diff options
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 63 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 176 |
2 files changed, 133 insertions, 106 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 9279066..4aee6a5 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -64,6 +64,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
64 | public class LandManagementModule : INonSharedRegionModule | 64 | public class LandManagementModule : INonSharedRegionModule |
65 | { | 65 | { |
66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
67 | private static readonly string LogHeader = "[LAND MANAGEMENT MODULE]"; | ||
68 | |||
69 | /// <summary> | ||
70 | /// Minimum land unit size in region co-ordinates. | ||
71 | /// </summary> | ||
72 | public const int landUnit = 4; | ||
67 | 73 | ||
68 | private static readonly string remoteParcelRequestPath = "0009/"; | 74 | private static readonly string remoteParcelRequestPath = "0009/"; |
69 | 75 | ||
@@ -74,15 +80,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
74 | protected IPrimCountModule m_primCountModule; | 80 | protected IPrimCountModule m_primCountModule; |
75 | protected IDialogModule m_Dialog; | 81 | protected IDialogModule m_Dialog; |
76 | 82 | ||
77 | // Minimum for parcels to work is 64m even if we don't actually use them. | ||
78 | #pragma warning disable 0429 | ||
79 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; | ||
80 | #pragma warning restore 0429 | ||
81 | |||
82 | /// <value> | 83 | /// <value> |
83 | /// Local land ids at specified region co-ordinates (region size / 4) | 84 | /// Local land ids at specified region co-ordinates (region size / 4) |
84 | /// </value> | 85 | /// </value> |
85 | private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax]; | 86 | private int[,] m_landIDList; |
86 | 87 | ||
87 | /// <value> | 88 | /// <value> |
88 | /// Land objects keyed by local id | 89 | /// Land objects keyed by local id |
@@ -123,7 +124,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
123 | public void AddRegion(Scene scene) | 124 | public void AddRegion(Scene scene) |
124 | { | 125 | { |
125 | m_scene = scene; | 126 | m_scene = scene; |
126 | m_landIDList.Initialize(); | 127 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; |
127 | landChannel = new LandChannel(scene, this); | 128 | landChannel = new LandChannel(scene, this); |
128 | 129 | ||
129 | parcelInfoCache = new Cache(); | 130 | parcelInfoCache = new Cache(); |
@@ -235,7 +236,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
235 | public void UpdateLandObject(int local_id, LandData data) | 236 | public void UpdateLandObject(int local_id, LandData data) |
236 | { | 237 | { |
237 | LandData newData = data.Copy(); | 238 | LandData newData = data.Copy(); |
238 | newData.LocalID = local_id; | 239 | newData.LocalID = local_id; |
239 | 240 | ||
240 | ILandObject land; | 241 | ILandObject land; |
241 | lock (m_landList) | 242 | lock (m_landList) |
@@ -264,7 +265,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
264 | { | 265 | { |
265 | m_landList.Clear(); | 266 | m_landList.Clear(); |
266 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 267 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
267 | m_landIDList.Initialize(); | 268 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; |
268 | } | 269 | } |
269 | } | 270 | } |
270 | 271 | ||
@@ -274,11 +275,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
274 | /// <returns>The parcel created.</returns> | 275 | /// <returns>The parcel created.</returns> |
275 | protected ILandObject CreateDefaultParcel() | 276 | protected ILandObject CreateDefaultParcel() |
276 | { | 277 | { |
277 | m_log.DebugFormat( | 278 | m_log.DebugFormat("{0} Creating default parcel for region {1}", LogHeader, m_scene.RegionInfo.RegionName); |
278 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); | ||
279 | 279 | ||
280 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 280 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); |
