diff options
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandChannel.cs | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs index 97af6f4..9822af7 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs | |||
@@ -74,19 +74,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
74 | 74 | ||
75 | #region ILandChannel Members | 75 | #region ILandChannel Members |
76 | 76 | ||
77 | |||
78 | /// <summary> | ||
79 | /// Get the land object at the specified point | ||
80 | /// </summary> | ||
81 | /// <param name="x_float">Value between 0 - 256 on the x axis of the point</param> | ||
82 | /// <param name="y_float">Value between 0 - 256 on the y axis of the point</param> | ||
83 | /// <returns>Land object at the point supplied</returns> | ||
84 | public ILandObject GetLandObject(float x_float, float y_float) | 77 | public ILandObject GetLandObject(float x_float, float y_float) |
85 | { | 78 | { |
86 | if (m_landManagementModule != null) | 79 | if (m_landManagementModule != null) |
87 | { | 80 | { |
88 | return m_landManagementModule.GetLandObject(x_float, y_float); | 81 | return m_landManagementModule.GetLandObject(x_float, y_float); |
89 | } | 82 | } |
83 | |||
90 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); | 84 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); |
91 | obj.landData.Name = "NO LAND"; | 85 | obj.landData.Name = "NO LAND"; |
92 | return obj; | 86 | return obj; |
@@ -98,6 +92,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
98 | { | 92 | { |
99 | return m_landManagementModule.GetLandObject(x, y); | 93 | return m_landManagementModule.GetLandObject(x, y); |
100 | } | 94 | } |
95 | |||
101 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); | 96 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); |
102 | obj.landData.Name = "NO LAND"; | 97 | obj.landData.Name = "NO LAND"; |
103 | return obj; | 98 | return obj; |