 } 264 }
265 } 265 }
266} \ No newline at end of file 266} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index bc54997..573a22a 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -397,13 +397,13 @@ namespace OpenSim.Region.CoreModules.World.Permissions
397 m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); 397 m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
398 398
399 if (m_groupsModule == null) 399 if (m_groupsModule == null)
400 m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work"); 400 m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work");
401 401
402 m_moapModule = m_scene.RequestModuleInterface<IMoapModule>(); 402 m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();
403 403
404 // This log line will be commented out when no longer required for debugging 404 // This log line will be commented out when no longer required for debugging
405// if (m_moapModule == null) 405// if (m_moapModule == null)
406// m_log.Warn("[PERMISSIONS]: Media on a prim module not found, media on a prim permissions will not work"); 406// m_log.Warn("[PERMISSIONS]: Media on a prim module not found, media on a prim permissions will not work");
407 } 407 }
408 408
409 public void Close() 409 public void Close()
@@ -1906,7 +1906,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1906 } 1906 }
1907 1907
1908 private bool CanControlPrimMedia(UUID agentID, UUID primID, int face) 1908 private bool CanControlPrimMedia(UUID agentID, UUID primID, int face)
1909 { 1909 {
1910// m_log.DebugFormat( 1910// m_log.DebugFormat(
1911// "[PERMISSONS]: Performing CanControlPrimMedia check with agentID {0}, primID {1}, face {2}", 1911// "[PERMISSONS]: Performing CanControlPrimMedia check with agentID {0}, primID {1}, face {2}",
1912// agentID, primID, face); 1912// agentID, primID, face);
@@ -1918,7 +1918,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1918 if (null == part) 1918 if (null == part)
1919 return false; 1919 return false;
1920 1920
1921 MediaEntry me = m_moapModule.GetMediaEntry(part, face); 1921 MediaEntry me = m_moapModule.GetMediaEntry(part, face);
1922 1922
1923 // If there is no existing media entry then it can be controlled (in this context, created). 1923 // If there is no existing media entry then it can be controlled (in this context, created).
1924 if (null == me) 1924 if (null == me)
@@ -1929,7 +1929,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1929// agentID, primID, face, me.ControlPermissions); 1929// agentID, primID, face, me.ControlPermissions);
1930 1930
1931 return GenericPrimMediaPermission(part, agentID, me.ControlPermissions); 1931 return GenericPrimMediaPermission(part, agentID, me.ControlPermissions);
1932 } 1932 }
1933 1933
1934 private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face) 1934 private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face)
1935 { 1935 {
@@ -1952,15 +1952,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1952 1952
1953// m_log.DebugFormat( 1953// m_log.DebugFormat(
1954// "[PERMISSIONS]: Checking CanInteractWithPrimMedia for {0} on {1} face {2} with interact permissions {3}", 1954// "[PERMISSIONS]: Checking CanInteractWithPrimMedia for {0} on {1} face {2} with interact permissions {3}",
1955// agentID, primID, face, me.InteractPermissions); 1955// agentID, primID, face, me.InteractPermissions);
1956 1956
1957 return GenericPrimMediaPermission(part, agentID, me.InteractPermissions); 1957 return GenericPrimMediaPermission(part, agentID, me.InteractPermissions);
1958 } 1958 }
1959 1959
1960 private bool GenericPrimMediaPermission(SceneObjectPart part, UUID agentID, MediaPermission perms) 1960 private bool GenericPrimMediaPermission(SceneObjectPart part, UUID agentID, MediaPermission perms)
1961 { 1961 {
1962// if (IsAdministrator(agentID)) 1962// if (IsAdministrator(agentID))
1963// return true; 1963// return true;
1964 1964
1965 if ((perms & MediaPermission.Anyone) == MediaPermission.Anyone) 1965 if ((perms & MediaPermission.Anyone) == MediaPermission.Anyone)
1966 return true; 1966 return true;
@@ -1969,15 +1969,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1969 { 1969 {
1970 if (agentID == part.OwnerID) 1970 if (agentID == part.OwnerID)
1971 return true; 1971 return true;
1972 } 1972 }
1973 1973
1974 if ((perms & MediaPermission.Group) == MediaPermission.Group) 1974 if ((perms & MediaPermission.Group) == MediaPermission.Group)
1975 { 1975 {
1976 if (IsGroupMember(part.GroupID, agentID, 0)) 1976 if (IsGroupMember(part.GroupID, agentID, 0))
1977 return true; 1977 return true;
1978 } 1978 }
1979 1979
1980 return false; 1980 return false;
1981 } 1981 }
1982 } 1982 }
1983} \ No newline at end of file 1983} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index cb80111..25d73c2 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -814,7 +814,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
814 { 814 {
815 //m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); 815 //m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
816 client.SendLayerData(patchX, patchY, m_scene.Heightmap.GetFloatsSerialised()); 816 client.SendLayerData(patchX, patchY, m_scene.Heightmap.GetFloatsSerialised());
817 } 817 }
818 818
819 private void StoreUndoState() 819 private void StoreUndoState()
820 { 820 {
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index 9736b73..6bac555 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -425,7 +425,7 @@ namespace OpenSim.Region.CoreModules
425 { 425 {
426 if (m_ready) 426 if (m_ready)
427 { 427 {
428 if(m_scene.GetRootAgentCount() > 0) 428 if (m_scene.GetRootAgentCount() > 0)
429 { 429 {
430 // Ask wind plugin to generate a LL wind array to be cached locally 430 // Ask wind plugin to generate a LL wind array to be cached locally
431 // Try not to update this too often, as it may involve array copies 431 // Try not to update this too often, as it may involve array copies
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
index 1d9c2bd..1bd1371 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
@@ -228,7 +228,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
228 SceneObjectGroup mapdot = (SceneObjectGroup)obj; 228 SceneObjectGroup mapdot = (SceneObjectGroup)obj;
229 Color mapdotspot = Color.Gray; // Default color when prim color is white 229 Color mapdotspot = Color.Gray; // Default color when prim color is white
230 230
231 // Loop over prim in group 231 // Loop over prim in group
232 List<SceneObjectPart> partList = null; 232 List<SceneObjectPart> partList = null;
233 lock (mapdot.Children) 233 lock (mapdot.Children)
234 partList = new List<SceneObjectPart>(mapdot.Children.Values); 234 partList = new List<SceneObjectPart>(mapdot.Children.Values);
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index f036d85..fbc8a50 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -307,7 +307,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
307 lock (m_rootAgents) 307 lock (m_rootAgents)
308 { 308 {
309 m_rootAgents.Remove(AgentId); 309 m_rootAgents.Remove(AgentId);
310 if(m_rootAgents.Count == 0) 310 if (m_rootAgents.Count == 0)
311 StopThread(); 311 StopThread();
312 } 312 }
313 } 313 }