281 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 281 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, |
282 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY)); | ||
282 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 283 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
283 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 284 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
284 | 285 | ||
@@ -569,9 +570,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
569 | new_land.LandData.LocalID = newLandLocalID; | 570 | new_land.LandData.LocalID = newLandLocalID; |
570 | 571 | ||
571 | bool[,] landBitmap = new_land.GetLandBitmap(); | 572 | bool[,] landBitmap = new_land.GetLandBitmap(); |
572 | for (int x = 0; x < landArrayMax; x++) | 573 | for (int x = 0; x < landBitmap.GetLength(0); x++) |
573 | { | 574 | { |
574 | for (int y = 0; y < landArrayMax; y++) | 575 | for (int y = 0; y < landBitmap.GetLength(1); y++) |
575 | { | 576 | { |
576 | if (landBitmap[x, y]) | 577 | if (landBitmap[x, y]) |
577 | { | 578 | { |
@@ -601,9 +602,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
601 | ILandObject land; | 602 | ILandObject land; |
602 | lock (m_landList) | 603 | lock (m_landList) |
603 | { | 604 | { |
604 | for (int x = 0; x < 64; x++) | 605 | for (int x = 0; x < m_landIDList.GetLength(0); x++) |
605 | { | 606 | { |
606 | for (int y = 0; y < 64; y++) | 607 | for (int y = 0; y < m_landIDList.GetLength(1); y++) |
607 | { | 608 | { |
608 | if (m_landIDList[x, y] == local_id) | 609 | if (m_landIDList[x, y] == local_id) |
609 | { | 610 | { |
@@ -656,9 +657,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
656 | bool[,] landBitmapSlave = slave.GetLandBitmap(); | 657 | bool[,] landBitmapSlave = slave.GetLandBitmap(); |
657 | lock (m_landList) | 658 | lock (m_landList) |
658 | { | 659 | { |
659 | for (int x = 0; x < 64; x++) | 660 | for (int x = 0; x < landBitmapSlave.GetLength(0); x++) |
660 | { | 661 | { |
661 | for (int y = 0; y < 64; y++) | 662 | for (int y = 0; y < landBitmapSlave.GetLength(1); y++) |
662 | { | 663 | { |
663 | if (landBitmapSlave[x, y]) | 664 | if (landBitmapSlave[x, y]) |
664 | { | 665 | { |
@@ -695,20 +696,23 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
695 | int x; | 696 | int x; |
696 | int y; | 697 | int y; |
697 | 698 | ||
698 | if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0) | 699 | if (x_float >= m_scene.RegionInfo.RegionSizeX || x_float < 0 || y_float >= m_scene.RegionInfo.RegionSizeX || y_float < 0) |
699 | return null; | 700 | return null; |
700 | 701 | ||
701 | try | 702 | try |
702 | { | 703 | { |
703 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0)); | 704 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / (float)landUnit)); |
704 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / 4.0)); | 705 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / (float)landUnit)); |
705 | } | 706 | } |
706 | catch (OverflowException) | 707 | catch (OverflowException) |
707 | { | 708 | { |
708 | return null; | 709 | return null; |
709 | } | 710 | } |
710 | 711 | ||
711 | if (x >= 64 || y >= 64 || x < 0 || y < 0) | 712 | if (x >= (m_scene.RegionInfo.RegionSizeX / landUnit) |
713 | || y >= (m_scene.RegionInfo.RegionSizeY / landUnit) | ||
714 | || x < 0 | ||
715 | || y < 0) | ||
712 | { | 716 | { |
713 | return null; | 717 | return null; |
714 | } | 718 | } |
@@ -740,20 +744,20 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
740 | int avx = (int)x; | 744 | int avx = (int)x; |
741 | if (avx < 0) | 745 | if (avx < 0) |
742 | avx = 0; | 746 | avx = 0; |
743 | else if (avx >= (int)Constants.RegionSize) | 747 | else if (avx >= m_scene.RegionInfo.RegionSizeX) |
744 | avx = (int)Constants.RegionSize - 1; | 748 | avx = (int)Constants.RegionSize - 1; |
745 | 749 | ||
746 | int avy = (int)y; | 750 | int avy = (int)y; |
747 | if (avy < 0) | 751 | if (avy < 0) |
748 | avy = 0; | 752 | avy = 0; |
749 | else if (avy >= (int)Constants.RegionSize) | 753 | else if (avy >= m_scene.RegionInfo.RegionSizeY) |
750 | avy = (int)Constants.RegionSize - 1; | 754 | avy = (int)Constants.RegionSize - 1; |
751 | 755 | ||
752 | lock (m_landIDList) | 756 | lock (m_landIDList) |
753 | { | 757 | { |
754 | try | 758 | try |
755 | { | 759 | { |
756 | return m_landList[m_landIDList[avx / 4, avy / 4]]; | 760 | return m_landList[m_landIDList[avx / landUnit, avy / landUnit]]; |
757 | } | 761 | } |
758 | catch (IndexOutOfRangeException) | 762 | catch (IndexOutOfRangeException) |
759 | { | 763 | { |
@@ -764,7 +768,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
764 | 768 | ||
765 | public ILandObject GetLandObject(int x, int y) | 769 | public ILandObject GetLandObject(int x, int y) |
766 | { | 770 | { |
767 | if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) | 771 | if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) |
768 | { | 772 | { |
769 | // These exceptions here will cause a lot of complaints from the users specifically because | 773 | // These exceptions here will cause a lot of complaints from the users specifically because |
770 | // they happen every time at border crossings | 774 | // they happen every time at border crossings |
@@ -1057,9 +1061,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1057 | int byteArrayCount = 0; | 1061 | int byteArrayCount = 0; |
1058 | int sequenceID = 0; | 1062 | int sequenceID = 0; |
1059 | 1063 | ||
1060 | for (int y = 0; y < Constants.RegionSize; y += 4) | 1064 | // Layer data is in landUnit (4m) chunks |
1065 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY; y += landUnit) | ||
1061 | { | 1066 | { |
1062 | for (int x = 0; x < Constants.RegionSize; x += 4) | 1067 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX; x += landUnit) |
1063 | { | 1068 | { |
1064 | byte tempByte = 0; //This represents the byte for the current 4x4 | 1069 | byte tempByte = 0; //This represents the byte for the current 4x4 |
1065 | 1070 | ||
@@ -1769,7 +1774,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1769 | { | 1774 | { |
1770 | // most likely still cached from building the extLandData entry | 1775 | // most likely still cached from building the extLandData entry |
1771 | uint x = 0, y = 0; | 1776 | uint x = 0, y = 0; |
1772 | Utils.LongToUInts(data.RegionHandle, out x, out y); | 1777 | Util.RegionHandleToWorldLoc(data.RegionHandle, out x, out y); |
1773 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | 1778 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); |
1774 | } | 1779 | } |
1775 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. | 1780 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index a3cd4a5..5858d6c 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -45,15 +45,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
45 | #region Member Variables | 45 | #region Member Variables |
46 | 46 | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | #pragma warning disable 0429 | 48 | private static readonly string LogHeader = "[LAND OBJECT]"; |
49 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; | 49 | |
50 | #pragma warning restore 0429 | 50 | private readonly int landUnit = 4; |
51 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; | ||
52 | 51 | ||
53 | private int m_lastSeqId = 0; | 52 | private int m_lastSeqId = 0; |
54 | private int m_expiryCounter = 0; | 53 | private int m_expiryCounter = 0; |
55 | 54 | ||
56 | protected LandData m_landData = new LandData(); | ||
57 | protected Scene m_scene; | 55 | protected Scene m_scene; |
58 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
59 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); | 57 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); |
@@ -61,6 +59,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
61 | protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); | 59 | protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); |
62 | protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds | 60 | protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds |
63 | 61 | ||
62 | private bool[,] m_landBitmap; | ||
64 | public bool[,] LandBitmap | 63 | public bool[,] LandBitmap |
65 | { | 64 | { |
66 | get { return m_landBitmap; } | 65 | get { return m_landBitmap; } |
@@ -76,6 +75,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
76 | return free; | 75 | return free; |
77 | } | 76 | } |
78 | 77 | ||
78 | protected LandData m_landData; | ||
79 | public LandData LandData | 79 | public LandData LandData |
80 | { | 80 | { |
81 | get { return m_landData; } | 81 | get { return m_landData; } |
@@ -94,12 +94,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
94 | { | 94 | { |
95 | get | 95 | get |
96 | { | 96 | { |
97 | for (int y = 0; y < landArrayMax; y++) | 97 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
98 | { | 98 | { |
99 | for (int x = 0; x < landArrayMax; x++) | 99 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
100 | { | 100 | { |
101 | if (LandBitmap[x, y]) | 101 | if (LandBitmap[x, y]) |
102 | return new Vector3(x * 4, y * 4, 0); | 102 | return new Vector3(x * landUnit, y * landUnit, 0); |
103 | } | 103 | } |
104 | } | 104 | } |
105 | 105 | ||
@@ -111,13 +111,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
111 | { | 111 | { |
112 | get | 112 | get |
113 | { | 113 | { |
114 | for (int y = landArrayMax - 1; y >= 0; y--) | 114 | for (int y = LandBitmap.GetLength(1) - 1; y >= 0; y--) |
115 | { | 115 | { |
116 | for (int x = landArrayMax - 1; x >= 0; x--) | 116 | for (int x = LandBitmap.GetLength(0) - 1; x >= 0; x--) |
117 | { | 117 | { |
118 | if (LandBitmap[x, y]) | 118 | if (LandBitmap[x, y]) |
119 | { | 119 | { |
120 | return new Vector3(x * 4 + 4, y * 4 + 4, 0); | 120 | return new Vector3(x * landUnit + landUnit, y * landUnit + landUnit, 0); |
121 | } | 121 | } |
122 | } | 122 | } |
123 | } | 123 | } |
@@ -128,9 +128,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
128 | 128 | ||
129 | #region Constructors | 129 | #region Constructors |
130 | 130 | ||
131 | public LandObject(LandData landData, Scene scene) | ||
132 | { | ||
133 | LandData = landData.Copy(); | ||
134 | m_scene = scene; | ||
135 | } | ||
136 | |||
131 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) | 137 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) |
132 | { | 138 | { |
133 | m_scene = scene; | 139 | m_scene = scene; |
140 | if (m_scene == null) | ||
141 | LandBitmap = new bool[Constants.RegionSize / landUnit, Constants.RegionSize / landUnit]; | ||
142 | else | ||
143 | LandBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
144 | |||
145 | LandData = new LandData(); | ||
134 | LandData.OwnerID = owner_id; | 146 | LandData.OwnerID = owner_id; |
135 | if (is_group_owned) | 147 | if (is_group_owned) |
136 | LandData.GroupID = owner_id; | 148 | LandData.GroupID = owner_id; |
@@ -155,9 +167,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
155 | /// <returns>Returns true if the piece of land contains the specified point</returns> | 167 | /// <returns>Returns true if the piece of land contains the specified point</returns> |
156 | public bool ContainsPoint(int x, int y) | 168 | public bool ContainsPoint(int x, int y) |
157 | { | 169 | { |
158 | if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize) | 170 | if (x >= 0 && y >= 0 && x < m_scene.RegionInfo.RegionSizeX && y < m_scene.RegionInfo.RegionSizeY) |
159 | { | 171 | { |
160 | return (LandBitmap[x / 4, y / 4] == true); | 172 | return LandBitmap[x / landUnit, y / landUnit]; |
161 | } | 173 | } |
162 | else | 174 | else |
163 | { | 175 | { |
@@ -197,10 +209,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
197 | else | 209 | else |
198 | { | 210 | { |
199 | // Normal Calculations | 211 | // Normal Calculations |
200 | int parcelMax = (int)((long)LandData.Area | 212 | int parcelMax = (int)( (long)LandData.Area |
201 | * (long)m_scene.RegionInfo.ObjectCapacity | 213 | * (long)m_scene.RegionInfo.ObjectCapacity |
202 | * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus | 214 | * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus |
203 | / 65536L); | 215 | / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) ); |
204 | //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax); | 216 | //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax); |
205 | return parcelMax; | 217 | return parcelMax; |
206 | } | 218 | } |
@@ -231,8 +243,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
231 | else | 243 | else |
232 | { | 244 | { |
233 | //Normal Calculations | 245 | //Normal Calculations |
234 | int simMax = (int)((long)LandData.SimwideArea | 246 | int simMax = (int)( (long)LandData.SimwideArea |
235 | * (long)m_scene.RegionInfo.ObjectCapacity / 65536L); | 247 | * (long)m_scene.RegionInfo.ObjectCapacity |
248 | / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) ); | ||
236 | // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax); | 249 | // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax); |
237 | return simMax; | 250 | return simMax; |
238 | } | 251 | } |
@@ -597,8 +610,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
597 | try | 610 | try |
598 | { | 611 | { |
599 | over = | 612 | over = |
600 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), | 613 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)m_scene.RegionInfo.RegionSizeX - 1)), |
601 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); | 614 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)m_scene.RegionInfo.RegionSizeY - 1))); |
602 | } | 615 | } |
603 | catch (Exception) | 616 | catch (Exception) |
604 | { | 617 | { |
@@ -752,9 +765,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
752 | int max_y = Int32.MinValue; | 765 | int max_y = Int32.MinValue; |
753 | int tempArea = 0; | 766 | int tempArea = 0; |
754 | int x, y; | 767 | int x, y; |
755 | for (x = 0; x < 64; x++) | 768 | for (x = 0; x < LandBitmap.GetLength(0); x++) |
756 | { | 769 | { |
757 | for (y = 0; y < 64; y++) | 770 | for (y = 0; y < LandBitmap.GetLength(1); y++) |
758 | { | 771 | { |
759 | if (LandBitmap[x, y] == true) | 772 | if (LandBitmap[x, y] == true) |
760 | { | 773 | { |
@@ -766,23 +779,25 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
766 | max_x = x; | 779 | max_x = x; |
767 | if (max_y < y) | 780 | if (max_y < y) |
768 | max_y = y; | 781 | max_y = y; |
769 | tempArea += 16; //16sqm peice of land | 782 | tempArea += landUnit * landUnit; //16sqm peice of land |
770 | } | 783 | } |
771 | } | 784 | } |
772 | } | 785 | } |
786 | int tx = min_x * landUnit; | ||
787 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) | ||
788 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); | ||
773 | 789 | ||
774 | int tx = min_x * 4; | ||
775 | int htx; | 790 | int htx; |
776 | if (tx == ((int)Constants.RegionSize)) | 791 | if (tx >= ((int)m_scene.RegionInfo.RegionSizeX)) |
777 | htx = tx - 1; | 792 | htx = (int)m_scene.RegionInfo.RegionSizeX - 1; |
778 | else | 793 | else |
779 | htx = tx; | 794 | htx = tx; |
780 | 795 | ||
781 | int ty = min_y * 4; | 796 | int ty = min_y * landUnit; |
782 | int hty; | 797 | int hty; |
783 | 798 | ||
784 | if (ty == ((int)Constants.RegionSize)) | 799 | if (ty >= ((int)m_scene.RegionInfo.RegionSizeY)) |
785 | hty = ty - 1; | 800 | hty = (int)m_scene.RegionInfo.RegionSizeY - 1; |
786 | else | 801 | else |
787 | hty = ty; | 802 | hty = ty; |
788 | 803 | ||
@@ -791,17 +806,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
791 | (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0); | 806 | (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0); |
792 | 807 | ||
793 | max_x++; | 808 | max_x++; |
794 | tx = max_x * 4; | 809 | tx = max_x * landUnit; |
795 | if (tx == ((int)Constants.RegionSize)) | 810 | if (tx >= ((int)m_scene.RegionInfo.RegionSizeX)) |
796 | htx = tx - 1; | 811 | htx = (int)m_scene.RegionInfo.RegionSizeX - 1; |
797 | else | 812 | else |
798 | htx = tx; | 813 | htx = tx; |
799 | 814 | ||
800 | max_y++; | 815 | max_y++; |
801 | ty = max_y * 4; | 816 | ty = max_y * 4; |
802 | 817 | ||
803 | if (ty == ((int)Constants.RegionSize)) | 818 | if (ty >= ((int)m_scene.RegionInfo.RegionSizeY)) |
804 | hty = ty - 1; | 819 | hty = (int)m_scene.RegionInfo.RegionSizeY - 1; |
805 | else | 820 | else |
806 | hty = ty; | 821 | hty = ty; |
807 | 822 | ||
@@ -819,20 +834,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
819 | /// <summary> | 834 | /// <summary> |
820 | /// Sets the land's bitmap manually | 835 | /// Sets the land's bitmap manually |
821 | /// </summary> | 836 | /// </summary> |
822 | /// <param name="bitmap">64x64 block representing where this land is on a map</param> | 837 | /// <param name="bitmap">block representing where this land is on a map mapped in a 4x4 meter grid</param> |
823 | public void SetLandBitmap(bool[,] bitmap) | 838 | public void SetLandBitmap(bool[,] bitmap) |
824 | { | 839 | { |
825 | if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) | 840 | LandBitmap = bitmap; |
826 | { | 841 | ForceUpdateLandInfo(); |
827 | //Throw an exception - The bitmap is not 64x64 | ||
828 | //throw new Exception("Error: Invalid Parcel Bitmap"); | ||
829 | } | ||
830 | else | ||
831 | { | ||
832 | //Valid: Lets set it | ||
833 | LandBitmap = bitmap; | ||
834 | ForceUpdateLandInfo(); | ||
835 | } | ||
836 | } | 842 | } |
837 | 843 | ||
838 | /// <summary> | 844 | /// <summary> |
@@ -846,14 +852,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
846 | 852 | ||
847 | public bool[,] BasicFullRegionLandBitmap() | 853 | public bool[,] BasicFullRegionLandBitmap() |
848 | { | 854 | { |
849 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); | 855 | return GetSquareLandBitmap(0, 0, (int)m_scene.RegionInfo.RegionSizeX, (int) m_scene.RegionInfo.RegionSizeY); |
850 | } | 856 | } |
851 | 857 | ||
852 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) | 858 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) |
853 | { | 859 | { |
854 | bool[,] tempBitmap = new bool[64,64]; | 860 | // Empty bitmap for the whole region |
861 | bool[,] tempBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
855 | tempBitmap.Initialize(); | 862 | tempBitmap.Initialize(); |
856 | 863 | ||
864 | // Fill the bitmap square area specified by state and end | ||
857 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); | 865 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); |
858 | return tempBitmap; | 866 | return tempBitmap; |
859 | } | 867 | } |
@@ -871,19 +879,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
871 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, | 879 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, |
872 | bool set_value) | 880 | bool set_value) |
873 | { | 881 | { |
874 | if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) | ||
875 | { | ||
876 | //Throw an exception - The bitmap is not 64x64 | ||
877 | //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); | ||
878 | } | ||
879 | |||
880 | int x, y; | 882 | int x, y; |
881 | for (y = 0; y < 64; y++) | 883 | for (y = 0; y < land_bitmap.GetLength(1); y++) |
882 | { | 884 | { |
883 | for (x = 0; x < 64; x++) | 885 | for (x = 0; x < land_bitmap.GetLength(0); x++) |
884 | { | 886 | { |
885 | if (x >= start_x / 4 && x < end_x / 4 | 887 | if (x >= start_x / landUnit && x < end_x / landUnit |
886 | && y >= start_y / 4 && y < end_y / 4) | 888 | && y >= start_y / landUnit && y < end_y / landUnit) |
887 | { | 889 | { |
888 | land_bitmap[x, y] = set_value; | 890 | land_bitmap[x, y] = set_value; |
889 | } | 891 | } |
@@ -900,21 +902,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
900 | /// <returns></returns> | 902 | /// <returns></returns> |
901 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) | 903 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) |
902 | { | 904 | { |
903 | if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) | 905 | if (bitmap_base.GetLength(0) != bitmap_add.GetLength(0) |
904 | { | 906 | || bitmap_base.GetLength(1) != bitmap_add.GetLength(1) |
905 | //Throw an exception - The bitmap is not 64x64 | 907 | || bitmap_add.Rank != 2 |
906 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); | 908 | || bitmap_base.Rank != 2) |
907 | } | ||
908 | if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) | ||
909 | { | 909 | { |
910 | //Throw an exception - The bitmap is not 64x64 | 910 | throw new Exception( |
911 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); | 911 | String.Format("{0} MergeLandBitmaps. merging maps not same size. baseSizeXY=<{1},{2}>, addSizeXY=<{3},{4}>", |
912 | LogHeader, bitmap_base.GetLength(0), bitmap_base.GetLength(1), bitmap_add.GetLength(0), bitmap_add.GetLength(1)) | ||
913 | ); | ||
912 | } | 914 | } |
913 | 915 | ||
914 | int x, y; | 916 | int x, y; |
915 | for (y = 0; y < 64; y++) | 917 | for (y = 0; y < bitmap_base.GetLength(1); y++) |
916 | { | 918 | { |
917 | for (x = 0; x < 64; x++) | 919 | for (x = 0; x < bitmap_add.GetLength(0); x++) |
918 | { | 920 | { |
919 | if (bitmap_add[x, y]) | 921 | if (bitmap_add[x, y]) |
920 | { | 922 | { |
@@ -931,14 +933,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
931 | /// <returns></returns> | 933 | /// <returns></returns> |
932 | private byte[] ConvertLandBitmapToBytes() | 934 | private byte[] ConvertLandBitmapToBytes() |
933 | { | 935 | { |
934 | byte[] tempConvertArr = new byte[512]; | 936 | byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; |
935 | int tempByte = 0; | 937 | int tempByte = 0; |
936 | int x, y, i, byteNum = 0; | 938 | int i, byteNum = 0; |
937 | int mask = 1; | 939 | int mask = 1; |
938 | i = 0; | 940 | i = 0; |
939 | for (y = 0; y < 64; y++) | 941 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
940 | { | 942 | { |
941 | for (x = 0; x < 64; x++) | 943 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
942 | { | 944 | { |
943 | if (LandBitmap[x, y]) | 945 | if (LandBitmap[x, y]) |
944 | tempByte |= mask; | 946 | tempByte |= mask; |
@@ -971,25 +973,45 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
971 | 973 | ||
972 | private bool[,] ConvertBytesToLandBitmap() | 974 | private bool[,] ConvertBytesToLandBitmap() |
973 | { | 975 | { |
974 | bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; | 976 | bool[,] tempConvertMap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; |
975 | tempConvertMap.Initialize(); | 977 | tempConvertMap.Initialize(); |
976 | byte tempByte = 0; | 978 | byte tempByte = 0; |
977 | int x = 0, y = 0, i = 0, bitNum = 0; | 979 | // Math.Min overcomes an old bug that might have made it into the database. Only use the bytes that fit into convertMap. |
978 | for (i = 0; i < 512; i++) | 980 | int bitmapLen = Math.Min(LandData.Bitmap.Length, tempConvertMap.GetLength(0) * tempConvertMap.GetLength(1) / 8); |
981 | int xLen = (int)(m_scene.RegionInfo.RegionSizeX / landUnit); | ||
982 | |||
983 | if (bitmapLen == 512) | ||
984 | { | ||
985 | // Legacy bitmap being passed in. Use the legacy region size | ||
986 | // and only set the lower area of the larger region. | ||
987 | xLen = (int)(Constants.RegionSize / landUnit); | ||
988 | } | ||
989 | // m_log.DebugFormat("{0} ConvertBytesToLandBitmap: bitmapLen={1}, xLen={2}", LogHeader, bitmapLen, xLen); | ||
990 | |||
991 | int x = 0, y = 0; | ||
992 | for (int i = 0; i < bitmapLen; i++) | ||
979 | { | 993 | { |
980 | tempByte = LandData.Bitmap[i]; | 994 | tempByte = LandData.Bitmap[i]; |
981 | for (bitNum = 0; bitNum < 8; bitNum++) | 995 | for (int bitNum = 0; bitNum < 8; bitNum++) |
982 | { | 996 | { |
983 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); | 997 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); |
984 | tempConvertMap[x, y] = bit; | 998 | try |
999 | { | ||
1000 | tempConvertMap[x, y] = bit; | ||
1001 | } | ||
1002 | catch (Exception) | ||
1003 | { | ||
1004 | m_log.DebugFormat("{0} ConvertBytestoLandBitmap: i={1}, x={2}, y={3}", LogHeader, i, x, y); | ||
1005 | } | ||
985 | x++; | 1006 | x++; |
986 | if (x > 63) | 1007 | if (x >= xLen) |
987 | { | 1008 | { |
988 | x = 0; | 1009 | x = 0; |
989 | y++; | 1010 | y++; |
990 | } | 1011 | } |
991 | } | 1012 | } |
992 | } | 1013 | } |
1014 | |||
993 | return tempConvertMap; | 1015 | return tempConvertMap; |
994 | } | 1016 | } |
995 | 1017 | ||